Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

[quote who="pevve" reply="2" id="3818753"] there isn't enough tension on the control resource though, i had hundreds of it after a while, and nothing to spend it on. [/quote] Every five turns you can spend 20 control to generate a free colony ship.

5 Replies 23,966 Views

I regards to my post above, I've verified my theory that the Precursor Studies Center couldn't be built because the Xeno Archaeology Institute wasn't available, even though they were on separate branches of the tech tree. I researched Artifact Studies and now I can build both (or at least could if I had enough Precursor Nanites).

54 Replies 141,399 Views

As I go about colonizing class 2 or 3 worlds for their minerals/research/income/food contributions to my core worlds, I am presented with colonization events that sometimes seem to make sense only if I want to convert these worlds to core worlds, which for this size I would never do. For example, does a colonization event that gives +20% manufacturing make any sense for a non-core world? I could be wrong, but it doesn't seem to increase the production sent to the core world. If coloni

54 Replies 141,399 Views

[quote who="pevve" reply="1" id="3818650"] is tourism fucntioning at all in 0.5 ? it seems like no ? [/quote] I haven't tried building any tourism building since the .45 alpha version. When I did in that version I was getting less than one 1 credit per turn total from all of my tourism, so IMHO it's worthless as is.

4 Replies 9,786 Views

Yes, in the GC4 alpha so far when food goes negative your citizens morale might suffer. If I remember correctly I've seen comments like "We're starving" when looking at individual citizen's morale. If the morale gets low enough, the citizens can revolt. When a citizen is in revolt it can't be moved to a colony or constructor. So it is possible that you might not be able to colonize or build star bases. Of course since this is still the alpha all this might chan

1 Replies 26,347 Views

I've now run into a bug twice that, now that it has happened to me, I recall existed in FE:LH before the 3.0 update and did not get fixed. In tactical combat the game occasionally, but rarely, gets stuck and the only way to progress is to click on the auto-resolve button. The first time I saw it on 3.0 was in a battle on the small map with only 3 tiles across in the middle of some Fallen type territory with basalt columns on either side. The two sides had blocked up all the available

87 Replies 790,903 Views

The quest to defeat Delin, the Pyre of Man fails to complete in the same way as the one to defeat Vetrar does. Delin wanders outside of his burning lands, you kill him outside those lands, and the quest can never complete. In addition there's a lootable site inside teh burning lands labeled Remnants of the Inferno that can never be looted.

87 Replies 790,903 Views

[quote who="Zhurok" reply="66" id="3817524"] Fighting space monsters would show combat, but no damage was done to either side. Repeated combat just led to the same result. [/quote] Several people have reported a bug in .50 where combat stops working. If you save and reload the game it starts working again. If that fixes it for you, it's the same bug. If it doesn't fix it, I'm sure the devs would appreciate a saved game so they can find the problem.

80 Replies 214,400 Views