So we need to get the Devs/Stardock to increase the number of Tech Trees/Factions that a player can have/create in a game correct? In other words, at this time only 8+1 (pirates) tech trees (complete factions
Larsenex
Yea I am going to uninstall all mods and fully update..verify and patiently wait for Horemvore to update his most awesome mod. I think its like 2am where he is..Sleeping is optional when you have un-paying clients (fans) waiting!!!!
I have not patched yet. I can unhook from net.copy the files and send the pre patched ones to you if you want?
Horemvore.... The new update is only a few minutes old! Why have you not updated your awesome (Galactic Star Trek) MOD for it yet!????
I LOVE when you guys do this stuff! Thanks very much!
Try reinstalling your graphix driver first. Do a clean install under 'advanced' options tab. Then reinstall. Then go into your steam account and click on Gal Civ III and go to 'properties' then go to 'validate files' You want steam to look at and rebuild if needed any files that may be corrupted or dmged. <span style="font-family: 'comic sans ms'
In the current game I am two revisions behind and I have invaded three ai planets and on each one they had a tech capital. I had already built up my own tech capital world and now I had four! Definitely a bug somewhere. I cannot remember the faction that had it.
That is a bug. The 'unique' per player should mean just one empire wide and also apply to the ai.
No, nowhere does it tell you how many points are something. I can verify that if you start with a research tile you can get more than 2 techs. Whether the tile reduces the cost of the initial techs or you get extra ones in addition to your 250, I do not know
The number of techs is flat but I have found if your homeworld has a research bonus tile and you build/buy a research building there before you go into the tech tree you will get more bang for your buck...you could get two techs AND 2/3rds done of a 3rd tech.
When you create a custom race with intuitive you will get free techs..usually two or one. I have it on my custom race. Go into your tech tree and pick a tech you want free, go OUT Of the tree and it will say no research..go back in and pick another tech..go back out..and it pick another. One tech you may not even get free is Orbital shipyards which may only get your 3/4ths of it completed. <
Great !!! My post worked! Looking forward to new info!
I have heard a rumor that Paul left to work on Star Control and that Brad is doing direct control of all things Gal Civ.... <span style="font-family: 'comic sans ms', sans-serif; font-
That was exactly my first impression when I saw the pre pre alpha for Battle tech. They are staying very close to the original FASA rules from the first release PRE CLANS!! I loved the Lore of both the Inner sphere and how the 'Empires worked. Draconis Combine. Comstar, Capellan Confederation, Lyran commonwealth, Federated Suns and finally the Free Worlds League! Oh those mechs..Crappy targeting, always over heating and could not for the life of me seem to fit both 2 modules of LR
Ok do I mod them in game or can I go into each races folder and adjust there?
Its just a standard Race created with the in game custom race creator. I have a picture of bearded Spock and the glorious Red earth with Gold sword through it and call it the Empire of Vulcan.
Horemevore, I am good with the removal of the vanilla factions. I tend to play with a custom race the (mirror mirror Vulcans = evil) that I have always had fun with. Your mod 'seems' like a player would gimp himself playing vanilla 'custom' factions as your factions are better, have better equipment and over all stronger. Is there a way to mod (up) custom races or do you think its needed?
Really? That is AWESOME~! More ship parts is GREAT!!
One of the mods up is the Galactic Star Trek mod. This is a full change mod and one of the cool features is it has ideology projects (in addition) to the buildings. This gives the player more options to do right off the bat rather than constantly build and pay for building maintenance (something that should be more expensive). </s
Horemvore, I got a few questions. I got a feeling that Stardock is going to drop either an update or a DLC next week..I can 'feel' it... Your 3G changes the difficulties. I usually play gifted but you have since changed this. The reason you did this was to eliminate the ai cheating by its not being affected by the fog of war. ( I think this was the reason). Your Borg are a wee bit OP. I know you intended this but it would tend to mak
I like what they have shown for 'pre pre Alpha'. They are keeping true to the board game mechanics (able to fire weapons only on one side or arm of mech in its 'arc', and heat..OMG yea just fire all those PPC's and see your unit shut down! ... And a head shot on your Atlas...man that has gotta hurt!
Horemvores Galactic Star Trek mod allows you to have an 'ideology' project right off the bat. You can just set planets to (the) ideology you want. While this invalidates the need for buildings it makes getting Ideologies easier after the colony rush.
I tend to grab Pragmatic for 3 constructors then bene for free colony ship then go down the production line in Malevolent. Once I get 3 or 4 deep in there I go back and work on influence or ideology buildings as I can. On Insane maps even at 'uncommon' you can usually get many many points now that the colonization ~ideology bug has been fixed. I would like to see an expansion of the ideology t
KrbJmS, I am huge longtime fan and use your uncensored versions off of Nexus. Thanks very much for your hard work. I will go grab your new stuff!
What I do is I write down the names of the ships on paper and then sell them to a minor or a faction I am going to attack last or leave alone. Nothing like arms dealing and selling old ships to a faction. That factions rating will go up while yours goes down a bit. However the decommission&n