Jing also is free and allows you to capture video that I think can be up to several minutes, but I have to admit I've never tried video with it, only screen shots.
Publius of NV
You can currently rotate the design by holding down the middle mouse button and moving the mouse around. I don't find that terribly easy to do, though, it's far too hard to restrict rotation around just the x, y, or z axis.
Thank you, @mormegil, it sounds like you are already addressing the points I raised. I'm looking forward to the next update!
I definitely agree about a better way to move and rotate the camera. I can't say I was wild about the GC2 controls that allowed you to rotate the ship, but I think something is needed besides the middle mouse button. Also, I was very confused for a while until I realized that the zoom to cursor setting applies in this window as well as the main map - I was trying to zoom in and the ship was moving across the screen. Perhaps a separate setting for that is needed for the ship de
[quote who="R-T-B" reply="43" id="3463417"]PS: Galciv2 for OS/2 had an entire expansion-eaque thingy dedicated to ship design if I recall, called "Shipyards." So saying ship design wasn't present is only sorta-true.[/quote] Indeed it did, and you remember the name as well as I do.
@CannibalKane, yes, there's no AI aggression in the alpha so far [0.0.2.0]. They just build ships and leave them in one spot, except for colony ships which they do send to planets. But except in the case of this one bug, I've been able to attack and destroy their fleets, invade their planets, and get a military victory.
[quote who="bsaksida" reply="233" id="3458923"] Personaly i prefered Impulse over steam. After gamestop bought impulse i kinda sotpped using it. After a few days of looking into a steam, i happend to see such ridiculius sales, that i tried it. Now i am using a steam and i like it.[/quote] Same here. Plus, after the sale to GameStop I bought a couple of games from them and noticed that instead of downloading via Impulse (now GameStop App) I was given a Steam code and had to
In my case I had to log into the Stardock site, go to the "My Downloads" page, and find the Steam key there under the GC3 entry.
So long as it comes awake again the next turn, I'd support this. I often have ships I'd like to just sit there for a few turns, but not go into permanent guard or sentry mode.
That's what pass has always meant in all the GalCiv games. You can use the tab key to cycle to another ship (or select another ship with the mouse) if you're not sure what you want to do with the current one.
So far, it doesn't seem to do any harm if you choose items from multiple ideologies. I'm waiting to see where the developers go with this.
[quote who="trumpeter87" reply="8" id="3456618"]Most of the time it didn't bother me, but occasionally it was quite annoying. Specifically, I hated when I had farms positioned on food bonus tiles and would select a slightly earlier farm to cap the population at 20b or so, but then a few turns later the farm would upgrade and I'd be growing toward 36b again.[/quote] Which is exactly why in GC2 I never built farms on food bonus tiles. Hopefully GC3 won't introduce some
iamderp, yes, that's precisely what I saw in my game.
I have a fleet that I don't want to move for a while, so I've been hitting the space bar to pass its turn. Now another ship, on autopilot heading to a distant point, has ended its turn in the same tile, so it's stacked with the fleet I don't want to move. While cycling through my idle ships the fleet in the stack is selected, and the space bar doesn't work. There doesn't seem any way to pass on that fleet unless I move it.
OK, it reproduces (at least it did once). Here's a link to the saved game. My fleet is the 3 corvettes in the Macrinus system.
In the following screen shot my fleet, which still has 4 movement points left, is trying to attack the enemy fleet in the direction the red arrow I've overlaid on it is pointing. When I RMB to do the attack, nothing happens. Repeatedly. I'm going to try saving and reloading to see if it's still repeatable after that. If so I'll post the saved game.
[quote who="ctiberius" reply="2" id="3456321"]Secondarily, why would an obsolete improvement still show up in my building list? At least give the option to not show old improvements.[/quote] In GC2, when colonizing a new planet, it was often better to first build the "obsolete" version of the improvement in order to get its benefit sooner. For example, if you have the choice of getting a 10% improvement in manufacturing in 10 turns, or a 20% improvement in 20 turns, doing the 10
The production icons on the planet list need some adjustments. Here's one example: And here's the planet: The '8.1' in the planet list must be referring to the manufacturing production, but is missing the hammer icon next to it. The '7.4' has the wrong ic
That's what I had thought, thanks.
I see people posting Alpha 0.0.2.0 problems in the Support forum, where I had thought we were supposed to report problems here. Which forum would you (Stardock) prefer us to use? Thanks.
Down at the bottom of this post , there are instructions on how to open a support ticket and attach files. You might submit your saved game that way.
BTW, I used the NVidia control panel to change the 3D settings force the use of the NVidia controller (since that setting is required to run AoW3) and now my GC3 debug.err says this: Debug Message: Preferred Adapter Description: Debug Message: Description: NVIDIA GeForce GTX 780M Debug Message: Dedicated Video Memory: -87068672 bytes Debug Message: Dedicated System Memory: 0 bytes Debug Messag
You guys are lucky! I've been unable to get the game to crash.
[quote who="LordChess" reply="68" id="3454911"]My original post earlier on was around simply having an orbital shipyard (aka Star Trek or Starship Troopers) that might use a starbase in a neighbouring hex as a platform for all military starcraft (barring colony ships and constructors - not sure about troop transports - probably lumped in with military), as this fits with my concept of building in zero-gravity as others have already highlighted. Perhaps the aesthetic of an orbital shipyard cou
My initial thoughts, before the alpha, were that I did want the dual queue. But now that I've seen the way it works in the alpha, as another poster said, it's growing on me. I can get used to it, and it presents new challenges, which I welcome.