You could also go to any shipyard, click on the shipyard add your trade planet to this shipyard (regardless of distance) for a turn or two, eject the freighter and assign it to the trade planet. Then remove the trade planet from the shipyard.
Larsenex
Horemevore, is there a way I can change the relics back to being guarded? While I like the idea it just seems off to have the good ones unguarded.
So you redid the traits you use when you build a custom race? So the Dense trait does not grant a %increase to hulls?
Hmmm, ok. So I like where this is going. If you have 2 points of defense and I have 1 attack that means that when I shoot you the first time it only deducts 1 from your defenses until I hit again. Did you ever play GCII? I liked how defenses worked there. I would like it so that damage to defenses are 'vari
Greetings. What does that mean with Cluster warheads? Either you hit or you do not. If you do you have to take down Point defenses before you do hull damage. Pretty simply. So what do Cluster warheads do? What does that mean 100% efficiency? I have been playing a long time and never got around to asking this qu
Trims, the issue is that it was worthless for the last year. Now its worth building. I like the bonuses I happily abuse it in the GST mod. If I were to suggest a way to better balance it, would be to make the improvement a 2tier upgrade bound by ages. 1rst age its 1 resource and 1/2 what they are now, then is Age of war its needs 2 resources to upgrade to its full effect. My final point is this, if the AI is using it in a fashion like a player and getting the
Caje, while it can be a challenge for new players to install. I do recommend Horemvores GST. Play a custom race or play the United Federation of Planets, and play on 'genius' at first. I would love to hear about your game.
I will see if I can drop in for the streams!
One of the things I always thought could be a bit better was the sensor radius of planets. I would like to see the fog of war rolled back on each planet as if it had 30 or 40 of the latest sensors. Short of building a sensor boat and parking it in orbit I do not see if this is possible. I always felt that we should be able to see farther (than we do now) with our planets. <span style="font-f
Ressearch Alpha, Beta, Ceta 50 (numbers designate the bonuses for that perk, if no bonus no number._ Banking Alpha, Beta, Ceta 50 I only have about 4 or o 5 shipyards in an empire of 60 planets and those are carefully built up for production. In cases where I get a special planet like a precursor one, I will label it Research Beta Prime 30
I find the challenge on Gifted or one higher usually enough. I play with 28-30 majors, abundant minors and insane spiral maps but rare habitable planets. Also check out the full conversion mod ...Galactic Star Trek mod. It has some major tweeks to the races and they build very good fleets and are a challenge on gifted. Give it a whirl.
Ooo are you redoing the Glamourians? I gotta feeling that Stardock is going to toss up an update in Sept and Ill re dL all your uncensored ones again. I have about 6 of yours currently added to the Galactic Star Trek factions in a game I am doing. Dragon Clans, and both Phoenix are mandatory in all my games. Once again, your work is dearly appreciated. I show it to my friends and they are like..you can have those kind of factions? and the inevitable where can I ge
So its early Fall. I want to do a bit of theory crafting on Gal Civ III's next big expansion set to arrive next spring in 2017. Now all of this is PURE SPECULATION but its just a few thoughts on things I have picked up from some of Frogboys posts. This thread is just to speculate and see what the community
I had mentioned this in previous posts. As of right now we get an 'experience' to ships via kills. This is expanded in Horemvores GST mod to be 'ship components' that you can install that improve everything from attack, defense, movement, range and sensors. I had hoped (and still do) that after
I placed the folders manually as well but I text files I dropped into the respective folder they were supposed to be in..
Congrats! That is a rare event. I have never got it in 1500 hours of play and you nailed it. Happy colonizing!
Have you rebuilt your game files? I would start there and re run the game. I have a similar system but my processor is Intel and I have played for over 1500 hours and no issues so far. If you are having a hard fault and crashing I would go and down load 'mem-test' and run that for a pass or two. You may have a mem fault in your actual chips which Gal Civ will find over time.
What is in H?
Horemvore, Is this Updated for 1.82? Also I am in a game now but I am prolly gonna re download GST if its all ready to go and fire up a new game with it. Did you keep the 'difficulty' changes in there as previously discussed? For example 'Gifted' is now ...???
So if I remove five of the text files it will not affect the ai for those but how about if I want to trade with the Ferengi? Will I be able to tech trade with them if I remove those text files?
Ok, Horemvore, Can you tell me what you would do to get your mod working for you and which races you are going to remove the text file from and where I am gong to go to do it? Sorry, I am at work and what needs to be done file wise is stumping me.
Horemvore, So I have to go in and remove 6 ai techdefs which folder are they in? Will this remove the ai or is there anything else needed? Obviously need to keep the Borg.
You guys are on top! Thank you as always.
Wow, this is awesome! Thanks so very much. On that note Stardock. I have NEVER EVER played a single game of the campaign and I dont know why. I have heard they are very fun. Thanks very much!
How can we/YOU, get this in the Devs/Stardocks eye and see if they can fix it?