Horemvore

Horemvore

Joined Member # 3791731
90 Posts 1,903 Replies 1,908 Reputation

Hi, Are you using any mods (xml mods that are not on the workshop) that include a ShipBlueprintDefs.xml? Designs you get from the workshop are ships only, they should not be effecting loadouts. If I were you I would search the Galactic Civilizations III steam folder for ShipBlueprintDefs.xml (If it shows more than 1 result you need to pick the one from the newest expansion pack), open it in a text editor and search for, AssaultFighterBlueprint, check to see the load ou

17 Replies 38,256 Views

[quote who="Lone_Wolf1" reply="12" id="3786389"] Quoting Horemvore, reply 11 I would suggest posting a link to a (on a files sharing website of your choice) a save (no xml mods) and hope one of the devs takes a look at it like they did <a href="https://forums.galciv3.com/499512/greatly-improved-in-40-extreme-bog-down-in-ga

17 Replies 34,826 Views

I would suggest posting a link to a (on a files sharing website of your choice) a save (no xml mods) and hope one of the devs takes a look at it like they did here . Other's that are trying to help can also load it up and see if they have the same issue as yourself.

17 Replies 34,826 Views

To get unique Improvements you need to link them to an existing Ability or create a new Ability and grant that to your custom Race. You would add the Ability as a PreReq for the Improvement.

7 Replies 9,922 Views

[quote who="trims2u" reply="3" id="3779141"] I presume that the Tourism value is originally set to something like 0.01 [/quote] 0.00, you have to either have the Trait, build an Improvement or have a Government with Tourism that has a Flat Bonus to set Tourism off. [quote who="trims2u" reply="3" id="3779141"] And are you sure it doesn't need to be enabled by getting the Tourism tech? [/quote] You answered this yourself:- [quote who="trims2u"

6 Replies 24,428 Views

Tourism * Total area of Influence = Tourism Bonus (x2 if all influence is conected to capital). Planet Only. An it can get to be a huge bonus, OP bonus if done right. Nothing needs fixing. If they were all Multipliers your tourism income would be 0 forever. 50% of 0 is still 0, you need the Flat bonus. Toursim does not require to be enabled anymore (that is a UI bug on the tech tree). I beleive there may be 1 or 2 Galactic Wonders that give a faction wide bonus to Tourism ther

6 Replies 24,428 Views

[quote who="karlfranz-pl" reply="38" id="3775899"] Maybe it was not politicly correct reaction but sure as hell deserved and fun to read. [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] for Frogboy [/quote] Deserved? For saying the game was not optimized? Really? That is totally ironic since Mr Bossman then proceeded to optimize the game and shave Seliores turn times by nearly 100 seconds.

71 Replies 219,156 Views

[quote who="Frogboy" reply="6" id="3775764"] Quoting Horemvore, reply 5 It is ironic that the game locks people out of certain map sizes due to a lack of CPU or RAM when in actuallity the game is exsessivly GPU heavy and this is where the issue/bottlenecks lie. I have the same issue as you btw, CPU at around 25%, RAM at ar

71 Replies 219,156 Views

It is ironic that the game locks people out of certain map sizes due to a lack of CPU or RAM when in actuallity the game is exsessivly GPU heavy and this is where the issue/bottlenecks lie. I have the same issue as you btw, CPU at around 25%, RAM at around 16gb of 32 and GPU pretty much maxed out. (Second Largest map (Pre crusade sizes). The sadest thing I find with all this is, the graphics in this game are not what you call out of this world. BTW I have a friend I just built a PC for that h

71 Replies 219,156 Views

Ryzen 2700x, 32gigs 3ghz ddr4 RAM, RX580 on samsung sata SSD's all in a Asus Crosshair VI Board, all using latest drivers and bios patches. I get the same results as you, I also upgraded from an old gen AMD Unit (8350 cpu and 32 gigs of ddr 3) but 2 years ago now, it made a large difference at the time, less so these days tbh. We are not the only ones and it is not limited to AMD systems theres a few over on steam with mid-high end intel systems suffering the same issue.

71 Replies 219,156 Views

ShipBlueprintDefs.xml contains all that data. I have an edited version in my Looks like Galactic Star Trek mod pack in the modding section. It basicly makes the AI build ships like I do, or used too had to change tact a bit after changing it, which I guess was/is the point, I am forever tweaking that file. Its located in the UCP_Combat module of said mod pack. Its has been restructured and commented with headers for each group (Role mainly) of ships, the default file is a bit jumbled.

1 Replies 3,667 Views

You can not edit savegame files. Each save for each game contains all the data for that game, right down to all the xml files/edits made. They are then compressed, alot. (You can open a save in winrar, but it contains no relevant stuff, some txt files and another compressed file you can not open)

3 Replies 8,066 Views

[quote who="admiralWillyWilber" reply="10" id="3775462"] I would rather local, and global governor over a pregame option. Will still probably push for that. At least this is a pregame option. [/quote] You should be happy you got an option at all after 5 years.

21 Replies 146,051 Views

Everything stacks. Modules, Starbase effects, Improvements and other stuff, its a stacking game. All weapons do not have the same cooldown, fire rate or accuracy. Where did you get that bit of false intel? Well it is not false it is a down right lie. Kinetics are by far the best weapons in the game. Fire Rate. 4x faster than missiles, 3x faster than beams and they get best augment modules. Alot of stuff is broken/very unabalanced with vanilla. It is why Crusade and Retribution

1 Replies 10,207 Views