Echillion

Echillion

Joined Member # 4105075
12 Posts 447 Replies 11,760 Reputation

[quote who="UnleashedElf" reply="12" id="3511278"] Was this posted onto Youtube or will it have to wait until Monday? [/quote] I hope not! Been working all week and saturday patiently waiting for this to be put on youtube! I will not be amused if we have to wait till monday! (again!)

28 Replies 131,595 Views

Precursor libraries used to give a 700% bonus as did precursor mines if memories serve? so why would you reduce it by ten times the amount? just curious?

9 Replies 16,514 Views

Heres one for the event list: A corrupt corporation has been selling engines that they know will fail at some point? All the ships built on that world/shipyard that have that engine type will have random engine failures ranging from engine cutouts that set the ship adrift in space so you have to send out a rescue ship? to catastrophic engine explosions which blow the ship up? The corporation concerned has been seized and shutdown and its boardmembers prosecuted and imprisoned/executed

48 Replies 96,120 Views

Perhaps someone should ask Derek Paxton? (who did the 100 player game as a demonstration) what amount of ram he is running on his machine it might be enlightening for us? (especially me as I'll then know what comp to buy?)

10 Replies 59,631 Views

Planetary colonisation use to give you bonuses especially finding the disintigrating disruptor rifle factory on planet and the lucky ranger and precursor corvettes and rangers use to spawn from former precursor worlds that you have colonised. The ranger spawn was sometimes a game changer/breaker as it could wipe entire navies off the map!

6 Replies 16,476 Views

Hello para50, The reason for mining resources is to give your empire/side bonuses to skills/atttributes and boosts to production/manufacturing/wealth creation.I dont play GC3 yet but have played alot of GC2 and their addons.In GC2 you'd have to research "planetary invasion" to get access to a ship called a "Transport" you could then build build them at your shipyard and load them up with troops (drawn from your population) then once you've destroyed all the ships in orbit you

3 Replies 6,871 Views

Sentry = stay where you are unless any ship comes near or past you Guard = stay where you are till a enemy ship comes near or past you [e digicons];P[/e] ST:Armada had green,yellow and red alerts along with patrol,defend,standby,attack modes so you could adjust either indiidual ships or affect whole fleets.

12 Replies 50,083 Views

Anyway back on topic... Having the ability to have 100 opponents ingame means you could have different cannons fighting eachother like B5 vs Star trek vs SG vs warhammer etc,etc..basically get the franchise encyclapedias out and go mad and create every race!

59 Replies 353,702 Views

[quote who="CaptainYar" reply="8" id="3497117"] i never got TA [e digicons]:([/e] i guess that's where these things are. What did the targeting computers and zone of control modules do? [/quote] Stella Avenger size 5 gave 20% bonus to damage in your own areas and the defender gave a 20% bonus to defences,whereas the xalax (xdm) size variable with hull size) gave a fleet a 25% defence bonus over the whole map and the zalax (ZDM) would give a 30% defenc

10 Replies 4,614 Views

[quote who="DARCA1213" reply="3" id="3496534"] Can I start the game with custom ships? [/quote] I would imagine that they will be putting in custom ship styles in with custom races like GC2 so that you can?

4 Replies 2,312 Views

We'll just have to wait and see but considering mining resources use to be empire wide bonuses I dont see why they still cant be empire wide? the only problem I forsee is if you have ships that depend on having access to certain resources what happens to your ships if your mining base gets blown away? do they revert to non-bonused forms or just simply self destruct?

25 Replies 28,447 Views

You wanna what? [e digicons]:omg:[/e] [e digicons]XO[/e] [e digicons]:rofl:[/e] [e digicons]:rolleyes:[/e] [e digicons]:borg:[/e] Delete/scuttle them upon starting game! [e digicons]:cylon:[/e] [e digicons]:-"[/e]

4 Replies 2,312 Views

[quote who="Thecw" reply="8" id="3496511"] Quoting Echelion, reply 7 Unless their heading for one of my planets or I'm checking what type of weapons/defences a certain enemy is using I dont analise every fleet on the screen/map I'm too busy playing the game myself mate So am i [e digicons]\o/[/e]

11 Replies 6,082 Views

"Give us All your techs or your vice president/emporer gets it!" or "We want 200bc in used notes,a hovercar to the spaceport and a light cruiser waiting to take us anywhere we want? or we blow the Drengin Ambassador away!" [e digicons]:D[/e] Something like that?

3 Replies 9,444 Views

Yes we can detect planets by their shadow across their sun/star but we have no way of knowing if their inhabital or not and current RL tech means even with unmanned craft it would take hundreds if not thousands of years for a probe to get there let alone its transmission time back to earth? That said this is a game and wheres the fun in knowing where everything is? (this is why I dont research stellar cartography unless I reall

15 Replies 60,762 Views

[quote who="Thecw" reply="4" id="3496488"] Quoting Echelion, reply 2 I dont know what their gonna do in GC3 but in GC2 you could click on a enemy fleet/ship in your sensor range (visible on screen but not docked on enemy planet) and it would bring up a fleet screen with what ships are in the fleets and you could click on a individual

11 Replies 6,082 Views