erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

Did it work before? If so, when did it change? You could undo the Beta thing since the 2.8 beta is old news with 3.0 release out there.

8 Replies 17,131 Views

There is no maximum per map size, to my knowledge. There is a hard coded limit that is about 100 total players. There is probably a defacto limit on smaller maps since 100 homeworlds won't fit. Are you really looking for more than that?

6 Replies 24,034 Views

Caught both of these. Quill's session was interesting and informative. Angry Joe's session was hilarious and a lot of fun as well as interesting and informative. The AI got to show off. That worked out very well and a Genius AI thrashed poor Joe. (He was warned, but insisted on one AI player as Genius.) There were several on the chat that were impressed and I expect you made a few sales.

3 Replies 149,907 Views

I use the Pragmatic choice for 50 turns of peace. I lost it when I chose another Pragmatic perk and spent my Pragmatic Ideology points. It happened by my own clumsy misclick, and I was upset with myself. I had to switch to military development when I had not planned to.

18 Replies 80,942 Views

[quote who="Frogboy" reply="22" id="3704986"] The food hasn't changed in the sense some are talking. Food was always use it or lose it (you can't build an inventory). To summarize: Planets now spawn with arable land tiles that give +1 food just for existing. No build up required which means you can build cities without ever building a single farm potentially. Only arable ti

51 Replies 1,192,529 Views

Check out https://forums.stardock.com/486732/galactic-civilizations-iii-support-faq . The link is for GC3, but I have seen messages that seem to say they handled tickets for this. If you have Stardock codes, they may be able to gen up Steam codes.

2 Replies 27,873 Views

There is no wasted production. There is only saved production that hasn't been used yet. Hover over the empty space at the bottom of your build cue and you will see the amount of unused production. Whatever you next build will have that production assigned to it on your next turn. This is in addition to your normal manufacturing per turn and still limited by the one item per turn production limit. The same is true for both ship and social manufacturing cues.

5 Replies 48,659 Views

If you want a break from aggressive neighbors, try the Pragmatic Ideology that gives you 50 turns respite from being attacked. Timing when to trigger that break can make a lot of difference. As for gameplay advice, keep trying different things and see what works, what you can leverage. My trick is advanced research, but it takes a lot of work and is early vulnerable. That is why I learned to use Pragmatic Ideology in general.

3 Replies 21,026 Views

[quote who="Frogboy" reply="2" id="3702038"] Also, to characterize the fairly massive updates that have been made to Fallen Enchantress over the years as minor updates characterizes one of the reasons there isn’t a lot of incentive to read the forums for those games. [/quote] It discourages me as an owner of the game. I can only imagine how it affect developers. I consider Steam forums an inconsistent, often vitriolic, environment. I am thankful

3 Replies 93,160 Views

I consider my initial buy-in to be finally paying off. I have enjoyed the game since Beta, but have been waiting for Brad to get hands on with the AI. It bothers me that so much in the mechanics has gotten nerfed in the name of progress, but it has been progress. All I can say is please Brad don't stop now. Thanks!

32 Replies 280,079 Views

Why should you need to deal with someone else's shipyard? There is nothing useful that I know of in owning another player's shipyard.

2 Replies 30,296 Views

[quote who="Gauntlet03" reply="2" id="3697523"] To get a ship to wobble left to right, as if in flight... I use a Z rotation oscillation of 20... Basically rotate left and right by 20. Then, rotate the entire ship on z axis by -10, this recenters the ship in the middle of the bank... Mostly. This creates the banking wobble. Add speed animation and forward and vertical movement to taste. <br

5 Replies 24,357 Views

As an experienced user of the animation engine, I conclude there is no relationship between the rotation and movement frequencies. There is also no control of the phase of either action, so that kind of synchronization is not available either. :(

5 Replies 24,357 Views