jirkaesch

jirkaesch

Joined Member # 3292863
6 Posts 194 Replies 1,442 Reputation

[quote who="Frogboy" reply="5" id="3661177"] I am looking forward to talking to you guys about Tall strategies. [/quote] I am looking forward to that! But before that, how about the first step: the admin system? Are we gonna get it sooner, as a part of 1.9X or something like that?

53 Replies 329,834 Views

[quote who="Frogboy" reply="5" id="3661177"] Frankly, it kind of bugs me that I can't talk about it now but marketing would have me killed. And I really like being alive. It's my favorite form of existence. [/quote] Well, maybe you can post severel sneak peaks into the vault? ;)

53 Replies 329,834 Views

[quote]I want to get the Administration feature in. Just not sure the best way to do it that doesn't require a ton of UI work. [/quote] This feature is crucial right now. We just need more options based on tall strategies? Why don´t you implement it like a another resource, which is required for starbases etc.? Shouldn´t take much of the UI work, me guess :) [quote]Broadly speaking: - Espionage - Interactive Invasion sys

53 Replies 329,834 Views

[quote]The next thing on my list is the small empire / administrative resource that will control not just how many starbases you have but a lot of other things. I am trying to get that in today. [/quote] Hoah, Frogboy! Keep 'em coming! You rock, man :)

27 Replies 213,394 Views

Will administration be part of this? I am not sure about many changes without that, starbase distance reduction being the most flagrant [e digicons]>_>[/e] [quote]Starbase minimum distance reduced from 5 to 3 tiles. [/quote]

94 Replies 561,592 Views

[quote]Politics. I am probably alone on this but it's a big bugaboo with me that we don't have more politics in these games. [/quote] Your definitely not alone! I consider it big mistake from the beginning of GCIII, not to include politics. It was one of the greatest and most innovative, I would even say believable points of GCII. And it made player really feel he is managing living empire, more than anything else. So yeah, finally it´s coming ba

53 Replies 356,091 Views

[quote who="Frogboy" reply="32" id="3635421"] I want to preface this that I really REALLY like some of the design ideas in Stellaris. But I don't want to hear one word about GalCiv III AI being "bad" by anyone praising Stelllaris. I'm not sure you can lose at Stellaris. [/quote] Yeah, the Stellaris AI is currently dumb as hell :) It cannot even be compared with Galciv AI. Hope they will fix it soon.

50 Replies 438,817 Views

RE: Missing Offers option in the diplomacy screen - see picture bellow. Any idea why it is missing with my allies and not the foes? http://ulozto.cz/xAA92Wi7/diplo-jpg

74 Replies 198,921 Views

Amazing work, pshaw! Just quick question regarding diplomacy: I do not seem to be able to ask my allies to Declare war/Embargo other civ. The option is alltogether missing in the diplo screen. Strangely, it is still there with civs I have bad relationship with (Furious, Hostile etc.). It is bug or an intented change? After all, it surely undermines diplomatic efforts ;)

74 Replies 198,921 Views

[quote who="Frogboy" reply="29" id="3626816"] I got more info. Ashes is hogging all the QA resources. So 1.7 has been submitted to QA but it hasn't passed QA yet. [/quote] Okay, thanks. How about the accompanying DLC, BTW?

55 Replies 212,544 Views

[quote who="Frogboy" reply="56" id="3625497"] 1.7 is in QA. We are probably going to do a public beta of it in the next week or so since it's a pretty big set of changes. [/quote] Great news, Brad! Is the administration systém going to be in? Thx.

121 Replies 732,016 Views

[quote][updated 2/12] AI players will no longer trade military techs with unfriendly, non-allied human players. You can still trade tech to them or trade techs to another human player. [/quote] Interesting change. Will see how that works! BTW, the red color is really necessary? Isn´t that too much tutorial? P.S.: How about the notorious missing tooltips with tactical speed? :)

12 Replies 790 Views

Hell no. Why do you want to restrict others´ game, when you can turn it off for yourself? What needs to be improved, however, is the diplomacy AI. Sometimes, it feels too exploitative, even on higher difficulties.

43 Replies 199,344 Views