[quote who="EniGmA1987" reply="34" id="3680723"] Quoting aerez4546, reply 33 Been a while since you played EniGma? I think the new ludicrous size is supposed to be around 500... Thats weird, because my files say 380 [e digicons]:S[/e] [/quote] Base game has 380, Crusade has 500 for the largest ma
Rhonin_the_wizard
Odd, this was fixed in a patch. Are you on the latest update?
[quote who="Badbonez" reply="7" id="3680477"] I mean, the campaigns are completely busted and a lot of people like to play those. [/quote] The campaigns are already fixed.
[quote who="lyssailcor" reply="25" id="3679739"] In Diplomacy -> Treaty Detail it lists Resource payments still as "New Game". I still see nowhere the effect of a Free Trade Agreement or any other treaty on my empire (so that I cannot check whether they now work in both directions or still only in favour of the receiver). [/quote] Treaties are in favor of the receiver. I received one for wealth from a civ and I see a bonus with that civ's name when I check the
Go to the Espionage screen and click on your own civ, there you have a list with which of your colonies have spies.
I am having fun with Crusade. I think what needs to be done is the remaining bugs need to be squashed, fix the campaigns and balance passes on colonization events, mercenaries and ideology traits. Also some updates to the released DLC would be nice. My suggestions: Mega Events Make Dread Lords more powerful Rework the Brainy'ak event, in Crusade it is useless since you can't talk to minors Revenge of the Snathi Brin
Not all planets get colonization events.
If this is for Crusade, there is a problem with the campaigns since they use the old tech trees. The devs know about it and are working on a fix.
[quote who="TobenYork" reply="2" id="3677726"] But this way you can't apply a second ring, can you? I. E build a mining base and upgrade a second eco-Ring. [/quote] That was never possible.
They appear for me in the summary tab.
[quote quoting="post"] Category 1: Features that will remain exclusive to Crusade External Ship Designer [/quote] I disagree with this one, I don't think it would be that much trouble to add a button to access the Ship Designer outside a game. [quote quoting="post"] Category 2: Features that we're
Administrators can't be transfered to colonies. You need to promote to Ministers and transfer those.
Looking at the Precursor Worlds planets this is how they do it: ThuliumMoon ThuliumMoon_Name ThuliumMoon_Dec Precursor 8 <P
More failure, I tried modding FationsDefs since it is the one stating what tech tree a civ should use. But still no success.
It appears now changing files in the game's folder does nothing, so you would have to create a mod. Also be aware that Crusade has different mod folders. The only file you would need to modify is MasterTechDefs. Tech trees are now determined by what abilities a civilization has.
Deleting or changing the files doesn't work. I am beginning to think the game somehow keeps copies of its game files and they can only be modified via mods. Edit: Well I failed at modding. Two attempts resulted in crashes and the third started the campaign but no changes to the tech tree. I'll try some more tomorrow.
For the base game campaign look for the files in Galactic Civilizations III\DLC\EXP2_Crusade\Campaigns\Campaign\Game For DLC campaigns Galactic Civilizations III\DLC\EXP2_Crusade\DLC Take the files MasterTechDefs and MasterTechSpecializationDefs from Galactic Civilizations III\DLC\EXP2_Crusade\Game and replace all the others with them. Alternatively you could simply delete the campaign tech files and see if the game defaults to the standa
You don't need the console. Someone posted a fix on Steam, I think all you have to do is replace the campaign tech tree files with MasterTechDefs.
They are still unavailable in the latest patch. Also the following improvements are now unavailable as well: PowerMatrix FusionMatrix AntimatterMatrix QuantumMatrix
There are a few colony improvements that can no longer be build. Is this intentional? Looking in the file ImprovementDefs the following improvements have the tag true : ResearchCoordinationCenter OmegaDefenseSystem BankingSector TradeCapital AmusementPark MegaResort ArbitrationCenter
Everything sound good, but I suggest keeping the Insane map size separate at 400 hex sectors between Excessive and Ludicrous.
[quote who="FreedomFighterEx" reply="9" id="3676320"] Resourceful give pretty dreadful resources. About 1-2 randomly each. Also, it turn out the galactic wonder that spawn class 10 planet actually spawn class 10 planet with minor on it so you can't colonize a bloody thing. [/quote] It never spawned a minor for me. It once a radioactive world, but it always belonged to my civ.
I just don't send the colony ship directly to the planet, but to a tile next to it.
The Data Center is available only to civs that have the Intuitive trait. Looking in the files the Coordination Center has the unavailable tag. ResearchCoordinationCenter ResearchCoordinationCenter_Name ResearchCoordinationCenter_ShortDec <De
What type of citizen? Not all types of citizens have promotions, entrepreneurs come to mind.