jirkaesch

jirkaesch

Joined Member # 3292863
6 Posts 194 Replies 1,442 Reputation

[quote who="Yarlen" reply="35" id="3618645"] Hi all - Apologies, we ran into some Steam config issues on the new expansion pack. I hope to have it worked out with Valve tomorrow. In the meantime, please enjoy the version 1.6 update. [/quote] Yeah, kudos for Stardock for that! At least you tried :) Looking forward to Mercenaries soon ;)

125 Replies 108,374 Views

[quote who="Gaunathor" reply="24" id="3618449"] Seems like it, according to this post. [/quote] That is great! Gonna test it in the beta right now.

36 Replies 179,827 Views

Well, I think the only important question now, is whether the Stardock is crunching or not. If it's not, we can easily write off all of the guesses up to next week and enjoy fine weekend without beta :)

96 Replies 648,929 Views

Allright, Brad, 1.7 sounds like a fair dal ;) I am sure we can shape it up during the opt-in. BTW Has the AI hugging been fixed in 1.6? EDIT: 1.7 is due in March, isn´t it?

36 Replies 179,827 Views

Well, I hope it finally slips into 1.6 and it won´t become feature "definitely on the list" for further long months. Or worse [e digicons]:rolleyes:[/e] BTW another link that contains some info: http://steamcommunity.com/app/226860/discussions/1/492378806377463182/.

36 Replies 179,827 Views

Well, based on this thread, it does not look so hopeless: https://forums.galciv3.com/474163/page/1/#3609485 Frogboy, can you give us a little hint? Is another potentially great feature moving from "to do" to "done" list? ;)

36 Replies 179,827 Views

[quote who="Achronous" reply="6" id="3618015"] Yes, it's in the link I posted [e digicons]:)[/e] [/quote] Well, then you agree it is going to be in 1.6...? :)

36 Replies 179,827 Views

[quote who="Rhonin_the_wizard" reply="2" id="3617900"] I think you will be very disappointed if you expect administrative points to be released in 1.6 considering it was never mentioned when it will be added to the game. [/quote] Well, I am pretty sure I´ve read somewhere that it is gonna be in 1.6 and subsequently starbases rework will be pushed to 1.7. Will try to find that quote up. Can anybody clarify?

36 Replies 179,827 Views

I am curious, how the administrative resource will work. Finally another dimension in the severly underwhelmed internal politics subsystem! It seems rationale it would enter opt-in together with Mercenaries beta, doesn´t...? :)

36 Replies 179,827 Views

Well, current 1.5 build is a nice upgrade, but it feels sort of half-hearthened. Nice features, but the implementation needs more love. My main thoughts are following: Current "leave my territory" mechanics is just unfinished. So you have a hostile civ that does not like you and parks all his ships near your HW (of course). Ask them to leave? They won´t. Well, what other options do you have? I guess in that case, you should be able to attack their ships in

28 Replies 149,895 Views

[quote who="pshaw" reply="3" id="3606473"] The AI doesn't like being told what to do regardless of whether or not they comply with your request. The AI can refuse if they are unfriendly with you (or worse). Making the request does not explicitly declare war but it may push you towards it. [/quote] AI declining to leave should definitively allow you attacking its ships in your ZOC, without DOW, but with huge relations penalty. Otherwise it just doesn´t make sense.<

7 Replies 6,834 Views

What always put me off in SK as well as in the FE was the extremely limited scale of the game. It is hard to believe you are fighting an epic battle, when there are like 15 soldiers involved from each side :-/ Would be great if we can at least adjust the number of figures in an unit via some sort of "Unit size" setting.

18 Replies 51,643 Views