Horemvore

Horemvore

Joined Member # 3791731
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Reply to .... in GalCiv III Modding

Updated Version 1.33 Fixed Governors from not use Aid Economy. Reverted Mercenary Tiers back to original. Fixed Precursor Quarantine's colonization event from not granting its Pragmatic or Malevolant bonus. Some text changes. Updated Singularity Power Plant (50% Max Manufacturing and a flat 0.5 per level). Starbase Point Defense modules resource cost changed to Antimatter. Updated UCP_Terraforming. Grants Ultra

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[quote who="Horemvore" reply="1" id="3767977"] That sounds like an issue with the StarSystemDefs.xml getting corrupted. Try this, place it in GC3Crusade\Mods\Example Mod\Game folder and enable mods in the options. Reboot the game. Edit: You can also try removing GC3's Cache files to force the game to recreate them, Core.bin, GC3.bin and Particles.bin they are located in the main games Data folder and any expansion folder's, EXP3_Intrigue for example. (Yes

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3 Replies 25,719 Views

That sounds like an issue with the StarSystemDefs.xml getting corrupted. Try this , place it in GC3Crusade\Mods\Example Mod\Game folder and enable mods in the options. Reboot the game. Edit: You can also try removing GC3's Cache files to force the game to recreate them, Core.bin, GC3.bin and Particles.bin they are located in the main games Data folder and any expansion folder's, EXP3_Intrigu

6 Replies 7,321 Views
Reply to .... in GalCiv III Modding

[quote who="Fellow Human7735" reply="249" id="3767495"] And I'm not done yet [e digicons]:)[/e] What does the UCP_Citizens module do? There is no mention about it either here or in the Install text file. [/quote] Administrator adjustments and new Icons basicly. Both statements are true regarding the Bin files. Mine are only 10KB, 11KB and 1KB in size and never get larger, yours look to be in the 100's of MB's, why I sugested to delete them so the g

258 Replies 1,224,077 Views
Reply to .... in GalCiv III Modding

[quote who="Fellow Human7735" reply="243" id="3767441"] I presume the word "Expoltation" doesn't exist in English [/quote] Nope but it exists in GC3's English :) EDIT: Governors work fien for me, colonys only become idle when they have nothing to build.

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Reply to .... in GalCiv III Modding

[quote who="Fellow Human7735" reply="245" id="3767446"] I wish I could delete them. The game recreates them each time I launch it. [/quote] Which it should (It is the game Cache). You still having issues? You have all the Expansions? They are required.

258 Replies 1,224,077 Views
Reply to .... in GalCiv III Modding

Odd I do not have those issues. Delete the Core, GC3 and Partiles.bin files from that Mods folder, they are suspiciously large.

258 Replies 1,224,077 Views

You should merge or get a moderator to merge both these threads, it is the same issue. Caused by the changing of a Planet Trait mid game (which I am now going to have to check out how they do, cause that is a handy thing to know :) ).

10 Replies 10,050 Views

You can add: true To the end of each notification in AlertDefs.xml, this will force all notifications to stay around untill they expire or are nullified. Requires a Mod, mods Enabled and a new game. :)

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Study the Durantium Cloud is a specific Precursor planet trait event that would not of fired for a Toxic Planet, it only fires for the Durantium Cloud planet. If it did (which I doubt since it has a weight of 0).....that is a bug.

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I would have to go with the fact you have asteroids and a planet on the same tile as a the bug. Hense the graphic glitch, should only be one object per tile.

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The Stat Check has a 10% base + x (x = Your Global Position in y) (y = Check Type) ^^ As far as I can tell from testing. (Its probably more complicated than that in the code but its a close approximation :) )

3 Replies 25,278 Views

You do not get the planet bonus for trade routes from other civilizations planets (Thiers or Yours). Your planets however should be working, they work for me in my games. Did you happen to colonize or capture that planet? I am wondering why it would work for me but not you, there is obviously a bug there some place. Precursor Gateways is the planet trait for me. (It is a custom Trait but uses the exact same code as yours) <img src="https://www.dropbox.com/s/rw4borgun0gh3wh/WorkingTrad

3 Replies 4,372 Views