Interesting list! I have actually worked at a couple of those places! They didn't have those toys back when I was there, but they had pretty good toys. Don't think they would let you run GalCiv on their big iron, though. They were pretty picky about things like that. ;)
erischild
This is a new event, the faction Brainy'ak, shows up and comes with a bunch of techs and an Ideology choice.
I have in my collection of old sci-fi a book called The Forever War by Joe Haldeman. As I recall, it gives the perspective of a space war from the viewpoint of the crews on relativistic speed ships living on a time scale greatly independent of that on the individual planets they protect/threaten. I have always envisioned my games of GalCiv as that kind of plot, with the administrators of the galaxy also caught up in the isolating nature of time warped space travel. I think y
With 7 AI on a Large map, you should be meeting people fairly soon, being threatened, swindling the AI for techs, and a whole lot more. I am not sure I get where you are hitting end turn so much and getting away with it. Waiting until you have Large hulls before you start building military sounds like my kind of trick and I always get invaded or threatened or both. Frankly, I would find turns of hitting end turn a break. Do you have pirates or events on? They h
My comments on the new constructor request system: So far it is working much better than I expected. As someone who has enjoyed manually managing constructors, I didn't think I would like it, but I am doing pretty good so far. I like that I can move the requested constructors in the shipyard build list. It is a bit of fiddly micromanagement, but it definitely makes the system more compatible with my general build priorities. Good choice. Se
On beyond the point of maintenance discrepancies, during the patches there has been continued development work and progress on the overall AI performance. They have gotten incrementally smarter each time and they make less mistakes. Some exploits gloated about on the forums have been addressed. :) Since you have effectively skipped a few of those updates, the difference would be more striking for you than for those who have experienced it in steps over the past few mon
If we could get a general "select all" to apply to all displayed lists, whether vertical or horizontal, it would allow this kind of function in many places. I notice that in the ship designer, I can now select multiple parts and turn them transparent all at the same time. This is a new and wonderful improvement! Thanks many times to Paul for this addition. Being able to "select all", along with the present shift select, would add to the general ease of the UI, especial
This would be silly, but not completely impossible: You could channel a Siri-like interface into a database of GalCiv diplomacy concepts. The AI would catch key phrases in your dialogue box and make assumptions about what to reply. It is, like a chatbot, a conglomeration of preset replies, but with some cleverness and access to stats in-game, it could be fairly convincing and snarky. You would trade the complexity of interpreting verbal speech for that of interpretin
[quote quoting="post"] If there is one thing that is obvious in reading these forums, it is that we all have VASTLY different opinions on what is fun. Right now there is on this forum a general agreement that X tech tree with X bonuses is the best way to play... I don't think there should be a single best way to play. I think GCIII has big enough bones to make a game that can really play shockingl
Have you tried making the speed a negative number?
Thanks for the answer. I was going through possibilities over and over in my head and none of them were even close to being closer than the guesses already posted. Now, I can go back to my regularly scheduled obsessive behaviors and ruminations.
Workshop!!! Sorry. Consider it a Pavlovian response. One of many.
[quote who="Falkoner" reply="27" id="3627070"] No, not really. That is what Frogboy said, but that is not what is happening. [/quote] Well if you know better than the Frog what the AI is actually doing, I certainly can't argue with that, can I? I know that people often find patterns in actions where the patterns don't really exist, just because we are wired that way. Obviously, that must not be the way things work in your cas
[quote who="Lord_of_Void" reply="24" id="3626736"] You can still have "difficulty" levels for the AI, but the highest difficulty should be the plain AI performing at its best. Giving bonuses to the enemy should really be a whole other option and this would really prevent the discussions about cheating AI altogether as well as result in endless options for AI difficulty. [/quote] We do not have the software technology to do this and you do not
Even if we don't get the beta, it is great to get updates. Thanks!
If the software isn't really ready, not even the great and powerful CEO can make it ready by saying so. A lot of CEOs out there have had to learn that bitter lesson. The smart ones try to avoid having to learn it over and over again. ;) I am still working on pretending to be patient, though. I think I am getting better, but no one seems to be fooled.
[quote who="Larsenex" reply="20" id="3626617"] My only gripe with any of the difficulties is the fact that the Ai can see through the fog of war. [/quote] As far as I know, this has been officially removed at all difficulty levels. I believe it is credited with actually optimizing the AI processing because the AI was trying to evaluate everything
When to switch to war economy is going to vary a lot with how big you seem compared to others and a lot of other variables. It is going to vary according to your map choices and playstyle. Therefore, it is difficult to give you a pre-planned schedule. I suggest playing a couple games with a deliberately weak military build up. Take note of when the enemy factions start getting noticeably belligerent and threatening. You should be able to notice their tone changi
Running on 8gb is possible, but has limits and performance issues. 16gb improves performance on a medium rig for all map sizes and makes insane with many factions possible or more possible, but it does not make up for a medium processor, especially with many factions. Gauntlets Race Mod does not seem to add terribly to the load and looks as good as Stardock stuff or better.
[quote who="Ericridge" reply="11" id="3626204"] I had to wait like seven turns for a constructor to reach where my warfleets was stuck waiting. [/quote] This is an excellent opportunity to design and build specialized constructors with lots of drives and just enough range to get there, if you are not doing that already.
Nice timing. I just got my new rig and now I will have a great excuse to "break it in". I like everything mentioned, but I will emphasize " general AI improvements" as my primary trigger for celebration. AI improvement is slow, grinding, delayed-gratification work. It deserves to be credited and lauded. Well done! Stardock in general and Brad in particular deserve to be acknowledged for this level of support and continued development. Thanks!</s
All I got from the link was pictures of spaceships.
[quote quoting="post"] I will definitely not keep that merc at a starbase in the future. [/quote] Ouch. That's learning the hard way.
[quote who="ForesterSOF" reply="5" id="3625844"] On the ship destination would that not go into a fleet management list. [/quote] Yes! That would be a great place!
I am presently looking at using the information already available, including renamed labels. It would seem ForesterSOF is asking for a sortable comment field for more detailed notes than you get with a quick label. There could possibly be a "purpose" field, but I don't see how it would work. I had once tried naming rally points to sort them out by what type ship I was sending, but that doesn't work well when you are setting up tor escorted transports or fleets with augment