admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
162 Posts 3,744 Replies 2,108 Reputation

You should probably up your virtual memory. Are your power options at high performance you have to change that to high performance. Also make your ui is on small.

27 Replies 39,402 Views

I have an ssd drive. 16gb of ram an expert once said my paging file should be 3x my ram. My power options is on performance. My resolution and ui is on low on the game options.

7 Replies 12,148 Views

Some buildings should be invulnerable like brindles observatory, because i only get a one time bonus. But it is annoying that i cant move ideology buildings, and player achievements. If it is a continueing bonus please let me destroy it, and build it again.

11 Replies 48,611 Views

[quote who="5myosin" reply="10" id="3697850"] AI increases the odds of building farm improvements if it is running low on food I'm confused-- hadn't it been established that the 2.6.1 AI never built food? Have I missed a patch notes? Removed Megapolis improvement as it is now redundant It's not described elsewhere in the patch

53 Replies 253,981 Views

I agree with frogboy the ludicrous map takes a few minutes to form on common resources abundant everything else 99 opponents. It takes a minute to load, but really quick saves. If this bothered me i would play a smaller map. I enjoy this setting. I would not want it to not be there. Loved galactic civilizations 2 just wished it had bigger maps. You play the size your computer can handle. Some of it people want different kind of game. To answer the op i noticed we all dont want t

32 Replies 187,692 Views

Six hexes away is how far you can be between your base, and the resource without any bonuses. If you are slynne you get distance bunuses. Ideology gives you bonuses. If starbases are set up after you left an explored area that is not near a starbase, or a planet then you dont see it untill you put a ship there. Life support, techs, and random events are some ways to explain range bonuses.

3 Replies 19,622 Views

[quote who="NewHorizons" reply="157" id="3691554"] Actually multi-threading & 64-bit support are quite independent features used to solve different problems. The above is most likely a symptom of lag induced by executing on a single CPU thread, not lack of address space in a 32-bit process, and would not be helped that much by 64-bit support. It would be helped though if Sins was multi-threaded - when run on a machine with multiple CPU cores. There may be a small speed adv

303 Replies 2,333,854 Views

[quote who="Timmaigh" reply="31" id="3695053"] Quoting Jafo, reply 30 Check the date of those reviews as there used to be issues with them in the early days of G-sync....emphasis on past tense...[e digicons];)[/e] Maybe it improved somewhat, but i am not really eager to test it with my hard-

41 Replies 333,881 Views

[quote who="koopatrooopa" reply="119" id="3695845"] The main difference between Civ and GC is simply that Civ is a professional, high quality product produced by a professional company. Bugs are ironed out very quickly after release. Game balance is debatable but, with Civ4 and Civ5 the balance wasn't horrible at release and improved a lot with expansions. The games were built very well and all it took was a tiny bit of modding by the community to turn them into legendary masterpieces.&n

125 Replies 732,236 Views

[quote who="Mithrid" reply="114" id="3695655"] AI complexity is directly related to the complexity of a game's mechanics, and I for one do not envy the job of building a "competent" AI for any 4x game. My favorite Civ is 4, but only because of the Fall from Heaven (I and II) mod. I would have loved to see a translation of that mod to Civ6. I liked Civ6's take on some ideas, especially civics, but the tech tree was a bit overly simplified. What I really want (in gene

125 Replies 732,236 Views

[quote who="GrimmAG" reply="113" id="3686974"] AI is backwards compared with graphics. It saddens me that AI has taken a back seat to flashy lights. AI is pretty much still in the 80-90's. otoh, Brad has done some great work improving the AI in this game so far, and there is more to be done. I agree re: fleets, planet allocation, etc. I still very much enjoy this game. [/quote]Yeah I agree Ai was so not computer programming. I und

125 Replies 732,236 Views

Tasilos assuming on my part that n is raw production he wants manufacturing to be 3n which is manufacturing is three times production. Ok i read that manufacturing should be 40n, or 40 times production. Not in game, but in the real world. Now when production to population was one to one like in 2 to many people were complaining it was to strong, besides with adjancencies factories were to strong. When they square rooted it instead to many people were complaining it was to weak i read on the f

139 Replies 614,218 Views

[quote who="DMF" reply="18" id="3694883"] SSD: There are some packaged as "expansion cards" that plug right into a PCIe connector. I gots three unused. Hmm. No gots 3.5" bays or trays, though maybe I could do surgery on the fan controller sitting in one floppy bay - it's only about an inch deep. I wonder if there's an adapter that will let me mount multiple SSDs in a 5.25" bay... gots three of them free too. <br /

26 Replies 99,444 Views