No. It works for me as is. I have to move my borders forward to make it happen, but it does happen.
erischild
This has happened twice now, so I wasn't hallucinating the first time. As the Terrans, I have a planet tile on Earth with the "Planetfall" bonus. Considering we think we started here, that seems to break narrative causality or something. I love the bonus, but unless we are pushing the theory that aliens came down to ancient Egypt, it just doesn't make sense. If needed or wanted, I have a save game to show you and could submit a ticket. Let me know.</p
I have come to like the present culture borders. They represent a different aesthetic, one where accuracy of mapping matters to spacefaring races. Organic borders, as you call them, wouldn't make sense to the Yor, would they? This representation is one that all races could use on their display technology. Embrace the hexes!
Unfortunately, Stardock cannot speak for Steam, nor predict their holiday sales any better than you or I. I sympathize with your frustration, but I don't think Stardock can be held to blame here. Steam caught both you and Stardock by surprise. As for the question of buying too early, I shelled out $100 for the free-content-forever deal. In my eyes, as a frugal shopper, you bought too late. [e digicons];)[/e]
I think about how I would react as a player. I know I would be upset if you took one of my planets, by any means, but we are talking about influence. The first time, I would complain at you. If we are friends, I would forgive you, but I would get resentful. The second time, I would chew you out with emphasis. I might respond diplomatically or economically if I can. The third time, I would flat out warn you of military consequences. Fourth ti
This works! I have modded my first mod!
Joyous Yule to all of you, devs and forum alike.
I don't know about the Yor, but for what I have played so far, I really like the mechanism that puts the project behind my other build items. I use the projects as a default nothing-left-to-build place holder. Then I work fairly hard to keep a construction tech or two ahead of the curve and avoid that default. But you make a good point. Would it work to make the project movable in the build queue like buildings? When you want it in plac
I don't care for hotseat myself. The idea that my opponent is looking over my shoulder as I plot and plan just gives me the shivers. However, I have family and friends that love it. Occasionally they talk me into it and we end up having a very good time. One of them has tried to teach me cooperative play, us two against the AI. I can't say it feels right, someone on the board I can't attack at will. [e digicons]:D[/e] If
We all know about each other from the interstellar space radio. That seems an easy concept to me. I would allow players to know about the UP, but you can't participate in the elections until you research Universal Translation. I have visions of the UP dialogue coming up with all garbled text. (Your diplomacy team finds out the results through third parties.)
Double click on the project. It will be added to the build queue with an indefinite end. If you later double click on a building for one of your empty tiles, it will be put in front of the project. That part is slick.
The Ideology bonus named "Breakthrough" is supposed to give you 150 research points. I couldn't see any change in the tech I was researching.
Good list! Congratulations on your personal best!
^^ Definitely, yes.
Please retract my submission. It turns out that although I still have the jpg and mp4 files, I do not have the actual ship files. They seem to have gotten lost in a recent install problem. I will have to see if I can re-create my creation and resubmit.
If I have an idle ship and right click on a yet-to-be-explored star that is in range but still in the space fog, I learn things according to how the predicted path is drawn. If the path can't quite make it to the star, there is some unrevealed obstacle. If the path can get nowhere near the star, it is a black hole. My navigator is more informed about space obstacles than my map makers.
I have Steam open, too. I have two different post cardiac follow up nurse visits, so that will take up two hours. Otherwise. it's back to staring at Steam and thinking impatient thoughts at Stardock.
I'm not too sure about this. I have deliberately designed ships whose ship type is well disguised, specifically to confound the enemy in situations as you describe. What happens to my clever "camouflage" if the game sticks little label icons on everything? I don't even want the AI knowing which of my ships is which until one of them starts shooting, let alone some player like you.
[quote who="Echelion" reply="8" id="3495799"] Quoting iRedEarth, reply 7 They could have a toggle to switch it for some other information. Theres a toggle button on the GC 2 to get rid of the mini map and minimize the UI,personally I'd like to keep it with the option to minimize it. [
Better yet would be users who are aware of what they are purchasing, and not quite the universal reliance on it being someone else's fault for every mistake made. This is the kind of mind set that leads to safety warnings not to use a hot iron on the clothes you are presently wearing.
GC3 81 hours GC2 3553 hours
Kid Mode: Create a standalone ship designer with friendly display. Thaa would go a long way.
GTX 650 with great frame rates.
[quote quoting="post"] Greetings! Today I would like to ask you guys some questions about strategy games. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? 2. Looking back, how many turns do your favorite games last? This is important to know the specific number
Thanks for the reply!!!