Rotate to Move animation ratio
I'm trying to get a ship to move right to left and rotate 15 degrees as if it was banking. The problem I run into is that the movement isn't synchronizing with the rotation.
Anyone got this?
I'm trying to get a ship to move right to left and rotate 15 degrees as if it was banking. The problem I run into is that the movement isn't synchronizing with the rotation.
Anyone got this?
As an experienced user of the animation engine, I conclude there is no relationship between the rotation and movement frequencies. There is also no control of the phase of either action, so that kind of synchronization is not available either. ![]()
To get a ship to wobble left to right, as if in flight...
I use a Z rotation oscillation of 20... Basically rotate left and right by 20.
Then, rotate the entire ship on z axis by -10, this recenters the ship in the middle of the bank... Mostly.
This creates the banking wobble. Add speed animation and forward and vertical movement to taste.
That's how I make a decent flying unit anyhow... Hope this is what you were looking for.
Oversight much? I guess it was meant for animating parts on a ship, not the whole ship ![]()
Correct.
But really... its a pretty niche oversight
Nice trick!
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