The decimal points are calculated but not displayed. This prevents losing a whole point due to rounding. At most you can lose a tenth of a point or a hundredth depending on the decimal points they invisibly carry. Given what I see in the growth tooltips, it is possible they track thousandths. I don't need to see all those decimal places to have confidence that they give better accuracy.
erischild
A couple of minor points. I colonized the planet Rello I and built the shipyard Rello I. Then the nasty Drengin colonized Rello II and they built a shipyard as well. It comes up as "Rello I" as well. Shouldn't that be Shipyard "Rello II"? I would hate to try to defend the wrong shipyard by mistake. Playing as the nasty Drengin, I built my first warship and got the pretty video, but it was a video of an obviously Terran style ship. My cabinet o
Bugfixes! Yay! Keep 'em coming!
I find that 2 or 3 is sufficient, and then and I don't care that one is off on a remote mapping quest for a while. But I like your approach!
I agree. I find the building assignment sound, when I double click on a factory or something, to be unsettlingly loud. On the subject of sound, when I silence the music there is an audible click/crackle in switching between modes where the music would have switched. This possible indicates the fader function is not working right. The most obvious is between game loading and game start.
Ticket #WPE-761-37020 submitted with a full collection of files. Good bug hunting to you all.
This is funny. I have finally gotten time and motivation to develop a larger empire. I have just gotten Extreme Colonization. And I run into a CTD and here it is on the forum. I had indeed just colonized a Barren planet as my first Extreme planet. I had also just finished a Barren World focus tech. Did everyone else pick barren world focus? It crashes while looking at that initial colony screen. I opened the auto save and took it thro
Been playing for a few hours now. My Drengin are spreading through the Galaxy. Good work!
I think that tourism is too easy and too much of your income. You make very interesting points, but none of them speak to that issue. I like it as a concept but it feels out of scale. I offered one easy mechanism to adjust that. If you disagree with the original assumption, then the mechanism is obviously not needed. I consider it an issue of balance which is out of balance at this stage. I expect adjustments. However, the devs may decide that tourism sho
I think you should only be allowed to build tourist improvements on tiles that give tourist bonuses. That would limit tourism.
I am obsessed with it, checking the forums at least daily, but not going to post in a thread bugging the devs about it, not me.
[quote who="Empress_Fujiko" reply="11" id="3516738"] Call it "GalCiv pilot academy simulator" if you want. [/quote] I like it! It would be very cool. I have no use for it myself. I have neither the interest or eye-hand coordination for tactical combat. I would get several minutes of watching enjoyment as one of the kids piloted one of my designs, then get bored. But if it could sell as a com
Yes, the smidgen of a sneak peak of the battle viewer was very nice. I recommend the hardcore among us check out the dev stream archive. I can see where they are looking for a lot of polishing, but it is a darn good start. I liked the shots obviously coming from the appropriate components. Nice touch and it should work well with custom designs. I liked the replay options, with attention to moment and angle. Very decadent and self-indulgent eye candy.
Incremental techs make a lot of sense to me. For example, I liked the five steps of lasers in GC2. When do I stop researching and start building with the current techs and parts? When is "enough"? It is a repeatedly interesting decision for me and often determines a lot of my war plans. What I dislike is game breaking technologies. One of the family loves GC2 spore ships. I loathe the fact they exist. And a lot of folk wouldn
Wouldn't it be just as easy to make it say "an Altaria-like planet" or "Iconia-like planet"? Better yet, if you re-name your home planet, it fills that name in the quality message. That would be slick.
I like constructors. The poor little things need some love and support on these boards. I am finding I have fewer of them in GC3, but am still able to enjoy that little cloud of ships, each making its way to somewhere useful. One of the signs of a healthy economy is constructors being useful.
I had this symptom. As a workaround/diagnostic, support had me rename the GC3 folder in My Games, I then ran the program and it rebuilt the folder. Now, I can my play save game files without problem. Never did hear what the source of the problem was, so there is no guarantee the workaround will also help you, but it is worth a try.
I found the file StarNamesText.xml in C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text The format spreads them out, but the names are alphabetized so it should be easy to find yours.
Definitely want a sphere, yes. Been thinking that since I first saw the ship designer. I wouldn't mind basic Platonic solids, either. My aliens sometimes think and design in rather abstract ways.
I think you should schedule one of the dev streams to be a multiplayer game with Paul and a couple forum members. I don't do multiplayer much, but it would be interesting to look over your shoulders and see a game going on.
There is a time played number with each saved game in the load list. What is that measuring? Session time? Total game time?
Thanks for the good words everybody. So far, so good. It is my impression that they are gathering an informal list of DLC ideas. Anything that is a "I'd love to do that!" idea should be ending up on that list. I hope that some the clever/creative ideas I have seen on the forums make their way onto that list as well. I like Paul's approach that this is a big game engine with hooks for expansions, DLC, modding, etc. Very promising.</p
yep anything they release for GC3, ever I'm an old geezer who just went through a quintuple bypass. At this rate, my GC3 deal may outlast me.
There was no multiplayer in GalCiv2. It is a new thing in GC3.
I had this problem and submitted a ticket. They had me rename the GC3 folder in My Games. Then I ran Galciv3. It rebuilt the folder and all works well now. Obviously, that may or may not work for you, depending on if whatever was happening to me is what is happening to you. They never gave me details on exactly what was affected.