The commander's ship Slip's Comet
Publius of NV
The Flexible trait of the Diversi
As part of the Orb of Draginol qu
[quote who="pevve" reply="2" id="3818753"] there isn't enough tension on the control resource though, i had hundreds of it after a while, and nothing to spend it on. [/quote] Every five turns you can spend 20 control to generate a free colony ship.
I regards to my post above, I've verified my theory that the Precursor Studies Center couldn't be built because the Xeno Archaeology Institute wasn't available, even though they were on separate branches of the tech tree. I researched Artifact Studies and now I can build both (or at least could if I had enough Precursor Nanites).
As I go about colonizing class 2 or 3 worlds for their minerals/research/income/food contributions to my core worlds, I am presented with colonization events that sometimes seem to make sense only if I want to convert these worlds to core worlds, which for this size I would never do. For example, does a colonization event that gives +20% manufacturing make any sense for a non-core world? I could be wrong, but it doesn't seem to increase the production sent to the core world. If coloni
Two tech problems: <
Can't remember if I reported this
I had a fleet on autopilot to att
Research relics that you own in .
[quote who="pevve" reply="1" id="3818650"] is tourism fucntioning at all in 0.5 ? it seems like no ? [/quote] I haven't tried building any tourism building since the .45 alpha version. When I did in that version I was getting less than one 1 credit per turn total from all of my tourism, so IMHO it's worthless as is.
IMHO that info is useless for managing your food. You can get more information just from the colonies list.
[quote who="ckhenson" reply="11" id="3818570"] I'm winning prestige victories in less than 200 turns. Is this normal? [/quote] Yes, for this version. I won one in 140 turns. Derek said on Discord that he's fixed it internally so now we just have to wait for the next version or hotfix.
Yes, in the GC4 alpha so far when food goes negative your citizens morale might suffer. If I remember correctly I've seen comments like "We're starving" when looking at individual citizen's morale. If the morale gets low enough, the citizens can revolt. When a citizen is in revolt it can't be moved to a colony or constructor. So it is possible that you might not be able to colonize or build star bases. Of course since this is still the alpha all this might chan
I've now run into a bug twice that, now that it has happened to me, I recall existed in FE:LH before the 3.0 update and did not get fixed. In tactical combat the game occasionally, but rarely, gets stuck and the only way to progress is to click on the auto-resolve button. The first time I saw it on 3.0 was in a battle on the small map with only 3 tiles across in the middle of some Fallen type territory with basalt columns on either side. The two sides had blocked up all the available
It's a bug that a number of us have experienced and also reported.
[quote who="avb81" reply="64" id="3817842"] I would not state that the file on the disk is corrupt or there's a hard disk error, but that's possible. [/quote] I've verified my files multiple times, so if it's a corrupted file problem it's corrupted on the server as well.
Does anyone else find the "Offer Tribute" and "Demand Tribute" treaties confusing? Pariden says they want to offer me tribute by paying me 28 gold in return for 10% of my income? 10% of my income is a heck of a lot more than 28 gold, so who's paying tribute to who?
[quote who="Avatar137" reply="57" id="3817548"] Publius, that's a D&D (Dungeons and Dragons) referrence, not an error. [/quote] Ah, got it, thanks.
The quest to defeat Delin, the Pyre of Man fails to complete in the same way as the one to defeat Vetrar does. Delin wanders outside of his burning lands, you kill him outside those lands, and the quest can never complete. In addition there's a lootable site inside teh burning lands labeled Remnants of the Inferno that can never be looted.
[quote who="Zhurok" reply="66" id="3817524"] Fighting space monsters would show combat, but no damage was done to either side. Repeated combat just led to the same result. [/quote] Several people have reported a bug in .50 where combat stops working. If you save and reload the game it starts working again. If that fixes it for you, it's the same bug. If it doesn't fix it, I'm sure the devs would appreciate a saved game so they can find the problem.
Verified files, started a new game, got another crash. I wonder if it's a memory leak or something like that, as it only seems to happen after I've been playing a while.
[quote who="Tuberski" reply="52" id="3817428"] You may want to try verifying the integrity of the game files. If its on Steam, right click, Properties/Local Files. It helps, sometimes. [/quote] Thanks, but I've done that multiple times.
Found another problem with 3.0: