Speaking for myself, I agree with Paul. Starbase stacking is interesting and powerful and now enabled further with the new update mechanism. It is fun. I also think that Paul is more in tune with his actual users than you give him credit for. I wonder why anyone who dislikes a dev decision has to feel that the same talented dev that created the game has suddenly gone criminally stupid and isolated. It is not enough to disagree with the decision, it bec
erischild
The OtherFolk are Ancient, Intuitive, Benevolent, use a Thalan tech tree, and obsess over population growth and production, especially prduction. We take a Tech Victory quite regularly on Incredible. We have maxed out economic traits and the weakest possible ships, but we create lots of big fleets with our production. It doesn't seem like the stock races are getting a lot of love here. Interesting. I play against all the stock races at once a lot. Nowadays,
I am using the super scout Merc in my present Immense map. I bought it on turn 3 when I found the Bazaar. It is very usefully mapping out territory. What matters more than its sensor range is its ship range which is allowing it to map beyond my borders. I think that shows balance.
I had the AI attitudes toward me slowly change over the course of a game and the trades ranged from downright extorting me to pretty fair trading. I am sure I saw differences based on Ideology within that as well. I was very used to getting my early techs from trading and that became a very rude surprise. I am very glad to hear there is a difficulty level factor in there. That makes a lot of sense to me and I expect it was part of what I ran into as such a shock.
I may have seen this and thought I had just spaced out the decision or accidentally clicked too fast. If you can save, reload, and have it repeat, that should be a usable case for Stardock to troubleshoot.
Well, you.re right! I am not surprised that you are right, but I am surprised by how wrong I was. I will claim innocence by way of a misleading label. It's a thin excuse, but it's all I got.
I have -50% research "Civilization Ability" listed in the research breakdown on each planet, along with the +10 percent for each relic module.
Be aware that the Ancient trait got an extra nerf lately and went from -25% research to -50% research. It provides a pretty heavy hit in early research. It takes 5 non-research relics before you even out nerf vs. bonus. I had been using it for a while when it quietly changed. It is a good balance change, but ooh, does it hurt.
If you are using the Intuitive trait, this has been the case since the trait existed. It was first noticed by those who were using the fow command to pre-inspect their galaxies and then reloading the acceptable ones to actually play. It is acknowledged as a bug. The need to fix a bug for a first move reload situation has not been the highest priority, if it has made the bugfix list at all.
[quote who="Larsenex" reply="2" id="3630747"] Yay for Ideology passes! [/quote] Yay for yay for Ideology passes! That sounds redundant. What I mean is that continued progress in little things can easily go unnoticed and underpraised. Ideology is one the things that adds a layer of flavor to the game as well as interesting mechanics. Continued progress on things like that improve the game as a whole. Subtle but significant.
I'd buy a copy of Galciv for somebody, just so I could pay for that DLC. Just for the snark value!!! To the OP subject. I like the general shape of the concept, evaluating trade items with values altered by faction personality. I see some of that already, but that may be a mater of perception. It would aggravate the cheesiness of Tech Brokering, though. The buy low, sell high, principle would make large population galaxies a Diplomacy free for a
I honestly haven't checked myself, and will gladly take your word for it. Then again, I'm not the one you need to convince to fix it, so what good does that do for you? :)
I doubt that it helps the situation any, but I have to observe that the pattern of reaction is remarkably similar to that for the introduction of the coercion system as a solution to the planetary production wheel. The old system was highly exploitable. I know because I exploited it mercilessly. I will find other things to exploit instead. The new system looks to be somewhat challenging to work with. I hope I am not the only one who finds that to be the
I am not sure it is considered a bug. It applies to the other projects as well.
I expected to seriously hate the new constructor mechanism. I am finding it more and more usable. I like the polishing ideas I have seen in this and other posts and expect it to make the constructor experience a whole new thing. Good job, Stardock.
[quote who="pshaw" reply="4" id="3630034"] Do you have all of the DLC installed? [/quote] Yes, I do. I double checked before posting my rant. I figured that would be a good way to look really silly. Edit: Still present after lastest opt-in.
I looked into this a lot recently when getting this new rig. Unless you are dealing with other games that are known for graphics load, don't bother with the SLI setup. Think Witcher 3 or maybe Ashes of the Singularity. I think Ashes is just waiting for an SLI set up to have fun with. GalCiv challenges your CPU more than your GPU. I have a 27" 2K monitor with one GTX 980 Ti and an I7 5960x drawing GalCiv very very nicely. It is noticeably crisper than 10
Do the 1.7 preview.
I commiserate on the issue with later economic starbase upgrades. It's the diminishing returns decision. I went through some similar angst when approaching the new system. The summary is that I let my planets auto upgrade and control it by when I research what. The same thing seems to be applicable to the starbase modules. You possibly manage your planets strictly manually and are looking to extend that to starbases. Turning off the automatic update in
Why do I, as a Founder, have a button on my main menu that invites me to "Get More DLC"? Isn't that a null action? If I had paid separately for all said DLC, I would be even more annoyed. "Hey, I paid already. Nag somebody else!" Please put in a check to see if all DLC is present before littering my life with yet another useless button. I know it is a little thing, but it comes up every time I open the game.
[quote who="coopervegas" reply="7" id="3629599"] Ah ok thanks. I see when I build a ship with excess units if I hover under my build list there is an 'accrued Manufacturing Points: x'. The progress bar doesn't show it but I guess its there. I assume its the same for research techs and planet build lists? Might be nice for the progress bar to show the accrued points but at least its there (I'm OCD and spend a lot of time moving the sl
A survey ship is nothing but a warning that a military fleet will someday follow, a snitch looking for your weaknesses and sweetest targets. Get it out of my space, now! It's a bad attitude, yeah, but it is not unjustified. These AI have had a lot of dealings with human players and we are not to be trusted.
Number 8 is already true. Hover over the empty space below your build list (shipyard or planet) to see the excess manufacturing available to be applied to the next item. This will not apply to the planet "Projects", but will apply to anything else.
[quote who="pshaw" reply="25" id="3628939"] FYI -- because multiple people have asked for it, we'll add a "go to the top" the shipyard list button. [/quote] Thank you, thank you, thank you While you are at it, please do one for the planet improvement build list as well. When a key tech comes up, it becomes a similar nuisance to move the corresponding upgrade to the top of the build list. This will be the case in starbase module lists as well.