I currently like Benevolent Educated early. It gets you 2 or three early techs. Also Pragmatic Inventive. It is on the same branch as Constructive and it gives +2 starbase radius. Combine with the Vigilant trait +1, that is an 8 tile radius which is wonderful for scooping up resources. Later game, the techs for +4 total get you boosted up to a 12 tile radius. Fun!
erischild
Consider them as Benevolent fanatics. My favorite visualization is Lady Galadriel if she gave in to the One Ring. Haven't you met anyone who is so certain in their "rightness" that they insist you not only agree with them but live like them? That would be the Altarians of your real life galaxy. ;)
Sunday night, we reached 4 hours without a crash on settings similar to yours. That is the cleanest we have run since Crusade started. It is getting better, and faster, too. So. there is reason for hope. They are working on it. I certainly have no schedule to quote, but since I am not Stardock, you would have no reason to believe me, anyway. :)
I have liked the game all along. Crusade just makes it even better, The improved AI is worth it all by itself. The rest is just bonus content for me. :) But there are some very interesting additional mechanics. Diplomacy is much better as well. And don't forget the Fleet and Faction Builders! I agree with the 9.5 rating.
Destroy the city in between two entertainment centers. Put an entertainment center there. Adjacency bonuses will help. Look for Approval Relics. There are a couple techs that help approval, get those. Approval is a deliberate challenge and you cannot ignore it. You only need one City on a planet. Anything more and you will have even worse approval problems. And you won't get near enough extra production to make it worthwhile.
If you did this by editing the actual game files, that is no longer available. The core files will not accept edits.
Yes, this is, for me, a serious omission on larger maps or games with larger numbers of ships.
I am trying to figure out the dialogue. A couple things I think I understand: As far as I can tell, the AI will always be the Speaker for First Contact events. Otherwise, whoever starts the dialogue, like declaring war, becomes Speaker. Each Speaker message has two possible responses. That seems to be what the Next button is about. I cannot see any correlation between choosing either response. You don't get Ideology credit or Diplomacy changes or
I agree with ForesterSOF. The AI figured out you wanted it for something far too valuable. So, it wasn't going to give it to you. I would do something like that myself. It may not even know what it was you had in mind, just that you wanted something badly. I could see logic like that being somewhere in the decision tree. I am not saying Brad doesn't over-react, ;) but he is also mean and devious underneath that smiling gleeful gamer face. I wouldn'
The shipyard takes nothing away from the Social Construction on the planet or the Research. If you do or do not have a shipyard, the base production for all the other categories does not change. You can look at it as production that is thrown away until you enable an additional conduit. That conduit then has the same base value as all the others and gets its own set of bonuses. You can look at it as additional production that you have just enabled. Low producti
The key difference is that there is no focused distribution of Raw Production. Research, Wealth, Construction, etc, all use the base Raw Production number and apply their separate bonuses to the same value. It the planet gets 2 production, then each category gets 2 production to work with. There is no trade off you can engineer between those categories, which was the prime driver for planet specialization. For purposes of adjacency accumulation, planet specialization
I cannot tell you the pattern behind things, but I have received lots of favorable deals. Don't get me wrong, there have been plenty of one sided deals and vicious demands. There seem to be several categories. of these spontaneous deals. Little deals that are "Let's be friends." level seem to involve small value deals and small value differences one way or another. They are tools to leverage yourself up in Diplomacy with that faction. Bigger deals that are one si
My Samsung phone has 2K resolution. That's the same resolution as my desktop screen. I see no reason it shouldn't port directly :) Seriously. I love the idea, but... Thinking of all this one time, I tried using Steam broadcast to watch my own GalCiv game on the phone screen as a test of viewing a map on a phone screen. With a handheld microscope, it would be quite useful. Without, not so much. The amount of map real estate you can discernabl
Ship Construction bonuses affect Shipyards. Social Construction bonuses affect the planet build queue. Factories and other building marked All Construction apply their bonuses to both Social and Ship Construction. So, they are actually double bonuses. Social Construction adjacency bonuses only work on Social Construction Improvements. Ship Construction adjacency bonuses only work on Ship Construction Improvements. <
Yes, you are being treated poorly. If you are ignoring Diplomacy, these are the consequences. You can take it personally if you like. One sided deals is a pretty bad sign for your future relations. Try changing your tactics/strategy next time and see if there is any difference. It is interesting that the AI is actually responding to people and some see it as being broken. I have seen that with other games. You, at least, are double checking. &nbs
[quote who="Horemvore" reply="22" id="3678327"] I really do not get the issue with Admins, you get 10 from each admin citizen, you can recylce 2 admins to get an infinite number of Admin points. [/quote] That is not how it works in my game. Are you running a mod for that? I get 5 points and no recycling.
Installed and running under Crusade. Again, thanks.
An opt-in data sharing would be something I would sign into in a heartbeat. It was always my expectation that GalCiv would be using our own cleverness against us. Or should I say everybody else's cleverness against me? Yeah, that sounds right. :)
Here is another train of thought. You and I play the game differently. My goal is to win the game if I can and have fun along the way. If I learn to accomplish that by abandoning a full on colony rush like I used to do, then I have found an alternative way to play. From the content of this and other conversations, I do not conclude there is only one optimal starting sequence or sequences as you imply. I get around 50 colonies on the wide open maps I play. &nb
[quote who="FreedomFighterEx" reply="13" id="3676153"] 4X game is about min-maxing and denied player to min-max it is opposite of what 4X should be. [/quote] 4X is about min-maxing within a certain set of random circumstances. What you describe is two chess programs going at each other with no randomness at all. I don't believe that either of us have the authority to define what 4X really is, but your definition seems to eliminate an awful lot of what is
In addition to the excellent explanation above, you can also get percentage bonuses to your approval from various techs, buildings,and events, and from working approval relics. These bonuses will be listed on the approval tooltip as well. They are an essential part of leveraging the approval system. Keep those pixel people happy!
^^^^^^^ This. I was really miffed when I figured out that Entertainment Center auto upgrades had been eating up my Arnor Spice, the freakin' most rare resource in the game!! Auto upgrade is now a very dangerous thing.
Ain't it wonderful? Has totally redone my GalCiv experience and manual ship movement. We are catching up with some of the GC2 experience. That is not a dig but a celebration!
I have dual 28" 2K monitors. Is that enough to gloat over? The total possible resolution is 5120 x 1440, which is a 3:1 ratio. I tried it. GalCiv had no trouble with it. That much of a space view does have it attractions. Moving a cursor back and forth across that much real estate is just plain silly. :) :) You would have to have a strictly designed one sided UI or you would wear people's wrists right off. However, GalCiv on a 2K monitor is pr
sorry: extraneous post. Please ignore