So so so so sad to see they have still not fixed incredible difficulty. (Its so close to godlike it makes no difference).
Horemvore
Yes order matters....alot. :) And mod Maintenace is not that much of a pain.
Added another. For the Buffer list: StrategicIconTypes.xsd
Next patch is supposed to make modding more "robust" what ever that means. You can post your issue here and maybe they will add fillers.
You can not add new Strategic Icons. One of the meanlingless limitiations with the current modding format.
From what I can see the only difference in the 2 default particle scripts is the ScaleMod, the couple hundred lines in each script that I checked are identical. If you want to scale this too, copy the Large script into a new xml (Append Method) or bottom of the original (Replace Method). Then replace the word Large with MilkyA or some such. Save. Hook it into your art via UnderFogParticleEffectScript.
I am not sure that is moddable, Sensor Radius Hex.
Show me the money! No thats not right, show me the code! [e digicons]:grin:[/e] Sounds like you have not defined an Art asset to your new blackhole's. (BlackholeArtDefs.xml)
Settings your after can be modded by copying and editing StarboxDefs.xml.
Turn your 3rd party Anti Virus software off? (Windows 10 has it own built in ya know)
Glad it sorted it for you.
You playing Crusade or above? 5 Planets to a shipyard. Hubs are Key. Flat bonus building surrounded by the same or % based if not. (Space Elevator, Captial are 2 center Hub buildings) Economy Starbases, thier bonuses stack. Specialize planets, you only really need 1 Mega research world on small - mendium maps the rest should be Manufacturing\Economy.
1. Yes. 2. Yes. 3. No. 4. Yes. 5. Yes.
GalaxyDefs.xml and you want to look for :- 0.50 Adjust the number up for looser clusters and down for tighter. (Or the other way around can not remember)
You can specifiy a Hull type like so:- Ship Small
-1 for losing an administrator from your global pool. The math is right the wording is wrong.
MapSizeDefs.xml from the newest expansion pack's Game folder. (EXP4_Retribution if you have that, EXP2_Crusade if you only have this etc). Copy it to ... Documents\My Games\GC3Crusade\Mods\Example Mod\Game (Example Mod name can be changed to what ever you like) Open it up in a text editor, Notepad++ preferably for proper formating and less chance of typos. Locate the map size you want to change, say
You need to set the game to use patch version 2.33. Right Click game in Steam - Properties (Bottom of the right click list) - Select the Betas Tab on the top - Click the little arrow and select [galciv3classic 2.33] Side note, use patch 2.80 for the crusade campaigns.
[quote who="Old-Spider" reply="1" id="3771344"] I was surprised you reported this. I always had a problem like this earlier, so I did some experimenting and finally made a mod that changed some parameters that fixed this. Stardock updated the game to use these new parameters and eliminate the problem. I then noticed that you are using 5 AI (and 6 total, I guess) in a gigantic galaxy. I mostly use a gigantic galaxy, but I always use the recommended number of r
Easy fix, set improvement type for the complex to DurationalProject. However, the low resource and production cost will make it pretty OP.
Re-map the key from the Options. Main Menu - Options - Input (Bottom Middle) - Click on Console, press desired key, exit options, play :)
I do not see the issue in the screenshots (Not checked the saves requires to much work, removing all my mods etc :) ). You have picked Time Travellers as an ability and get these 3 techs for free, they show up grey (Any tech age you are not in has a darkened tint added too it) in the screen shots because you have not progressed into the tech ages required for these techs, cause you got them for free. If they are still grey after unlocking the tech age req's, that is an issue a
Anti virus, third party programs, bad windows cache, Saving and exiting before the saver has actually saved, many things tbh. This happening on new games or just the save?
Corruption/Mods. Verfiy your files?
Something is broken with you, that does not happen for me.