erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

I am not sure how the act of notifying one company of a possible legal conflict with another can be interpreted as a helpful action as opposed to stirring up trouble. At the very least, if you were that concerned, a polite letter to Stardock and its lawyers would be in order, allowing them to start any legal discussion on their own terms. I know if I were a corporate lawyer type, I would very politely ask you not to intentionally or unintentionally represent my client in the futur

63 Replies 429,392 Views

I don't think Amoeba is a copyrightable word. I don't think that "Harmony", or "Pilgrims" could be considered non-generic enough either, for example. I have troubles imagining anyone making the claim successfully in a copyright court. I am surprised you didn't point out the overlap of "United Empire" and "United Earth. I can't see it being an issue, let alone a "big" issue. I am sure that people have filed legal action for less, but I don't think

63 Replies 429,392 Views

I used to put an entry in my Outlook calendar, "Vendor Meeting". Didn't stop people from dragging me into their sudden or ongoing emergencies, though. :( There is such a thing as being too popular as an urgent case trouble shooter. ;)

17 Replies 22,855 Views

[quote who="admiralWillyWilber" reply="3" id="3671390"] What does not make sense is how can we see the whole universe if we cant see around nebulas. Now we only see galaxies not individual stars, but im sure thats around quite a few nebulas. You probably mean the small stuff, not the map. [/quote] I have no problem assuming that sight through a nebula is accomplished by a combination of telescopes and general sensors stationed on all planets, all based on a ship first scanni

8 Replies 33,897 Views

If you are looking to have individual planet names, such as Mercury, Venus, Earth, Mars, instead of Sol I, Sol II, Sol III and Sol IV, I have not seen such a mod. I wouldn't use it in my large galaxies because I don't need a situation where I can"t remember if the planet named Lydia is in the system named Ashton, Ashengray, or Ash Tray. Yeah, there"s a searchable planet list, but I like having a directly linked and obvious starname/planetname pattern.

10 Replies 18,606 Views

[quote who="lyssailcor" reply="25" id="3670902"] Quoting General Pants, reply 23 I have a sneaking suspicion this strategy is going to get much more difficult in Crusade. However, it sounds more like my fleets of fast, powerful ships will simply be more expensive. I would rather see the AI update older designs, build enoug

63 Replies 429,392 Views

[quote who="DivineWrath" reply="5" id="3670742"] I don't use rally points much right now. I've tried to use them to send produced ships from a group of shipyards to the same place to form fleets, but they don't always form fleets. I would very much like it if they formed fleets and don't bother me until a fleet is ready. [/quote] Agreed. I don't understand how fleeting occurs at a rally point. Sometimes it happens, sometimes it doesn't,

6 Replies 37,638 Views

This is an attempt to learn what other people do with rally points. Here's the tricks I use. Marking Pirate bases. I put a rally point in the tile NE of the Pirate base. I leave the name generic. This lets me know visually where the base is for civilian traffic to avoid, even if I don't have the base in view at the moment. Later, when I have an initial military, the rally point list becomes a series of clean up/training missions. Marking S

6 Replies 37,638 Views

[quote who="Lucky_Jack" reply="8" id="3670588"] I often rename rally points as the names assigned to them by the game is rather meaningless. But this is very error prone as you have to click on an established RP before renaming it. You have to be certain it is selected . With the ultra large galaxy sizes zoomed out far enough to be useful this can be tricky. I have often ended up renaming a ship when trying to rename a rally point. [/quote]

12 Replies 87,895 Views

[quote who="00zim00" reply="14" id="3670403"] Quoting erischild, reply 11 I submitted a ticket recently. Here is the link for my posting about it. If multiple posts and a submitted ticket are not enough to get feedback as a user of a forum supposedly read by devs and someone who specifically requested feedback

23 Replies 138,543 Views

[quote who="00zim00" reply="8" id="3670396"] Quoting Seilore, reply 7 There are several other posts laying out other players specific observations of this bug, below are several previous posts of this issue. I wonder.. have there been any tickets made for any of these bugs by

23 Replies 138,543 Views

I support any and all love that can be spared for the Battle Viewer. Your point is good. I suggest hiring a new director/cinematographer who knows a bit more about continuity between shots and has more action and subject selection awareness during shots. Cutting away from the action just as the missiles are reaching all the main Dreadnoughts is almost always a terrible idea, visually speaking. It would get you fired in some studios. ;) My deep fa

7 Replies 12,106 Views

[quote who="ForesterSOF" reply="67" id="3670024"] A month late with no bugs is better than now with bugs. [/quote] Agreed. Running late with no friendly informative words for us slavering founders is a different thing, I can wait as patiently as the best of them if I don't feel like I have been left in the dark with the other mushrooms. Hmmm, look at those pretty spotted ones.

186 Replies 107,064 Views

I cannot imagine GC3 maxing out a GPU card based on graphics load imposed in an early game map. It is a wonderfully pretty game, but it is not graphics intensive like shooter games. You can compare specs and experience with Seilore if you are attempting high faction big maps. My first level completely uninformed guess is that something else is throttling your GPU and GalCiv is taking a back seat to that when it tries to draw things. It is impossible for anyone to guess witho

8 Replies 37,497 Views

Short answer, no. The memory allocation is what is needed to run the mapsize you are running. It will increase over the run of an individual game to account for additional ships, improvements, starbases, etc. If you forced it to allocate more memory somehow, there would be nothing for that memory to do. CPU usage mystifies me. I understand the game is threaded and supposedly distributing load across however many cores/threads you have. I see acti

8 Replies 37,497 Views

[quote who="Island Dog" reply="57" id="3669007"] Quoting jirkaesch, reply 55 Any new information for us faithful founders, guys? [e digicons]:fox:[/e] Some of the team, including Brad, is at GDC this week. Once they get back I'll remind them of this thread. [/quote

186 Replies 107,064 Views

[quote who="zuPloed" reply="22" id="3669487"] @erischild Why are you building wealth worlds at all? Did you try without them entirely? I'm curious, because I don't build wealth worlds at all. I generate some income simply by upgrades to econ starbases and some by trade (maybe 2-3 trade buildings on that one planet... typicly my homeworld) and eventually tourism. And I pick Handy +2 as a racial trade. Very useful that one. Maybe it is because of di

23 Replies 72,433 Views

Anywhere there is a list, it should be fully sortable. It should be 100% consistent across the whole UI. This is but one example where that applies. it is a pretty glaring example, but still just one of many.

4 Replies 9,293 Views

Thanks, Go4Celerity. I could not offer the answer because I did not know the answer because I didn't need the answer and therefore did not memorize the answer. I could only mention that it existed. I do not do other people's net searching for them, which may be rude of me, but there it is. Hopefully, Fragnafritzz will now be able to make the game do whatever is needed. Again, thanks. That is what community is for.

18 Replies 98,898 Views

[quote who="Fragnafritzz" reply="7" id="3669418"] Exactly! I guess they think letting people discuss and choose their own map-appropriate cap wouldn't be an, erm, strategic choice. [e digicons]:drool:[/e] [/quote] People always get upset when they suddenly have restrictions on what was once an infinite supply. I know because I went through the same reaction. Then I found where the extra administrators were hidden and how I could adapt my

18 Replies 98,898 Views

[quote who="Lucky_Jack" reply="15" id="3669345"] I find having enough money is a big problem for me. Is there a special trick involved? [/quote] There is no special trick. And I have no idea how different your gameplay is from mine or how it is different. I make a practice of using balanced management of small and medium planets, so they are making just enough to pay for themselves. Then, the big Wealth planets are making actual profit for the e

23 Replies 72,433 Views

[quote who="Lucky_Jack" reply="15" id="3669345"] I find having enough money is a big problem for me. Is there a special trick involved? [/quote] There is no special trick. And I have no idea how different your gameplay is from mine or how it is different. I make a practice of using balanced management of small and medium planets, so they are making just enough to pay for themselves. Then, the big Wealth planets are making actual profit for the e

23 Replies 72,433 Views

I have asked for it to work just like the starbase sponsor screen with the little gears. To me, this would be the most UI consistent implementation. I don't turn off the auto update. I enable "do not update until planet is full". I then use terraforming in the build list to create a blank tile, which forces the planet to get back to me after completing a long build list and before any rampant updating. I can use that trick to gate future levels of up

14 Replies 70,575 Views