erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

Conflating companies abusing the DLC model with the idea the DLC model is broken bothers me. If you don't like what a company is doing, complain about that company. Boycott that company's games. People try to bad mouth Stardock and other companies just because they have DLC at all. It starts up a general DLC hate that is no longer valid or reasonable as far as I can see. Then it just inflates itself. It is similar to many other fan-hate subjects tha

9 Replies 21,540 Views

An update on the Hyperion Shrinker: Upon reading this thread I went a little crazy. Playing as the arrogant Altarians (I love them!), I was just starting to build up my military with maxed out Cruisers in the Age of War. I play a very peaceful game and develop military very late. In GC2, that is very risky. So far in GC3, I am getting away with it. I switched gears. I went through my colony list in my immense spiral galaxy and I searc

33 Replies 153,336 Views

[quote who="androshalforc" reply="6" id="3524509"] actually i think it should not redraw until start of next turn green is this turn yellow is next turn orange is 3rd etc the only time it should redraw otherwise is if i choose pass which uses up my movement points (it should just not flag the ship till next turn) at which point the green line would disappear and yellow would start right next to the ship until next turn [/quote]

8 Replies 10,692 Views

I've noticed this. Thanks for bringing it up. The green "one turn of movement" segment moves as the ship moves. So do all the others. This is incorrect behavior. The green segment should grow smaller as the ship moves until it has used up its movement points. The other segments should stay as is. At the end of movement, the line redraws with new turn counters and a fresh green segment to represent the next turn. If you are rea

8 Replies 10,692 Views

I have an 8 GB system. One of my gamer kids plugged some Logitech accessory into my system and I can watch CPU and memory used as real-time percentages. (It's got a joystick and programmable keys and maybe a tractor beam.)(I was impressed.) I have reached max usage on all four cores at times. Otherwise, it hovers in the 70s and 80s, with lots of fluctuation on different cores as the games is doing its thing. The memory usage ramps up as my Immense map loads (

6 Replies 4,831 Views

If I could have a way to tell the ship designer to pretend this base hull had x% more hull capacity, I could design ships for Hyperion vs non-Hyperion planets. I wouldn't want to; it would be nightmare micro management. I think having the Shrinker as an Empire-wide unique building would be much better. And please keep the feature where we can capture another races Shrinker and have it stack. That is fun! I don't use the individual planet

10 Replies 41,240 Views

As far as gameplay goes, I am not bothered by not always being able to use the capitol bonus. I have found ways to use terraforming to help with that. I do find it hard to believe the egotistical control-obsessed emperor I am isn't planning where the capitol goes so as to best celebrate the grandeur of the empire and its leader. Part of me thinks it would become a bother to decide this over and over again on an insane sized map. I suggest tweaking the al

25 Replies 25,429 Views

I disagree with the initial concept that the Civilization approach to defense structures is inherently better than the GalCiv approach. It is different, yes, for all the reasons pointed out, but it can easily be argued that is a good thing. It is, after all, its own game. This is the Internet. Some of us like it both ways.

13 Replies 31,362 Views

When I read that description, it says "terrain" adjacency bonus get buffed, not building adjacency bonuses. I interpret that as meaning the random special tiles that occur on planets now provide better adjacency bonus but not extra main bonus. Do I have that wrong? It made sense to me being about terrain bonus because it was in an environment branch of the tech tree.

7 Replies 8,499 Views

I found the three defense ships per planet underwhelming, but I had been colonizing a lot and was as very low on military as I was very wide on empire. It definitely changed my overall military rating. I felt I could spend a little more time building up the truly large ships I was just starting. I am still not convinced they are actually worth the maintenance if it came down to battle, especially in late game, but I felt better owning them. It feels like an exploit, bu

7 Replies 11,452 Views

I love the cinematic mode, but it comes off as stilted against people's expectations from modern filming and animation techniques. I think uou really need to talk to someone who directs animated movies, talk to them about shots and camera angles. You are already doing excellent work on the overall production values. They will know much better what I am talking about. You need moving camera views, pans and zooms and tracking. You need camera paths that l

0 Replies 1,135 Views

You have good points. Design a game that is based on those points and is fun. You will be famous, Maybe even rich. Seriously. If it was really fun, I would buy it. In the meantime, I use suspension of disbelief and enjoy the heck out of GalCiv. I have no idea why being reasonable should cause one to have less fun in life, or gaming.

16 Replies 34,500 Views

I just have to take a moment to say that I, along with others, think you are trying to fix a problem that is not a problem. I like constructors. I love the idea of huge constructors. I wish I had thought of that. That aside, so far, your replacement doesn't seem intuitive. I follow the logic of your equations but I am not certain it would work out as well in practice. I fear it would feel like "click on a hex and a starbase will appear

14 Replies 45,065 Views

Click on the camera icon and you can change the view mode. One of the modes is a free camera controlled by the mouse and mouse wheel. You will possibly like that one, based on your comments.

2 Replies 6,358 Views

I like the prod wheel. It took a little time, but I have come around. It is still a little funky have a social/military slider right under it, but it works. The only thing I miss is the ability to nudge adjustments just one notch with a click on the end of the slider. I keep trying to instinctively click on research/wealth/manufacturing, but they don't do anything. Is that something possible? Click on the three icons and move the prod wheel one notch in

8 Replies 2,599 Views

All of the questions I would ask have been asked here except an impatient "When is the patch?" Please answer as many of these forum questions as you can. If I am not there for the live stream, I catch all the replays and listen for forum answers. Thanks!

13 Replies 30,146 Views

I am hoping/praying/begging that what we see is just tip-of-the-iceberg and there is a flood of this art to come with the release. It is very good and it bears looking at more than once, which is important. This is on a par with the planet detailing and other polish that brings the whole game up several levels as an experience. Please, more art. Much more art. I know it takes up lots of space. I just got my broadband doubled. I can take the download.<

3 Replies 15,234 Views

1) You are correct. It has been mentioned as being on the list of priorities. I look forward to it, but not real soon. That is probably a late step in the process. 2) I am lost here, what are "L" and "V". Why would you want keyboard movement keys? I can't visualize where that would be superior to point and click in GalCiv movement mechanics. Can you give an example? I agree that moving through the out of range area is bogu

9 Replies 4,513 Views