DMF

DMF

Joined Last seen Member # 378107
23 Posts 408 Replies 3,432 Reputation

Something that Exula said in his exulant first post prompted me to mention something that kinda bugs me. In GC2 you could see the relations between civs. I found it important for playing the diplomacy game. This is almost entirely hidden in GC3. It shocked me to learn, when I wanted Altarian to attack Yor, that the blue guys really admired the psychotic bots. It would be nice to have some place to centralize this info, with maybe an espionage-like report

299 Replies 1,809,741 Views

[quote who="zuPloed" reply="47" id="3693323"] If you agree with me that the above is a good example for something that needs fixing, [/quote] You're reading in again. I don't necessarily agree that it needs fixing. Frankly, I don't know enough about the devil's details to offer an opinion. [quote who="zuPloed" reply="47" id="3693323"] Give me another nice two-syllable word for this and I can use that. [/quote] Uh.. "fubar"? The

50 Replies 201,991 Views

They are also good as fleet range extenders. Is there a practical SB density limit in GC3? In GC2 there is a limit of 4 SBs per sector. But there are no sectors in GC3. I seem to have run into one, like SBs have to be about 2 hexes apart. But that is hardly a limit.

25 Replies 83,924 Views

[quote who="zuPloed" reply="41" id="3693248"] Talking about current Crusade: Would you say there is a point to building factories? Is there anything that factories do better than food+pop? Because I don't. It can be calculated. I did so in the 'Beyond 2.6'-thread (page 5 or so). There is objectively no reason to ever use factories or research labs in current crusade. [/quote] You are assuming e.g. that there is plenty of Food. There may not be. No one in his ri

50 Replies 201,991 Views

I'm retired too. I play Galciv and sometimes World of Warships. I was a SCCA race official for about a decade - track and pit marshall. Even got to work the pits at the F1 race here in Dallas. As far as makes go, I was Volvoman. Now I am a Ford man. Oh, and I grow hot peppers, though this year as been a disaster in that regard. The rest of the time I yell at my cat and try to keep her from going completely bonkers from boredom.</

21 Replies 149,743 Views

Here's a comment on ST:D vs. The Orville from a Star Trek writer. I find his take on ST:D very interesting indeed. [video]https://youtu.be/-oKsdc1VATg[/video] Note, BTW, that Marc is heavily involved in a new show, Space Command . I plan to check it out.

60 Replies 342,619 Views

[quote who="zuPloed" reply="38" id="3693201"] Quoting DMF, reply 36 What you are discussing is whether certain improvements or management techniques are better than others. There is NO agreement that several different options should have equivalent outcomes. What?! If

50 Replies 201,991 Views

[quote who="erischild" reply="2" id="3690512"] misconstrualty, if that is a word [/quote] Not. But may should be. Or "construalage" in keeping with the Buffy universe.

19 Replies 28,071 Views

You tell 'em, Enskipp, I'll hold the crowd. Empirically, distances 1-10 are 100%, 11-? is 90%. So the roll-off isn't very great. Now, this was on an older version. Who knows if it's tweaked in 2.5+?

3 Replies 20,792 Views

Please stop referring to "balance" among the planetary management options. "Game balance" refers to equity among opponents - i.e. players - whom we agree should have equivalent opportunities to win. What you are discussing is whether certain improvements or management techniques are better than others. There is NO agreement that several different options should have equivalent outcomes. There is no competition among improvements, for goo'ness s

50 Replies 201,991 Views

[quote who="starhunter83" reply="24" id="3693099"] I seem to remember in GC2, even the most basic market gave you a 25% boost to income, [/quote] Negative. The basic econ improvements are 10%, with most first upgrades to 12-15%.

50 Replies 201,991 Views

[quote who="Philocthetes" reply="2" id="3645838"] I've never renamed ships, but I've long wanted fleet names to stick until I disband a whole fleet. I use fleet names both for decoration and to tag them with a role. Late game on immense maps it can take far to long to root around for a stationed reserve or frontier guard fleet. [/quote] Now this I totally agree with. I will retire or swap out damaged ships and the fleet name will change, making the whole thi

12 Replies 87,945 Views

I'm going for Ascension in my current game simply because I can. Alliance or Conquest would be much quicker, and Tech slow but inevitable. I currently have 20 cyrstals generating 100 points a week and have no idea how many I need to Ascend. Is there a signal? Do I just need to build a Gate and hope?

14 Replies 68,904 Views

[quote who="Avatar137" reply="47" id="3691659"] I've noticed a few times that planets will have a "0% Raw Production" and am not sure if this is a mistake (why put the info there if it doesn't do anything, you could list a ton of things the planet doesn't provide) or there is some other mechanic involved here that I'm not getting that will show an actual percentage later on. [/quote] I see that with an Extreme Planet that has since been researched so that the extremity doesn

65 Replies 186,158 Views

[quote who="dreef1999" reply="178" id="3692586"] My only other complaint is that there is no effective defense or zone of control. I can't bottleneck my opponent or control the terrain at all. Why isn't my military starbase a space castle that the opposing fleet must neutralize instead of flying straight by? [/quote] Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down t

299 Replies 1,809,741 Views

"The greatest joy for a man is to defeat his enemies, to drive them before him, to take from them all they possess, to see those they love in tears, to ride their horses, and to hold their wives and daughters in his arms." - atrributed to Genghis Khan Or are you one of those sneaky types?

11 Replies 36,192 Views