erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

I just noticed a certain gotcha in the above. The file has a section labelled "customFactionStarbox" which fires up when you are using a custom faction. That is where I put my mods. There is a section at the bottom of the file for the default settings. If you are not alert about that, it can be confusing. The behavior may change depending on what faction you are using.

20 Replies 54,132 Views

Mechanics based narrative pressures: Ideology as reason for alliance/conflict, Diplomacy affected by historic events and promises, more prominent display of these factors, especially involving an Espionage system, War Weariness, Inflation and other economic events with solutions based on UP interventions. Anything that provides interaction between the various mechanics and their outcomes and effects on one another. More extensive Workshop support. Where a

299 Replies 1,808,839 Views

[quote who="MarkThomas" reply="10" id="3691072"] Mods have been enabled and I've been testing by starting a new game. I made a backup of the .XML file and changed NumRandomNebula to 0. It worked! If anyone knows why the game is ignoring the modded file I'd still like to know. I haven't mentioned this before but I'm legally blind and wasn't able to play the game without removing the background nebula. Thanks again for the help. [/quote] I once saved my modded file

20 Replies 54,132 Views

It is not necessary to recompile. If your mod is very extensive, you might get a load speed boost, but it would have to be very extensive modifications of basic behaviors. I know I have never had to recompile anything to run mods so far and that performance has been clean. YMMV. I suspect xml level changes are sufficient for most, if not all, reasonable mods you might want to make.

20 Replies 54,132 Views

My Games\GC3Crusade\Mods\ \Game\StarboxDefs You basically duplicate the file path from the game directory in your mod directory to tell the parser where the mod gets applied. In this case, all you need is the Game directory. More complex mods would have several included folders depending on how ambitious you got. There are a couple of places in the file where the values are defined for different conditions. Pay attention to that or else yo

20 Replies 54,132 Views

I use research to focus weapons and armor. The AI picks the best tech and that works for me. I very much use a single maxed out weapon type for attack. Best defense is tuned to current opponent. It is a blunt force method of focus, but it works for me. Otherwise, if needed, I manually equip ships, usually because of defensive priorities for multiple attack methods;

5 Replies 11,579 Views

The military production is not coming out of any other queue, it just doesn't happen if you don't assign a shipyard. So, technically, you aren't wasting anything. If you can't help yourself and are that worried about wasting the ship production, either assign the planet to a distant shipyard and live with the distance decay or else build yourself a shipyard. If you don't need yet another shipyard, then you don't need that extra bit of production to win the game. Give u

6 Replies 78,476 Views

As above, I used the Min and Max Nebula values. I found the background much too bright for proper contrast for my aged eyeballs. The flexibility of this game repeatedly amazes me.

20 Replies 54,132 Views

[quote who="trims2u" reply="34" id="3690765"] One thing here specific to GC3, and especially to us founders: I'd like to find some way that SD could make an additional revenue stream off us. I know, I'm asking for a way to pay SD more money, after I did the $100 I'm-so-Insane founder deal. I feel the DLC deal included in the original Founder concept was really nice, but it did cut off future revenue completely for SD. Maybe next time, SD should commit

40 Replies 236,496 Views

I stopped rush buying ships and shipyards. A little patience goes a long way and I do not find myself regretting saving the money for later purchases. The ships I then put out may have an enhanced engine or something. I expect that different map types make a difference here. I have sparsely populated galaxies and the rush for things is less immediate, or seems so at least. Two factories next to each other are +7.5% manufacturing in two separate categories.

5 Replies 25,429 Views

Precursor Mysteries tech discovery text: "We have discovered one how to reproduce" should be "We have discovered how to reproduce". The text is open to deliberate misconstrualty, if that is a word, as shown above. After all, discovering reproduction should be much earlier in the tech tree for organic races. ;)

19 Replies 28,036 Views

Pragmatic Ideology Efficient: "they can now maintaining themselves" should be "they can now maintain themselves".

19 Replies 28,036 Views

High Capacity Hulls, tech discovery message: "We're now able us to build..." should be "We're now able to build...". Precursor Factory Planet description: "A Precursor World, with a vast orbital manufacturing factory rings. That greatly increases the potential manufacturing of the world." should read "A Precursor World with 3 vast orbital manufacturing factory rings that greatly increase all Construction output of this world." If "all co

19 Replies 28,036 Views

[quote who="DMF" reply="71" id="3690317"] I wonder if it's intended to cover "Team" as well. [/quote] The way Team works in MP is the joining of races, factions, whatever. So it seems to be a different concept. It is a grouping of groups.

86 Replies 227,825 Views

I have got thousands of hours in on the game and haven't seen that behavior. You gotta meet someone, flight crew or planetary staff, to make contact, but then it happens right away. If it happens again, document what you can and submit a ticket to Stardock. They'll need a clue to find it if it is as subtle as it could be with such strangeness involved.

6 Replies 26,360 Views

Hate the Jagged Knife. Just hate it. If I never see it again, I will still think it happens too often. That event either triggers a reload or a rage quit, every time. We hates it , my precious, we really do.

12 Replies 21,364 Views

Then the AI needs to gain that skill. Also, it needs to brag about it when it does something strategically significant. "Ah ha! I am dominating the Anti Matter market to supply my Hypercrunch level of Missile warships!" Let the player know the AI is doing something clever and let the newbie player know some clever ideas to improve gameplay as well. Makes the game look overall smarter, like it knew what it was doing. :)

34 Replies 193,817 Views

If you are interested in generating Idoology ppoints, plant a bunch of colonies and build things like missionary centers, the one per planet ones, not the big ones. Spam them. The points don't happen fast, but they do happen.

4 Replies 16,919 Views

I am with the others who have a different experience and therefore a different reaction. Not only does the game work in SP, but I also participate in a twice weekly MP game. We have hundreds and hundreds of turns logged in multiplayer. It is not a totally clean experience. We may have one or two crashes per four hour session. The auto save file has become an increasingly reliable source of recovery. It helps to keep the map size and number of players limite

10 Replies 69,941 Views

[quote who="BIF" reply="6" id="3683795"] Haha, "handicapping" always confuses me in bowling and golf. I get it in the context of a computer game, however. Hmm, if they had handicapping in swimming, they would let the slow swimmers go first, then make the fast swimmers catch them. Or else they would wait until everybody touched the wall at the end and then either subtract seconds from the slow swimmers' times or add seconds to the fast swimmers' times. <b

13 Replies 74,514 Views

Add more AI players and there will be less colonization rush. Change map settings to have less planets to rush to. Why is it unbalanced? Are you better than the AI at it, or are they better at it than you? What does "measured in weeks" have to do with game balance? It is just an imaginary number to provide flavor to the turn count. I have seen distance based large empire penalties. I have very mixed feelings about that mechanic, especially

5 Replies 18,666 Views