That was a new experience. thnx also adam: get a tech course please [e digicons]}:)[/e] edit: a link to the video would be welcome
Nukar
[quote who="Dumhed" reply="28" id="3456337"] I'm starting to feel less bothered by the whole weird named star.. though I do think it has the potential to lessen the immersive feel of the gaming universe. Still, I understand IslandDog's comment that Stardock isn't the kind of company that takes themselves too seriously. We've seen that over the years. So to let a few "out of place" names through isn't the end of the universe.[/quote] </
528 accepted entries but no "Iamastar" Well atleast the founder programm payed the devs for 1 or 2 weeks of hardcore labor (while playing galciv3)
dont forget that the devs are looking at galaxies beyond 48 x 48 (well frogboy says 48x48 here "and beyond" somewhere else) So the size is alread suposed to increase in the game itself before mods go at it.
To clearify: You are asking for a reminder to upgrade structures per structure? That will result in a lot of warnings/steps. Personally ill start upgrading as soon as the planet turns idle edit: alternatve ideas: the auto-update ofcourse a galaxy wide update option for every structure A - start buiding structure B simular to the way we could adjust the repeated build of shi
It would be easier to be able to be able to change any given structure in something else without having to destroy it 1st. This can be done with : select the tile and then click the wanted upgrade / change. then it simply "upgrades" the existing structure. In adition i stil would like to see auto upgrade (config in game options) enabled for the 'regular' upgrades.
Sweet. Done
Btw looking at some files i found in the original planetText.xml: Epas_Name Po and then: Po_Name Po
You can always mod/ change your own xml files [e digicons]:grin:[/e] edit: Ah to slow
it is an enhanced feature compared to galciv2. it used to have just 1 bonus. So please leave it as it is now.
Im fine with any comment you make Is it ok to share the stream/ link outside these forums?
version 0.0.2.0 I got a planet showing idle colony Have set is to reseach project like every other that turned idle at this stage of the game. but for some reason it wont update and now im stuck because i can not progress to the next turn edit: changing the build does not fix this im stuk on turn 123
mine was not rushed
version 0.0.2.0 My survey vessel found a 'lost colony' ship on selecteing the ship with the 'idle ship'button (used the enter key) it selected the ship i moved the mouse to find a decent planet, but did not click and drag. The map was unstable/ shivering while i moved around for about 20 secs.
[quote who="satoru1" reply="1" id="3455987"] Are you forcing the Nvidia GPU via the Nvidia Control PaneL? Normally games don't see the AMD/Nvidia mobile chipsets unless they are explicitly forced via their respective tools. It likely means the game is using your Intel card, rather than your Nvidia one.[/quote] Yes i force the Nvidea GPU on each game i have listed. After the 1st warning i exit the game, checked settings for the Nvidea.
version 0.0.2.0 on a planet i qued an embassy. every next building i qued the focus jumoed back on the embasy. if i selected a new building it would visually place the que img on top of the embassy, but not add it to the buildque itself.
just started version 0.0.2.0 it gave me the me the warning that my gpu (driver) was outdated. Well this ight be true for the intel gpu thats on the cpu. but my Geforce GT 540M is up to date. aka the game didnt find the correct GPU. not a big issue since the game started anyway
[quote]Added more typos[/quote] [e digicons]:grin:[/e] [quote]Drengin toilets unclogged[/quote] About time i was about to pass-out [e digicons]x_x[/e] thnx faster then expected
[quote who="econundrum1" reply="51" id="3455870"] I wish they had put a count on the number of entries in the list so I didn't have to keep counting rows just to find out how many Elite Founders there are at present....[/quote] C&P to excell and look at totall
Didn't see a dedicated topic yet so figured i started one A: Instead of numbering the bloks make it catchy names please. Like trust 1 = trust and Faith for the 2nd <span style="font-family: arial,he
OK after yesterdays F-up i rewritten my feedback. Hope it makes sence without spoiling to much: Topic SY100 I am sorry but the choice about the constructor makes no sence . a special new type of vessel: “YYY module” especially designed to build the YYY would be better. It will also give option to enhance them on a modular bases (ooh fun
Ok i am playing multplayer game with 1 AI and due to lack of others just me in it. NP more planets to claim for me. However i claimed a planet 3 turns ago. But just noticed that my lost defender cant reach it because it is out of travel range... Aka that planet didnt add to my travel range. The lost defender has been selected as idle ship for those turns. edit: 2 turns later i selected an other ship and it updated. So now all
[quote who="abiessener" reply="4" id="3455536"] Quoting Nukar, reply 3 Love being impulsive Edit: scrolling the names isnt working for me. last line is only half visable. What browser/version are you using?[/quote] Chrome 33.0.1750.154 m on laptop with resolution: 1366 x 768 reloading the page (with new login) helped
[quote who="EvilMaxWar" reply="30" id="3455534"] > But seriously give us a privat forum section where to openly talk about em please I think a private section might be a good thing but on the other hand If i was a non founder but still very interested in the game I sure would like reading the feedback. Sorry If I was a little rude in the "Fan Mail". I guess I had a pretty bad day so far. Hdd of one of my work c
[quote who="Elfenires" reply="231" id="3455460"] NOVA REBUS How is it? [/quote] seems no spaces alowed