Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
58 Posts 3,750 Replies 4,380 Reputation

1) Civilizations that have left the UP should not be allowed to trade, I include here trade by freighters and diplomacy, with those that are still members. I know that when a civ vetoes a vote they leave and cancel all treaties with those still in the UP, but it is very easy to reinstate the treaties. Or at the very least you should incur some diplomatic penalty with members for trading with a non-UP civ. 2) All resolutions should be visible, with the exception of those unlocked by te

3 Replies 7,015 Views

At this moment we have Loose Clusters, Tight Clusters and Spiral for galaxy setup. I'd like to see some new ones , for example elliptical or lenticular. I would also like to see some of the <a href="https://www.galciv.wikia.com/wiki/

0 Replies 12,079 Views

[quote who="charon2112" reply="93" id="3662054"] Quoting neilkaz, reply 92 Tight clusters is my usual galaxy and now that we are thankfully back to 1.80 map sizes was this an official patch, or do you mean the mod? [/quote] <p

94 Replies 562,186 Views

Now you can have more starbases per planet since the limit distance between starbases has been reduced. They plan to implement an administration system that among other things will limit the number of starbases a civilization can have. But it is not yet implemented. The AI has been improved, but without specifics I don't know if it's in ways you care about. They are more resistant when you try to culture flip their worlds for example.

52 Replies 215,075 Views

[quote who="Avatar137" reply="16" id="3661547"] EDIT: Wow, not sure about anyone else but this is the worst patch I've ever experienced since release. The game locks up my computer hard when I load one of my saved games and try to play, also turns off all my monitors while leaving the music playing in the background requiring hitting the reset button on the front of my case... tried it twice with the same results. [/quote] Submit a support ticket. I&#

24 Replies 105,264 Views

[quote who="mortili" reply="6" id="3661461"] You do realize that you can just take the next bigger map? [/quote] I'm not bothered much since my favorite map size is Insane. But if someone preferred to play on Gigantic, Immense or Excessive they are out of luck. The difference between Excessive and Insane is staggering. [quote who="Old-Spider" reply="20" id="3660872"] For everyone wondering about the galaxy sizes, they have been reduced in

24 Replies 105,264 Views

[quote who="neilkaz" reply="2" id="3661332"] Has anything been done to the other map sizes that were drastically reduced in 1.9? [/quote] No. As I stated elsewhere this change will not solve people's grievances since Insane was the least affected map size.

24 Replies 105,264 Views

I found something while looking for a completely different thing. In GalCiv3MapDefs 0.40 8 12 4 0.66</MercenaryBaseBlockingPlacementProx

9 Replies 14,749 Views

Thanks for the continued updates. Looking forward to Crusade, perhaps a sneak in the Founder's Vault would be a nice Christmas gift. [quote]This is true, I did make them a bit smaller but I made the number of stars and planets available much much higher. In response, we are going to restore the absolute largest sized galaxy. I just personally don't like the pacing and didn't think others would care if I made the absolute size smaller if I was giving them more planets

53 Replies 330,209 Views

I haven't found where the spawn rate for the bazzar is kept. But wouldn't another solution be to edit the costs of the mercenaries in EXP1_MercenaryDefs to some extremely high amounts like 90000 credits?

9 Replies 14,749 Views

[quote who="Voqar" reply="22" id="3660929"] Sounds good, but... Shouldn't this kind of "low hanging fruit" type of optimization have been done during development, like ages ago? I know Frogboy is the man and all but I'd hope they had a few people working on the game that had some clue about writing code and writing reasonably efficient code! [/quote] Perhaps you would like to read what Brad has stated, he didn't optimize the code. [q

24 Replies 189,349 Views

[quote who="Seilore" reply="2" id="3660818"] On a different note, I don't see anything on this patch related to galaxy sizes? Does this mean that did not end up getting put into the update? If that's the case thank you. [/quote] Second line under balance. Reduced the size of maps while keeping the same number of objects, effectively increasing the galactic density.

39 Replies 152,376 Views

1. You know I just realized it feels a bit strange being able to access the bazaar before researching Universal Translator. 2. Even if all manufacturing is set to social a shipyard will still receive 1 manufacturing point if the sponsor planet has distance decay.

27 Replies 213,694 Views

A Thalan trade ship arrived at one of my colonies before I even met them. I also don't think any of their ships saw my planet. A pirate ship that followed one of my constructors attacked the starbase it created. It failed, but I don't recall seeing them do that. It was interesting.

94 Replies 562,186 Views

Started a new game to see what changes the update to the opt-in added. Research speed seems better now, but I have few planets due to playing with rare planet setting. I will see how it goes.

94 Replies 562,186 Views

[quote who="Waragh" reply="14" id="3659543"] The alien trait coloniser doesn't work. i don't get a free building when i colinised a planet. [/quote] Weird, it works for me. Reached turn 160. I feel that research is going too fast, especially considering that I have so few research buildings. I haven't met any major civilizations, only two minors. They seem more talkative, I received a number of trade offers from them. Though I

66 Replies 199,810 Views

[quote who="Seilore" reply="5" id="3656405"] I see there is an update for future DLC's on Steam. Why is this not being updated on the game's own forum? Instead saying we can't talk about anything? With that being said that is still several months old so is that even in line w/ current plans? http://steamcommunity.com/app/226860/discussions/1/492378806373636365/ <br

7 Replies 35,379 Views