erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

I have found myself developing a system of labelled rally points as well. So, I have to agree with this request. Another place that needs list management is the planet list tab of the rally point screen. Several times, I knew the name of my destination planet to send my Merc to, but I had an unsorted list of >100 planets to try and scan through. That was no fun.

7 Replies 7,640 Views

I have an all peace game going on. It wasn't my idea, but it worked out that way. It is an excessive size map with abundant anomalies. I have a large set of ships gained from those anomalies. The first one came from the first survey, then I bought two survey mercenaries. Then an anomaly gave me a survey ship. As I developed more territory and found more anomalies the amount of ships I was collecting started snowballing. I can easily envision someo

14 Replies 40,225 Views

I figure you just take an expert level player, lock him up in a room with an Internet connection, and make him simulate being a GalCiv AI opponent. The Turing Test works both ways, you know. That is going to get us a neural net to play against a lot sooner than waiting for AlphaGo to learn GalCiv for us. Or Skynet.

7 Replies 28,384 Views

The map sizes are set so that they will fit on a 16 Gig PC, even if not with the best performance. I don't think there is any normal mode that would take up the resources cited in the OP. I suggest putting in a ticket with Stardock. Something wrong is happening between your system memory allocation and the game itself. Their diagnostics might hold a clue.

9 Replies 7,806 Views

[quote who="Mystikmind" reply="2" id="3624867"] What i noticed is that battles with high end weaponry are decided too fast, so repair modules are moot. Am i right thinking that? [/quote] My experience is that very few individual ships are saved by tactical repair, but that the fleet as a whole is much less damaged after a rough battle. This is especially useful if you are in a scenario where your fleet will be battling mul

9 Replies 27,984 Views

When I did some PBEM with Civilization, the technique was to schedule time to get together on chat and pass the file around, especially during the early rounds, which have much less micromanagement. As the turn time lengthened, we moved to strictly PBEM. It sped up the whole process immensely. With today's cloud file services, passing a file around becomes even easier during a chat session. When the game gets slower, you should be able to email one another the link

24 Replies 109,863 Views

Several of the Mercenary ships are designed for this kind of role. So, the devs obviously intend it to work that way. I have had one or two very combat heavy games where I was glad I had a command ship, which is what I call it. I follow the same general pattern that Larsenex laid out when designing command ships. They really helped when the enemy had switched defenses to counter my missiles. Rather than trying to re-arm my entire fleet, I just used the command sh

4 Replies 17,836 Views

I have seen this on occasions. It is not solely due to new colonization, although that is where I see it most, for the same usage reasons as OP. I just use renaming less often. But I do occasionally rename previously settled planets and have had this behavior occur. I have not found a consistent set of trigger actions. If I attempt to re-enter the re-naming screen again, it shows up properly. My impression is that it is happening less than it used to, but t

5 Replies 6,857 Views

You are still talking about the AI playing not to lose as opposed to actually winning the game. However, I like all of the ideas and would love to see all of these behaviors. I especially want the AI to speak up and explicitly tell me why it is ganging up on me. And if there were an AI runaway, I would want other factions to conspire with me against that dominant faction is similar ways. I especially like the concept of too big too fast being a trigger for reac

14 Replies 12,715 Views

[quote who="ForesterSOF" reply="9" id="3623996"] I like to specialize an empire the have to win using what they are worse at along with not touching the economic wheel or slider, not knowing the tech tree and starting on a side. In short make things as difficult as possible for yourself. [/quote] You should try MacSen's faction, "Terran Resurgence", -2 on all faction abilities. It is insanely masochistic.

12 Replies 33,301 Views

I find an edge start is more challenging to my colony rush expansion strategy. I can only expand in half the directions I have available in a mid-galactic start. Because I also delay developing my military, being in the middle means more factions declare war on me for being weak. Then again, being on the edge usually means I have to fight my way out to discover the rest of the galaxy. So, the challenges are different enough I can't say I have a clear preference.&nb

12 Replies 33,301 Views

As the second human in the 2 human vs 2 AI game, I will concur with all of Seilore's observations. I will emphasize the long loading times for later game turns. One time we were convinced it had totally frozen and were exiting to retry when the lobby came up just as we hit our buttons. It was amusing in a frustrating way, but mostly it was just frustrating. I have no idea what is actually going on with the loading process delay, but some sort of progress bar would

8 Replies 11,655 Views

[quote who="pshaw" reply="2" id="3623257"] Thanks for the report. We are looking into it. [/quote] Thanks for the response. It is one of the reasons a Stardock product is a positive experience. Another is turning the tables on this faction that is taking out my ships and bases before they get to my planets.

3 Replies 5,981 Views

In order to do that, you would probably need some sort of path-cost database for each tile to determine fastest path. That would have to be maintained dynamically as starbases appeared, upgraded, or disappeared, even in mid turn. Even if there is some more clever way of doing it, it will likely be a lot of computing overhead when you pile up factions and starbases. I would like to see the pathing get more direct, but I do appreciate the improvements that have been made so fa

17 Replies 13,887 Views

[quote who="Seilore" reply="9" id="3623018"] Another suggestion would be to have a mini game of some sort to do while your waiting for your turn to come up but, that would be more involved. [/quote] That's what smart phones are for! Me, I groove out to tunes. I have the game silenced, so I wouldn't even hear the beep beep it's my turn. :) Also, I have played LAN Civ 5 with an OCD micro

10 Replies 13,480 Views

I have not done a lot of work with my template and ship designs for this reason. I tried outfitting one of my Huge hulls without breaking its minimalist looking design. I had three rows of components displayed when I maxed out the capacity. It was an awful lot of single clicking back and forth between the list and the command buttons. That was the last time I tried to use my custom designs for anything but constructors.

3 Replies 5,981 Views

[quote who="Go4Celerity" reply="43" id="3622813"] Quoting ManiiNames, reply 1 Brad is definitely in favor of diminishing returns. I don't think it's right to assert the CEO of Stardock's opinions for him without offering a reference. Nor any dev's for that matter. <b

57 Replies 302,071 Views

I believe it is an intended challenge to make up for the power that is wheel and focus management. I don't know what the governance techs do exactly (which is a different and troubling issue), but they seem to help. I very much hate the coercion penalties and go out of my way to manage them. This is, to me, a successfully challenging mechanic that impacts my early game and colony rush. It also shapes a lot of my late game now. I really enjoy working to meet t

9 Replies 50,196 Views

[quote who="Soccernut46" reply="15" id="3622382"] Okay, got a new video card and all seems well. Question - stardock sent me a file to minimize all my settings. Is there one to change them back to normal? Thanks. [/quote] If nothing else, find the the prefs.ini file and remove or rename it. Let the game build a new prefs.ini. Brute force method: move the whole GalCiv folder and let Steam rebuild it.

20 Replies 29,998 Views

[quote who="stevezar" reply="25" id="3622235"] I must have missed where I proclaimed this... [/quote] Proclaimed, sneered, scoffed, berated, choose you own verb. Just make sure it's vivid. Usages such as "utterly ruined" "supposed to be" "muscled in" and "lack the patience" are not subtle hints, are they? I have done a lot of engine and sensor

57 Replies 302,071 Views