jirkaesch

jirkaesch

Joined Member # 3292863
6 Posts 194 Replies 1,442 Reputation

[quote who="Island Dog" reply="57" id="3669007"] Some of the team, including Brad, is at GDC this week. Once they get back I'll remind them of this thread. [/quote] Thanks, Island dog. Mainly this needs some "reminder" ;) [quote who="Frogboy" reply="9" id="3665379"] Quoting Taslios, reply 3So when do founders get to play it? will there be a beta period? I would say mid February. [/quote]

186 Replies 107,029 Views

[quote who="Avatar137" reply="56" id="3667896"] Oh for God's sake please don't! You already derailed the thread with your epic rant and now you want to continue to do so with your personal tests of your mod? Seriously? I for one (and I'm sure I'm not the only one) could care less about your mod test results. Go to the modding section and start a new thread and stop polluting this one please! This is about Crusade, not your personal mod and the issues you have with it... <

72 Replies 471,633 Views

[quote who="pshaw" reply="12" id="3667538"] Note that the "leaders" can freely change between what bonuses they provide. [/quote] I have understood it this way. BTW, we (founders) are getting the beta this week, aren´t we? :P

72 Replies 471,633 Views

[quote who="admiralWillyWilber" reply="46" id="3667426"] yeah you did. He said there will be no public beta. [/quote] You should update your ship logs, admiral. Frogboy indeed said, what Yagaboosh mentioned. [quote who="Yagaboosh" reply="47" id="3667437"] Quoting Frogboy, reply 9 Quoting Taslios, reply 3 So when do founders get to play it? will there be a beta period? I would say mid February. [/quote]

186 Replies 107,029 Views

[quote who="NorsemanViking" reply="43" id="3667398"] Did Brad mention that, or did I dream again? [/quote] Yeah, he did. I am hoping tommorrow might land a nice surprise on my Steam :)

186 Replies 107,029 Views

Really nice discussion. So to sum it up, I feel that the first necessary steps are: fixing the alliance mechanics (and thus making diplomatic focus "my big friends protect me" workable) fixing the treaties, or at least their description I, for myself, would like to be able to set the duration of pacts and treaties , currently fixed to 50 turns. Why not use choice of e.g. 10 turns, 20 turns, 50 turns, indefinite? Plu

26 Replies 107,984 Views

[quote who="Frogboy" reply="14" id="3665909"] I'll be doing surgery on all of the AI including diplomacy. Feel free to create a thread dedicated to that. As some of you know, I eat up your saved games and feedback like candy. [/quote] Thanks Frogboy, AI is one thing, but I think the featuring itself should be revamped. Please see charon's post above, this is exactly it!

39 Replies 347,716 Views

[quote who="Frogboy" reply="24" id="3665563"] Not quite. Civilizations are not tied to the size of your population. They are tied to your civilization ability for creating citizens. Thus, a small empire might actually have more citizens than a large empire. [/quote] That sounds great! I assume this "ability" will differ from empire to empire, based on faction traits, technology, special buildings, maybe government system...? Can´t wait!

186 Replies 107,029 Views

[quote who="The Sisko" reply="29" id="3665612"] I have to disagree on the GC2 system being "good". But each to their own. [/quote] I tend to agree. I have seen much better espionage systems, take for example the old BOTF game. But it will get a lot of fresh air with the citisen system, I guess...

186 Replies 107,029 Views

Holy cow, this looks interesting! So the citizens are derived from your population, similarly to old MoO2 system? Or is it a completely independent system? And how about long-awaited politics and elections? Will it be part of the Crusade somehow? [e digicons]o_O[/e]

186 Replies 107,029 Views

Yes, they are still useless placeholders even in 2.0 (!). Stardock is deliberately ignoring the issue, it seems... [e digicons]:annoyed:[/e]

16 Replies 93,434 Views

[quote who="mortili" reply="65" id="3664093"] I would like if colonies would also require administration [/quote] Yeah. And shipyards as well, plus going over the (soft) admin cap = ineffectiveness, maluses to production and research, higher maintenance...

93 Replies 594,306 Views

[quote who="LongDeadFingers" reply="42" id="3663816"] The admin system will be the make or break feature for me. [/quote] Exactly the same for me. I sort of prefer the soft cap more, but I am eager to try any variant SD decides to implement.

93 Replies 594,306 Views

Great stuff! Thanx, Brad. Few questions/suggestions though: Administration Why do we relate it only to starbases? Shouldn´t we count in also shipyards and even planets? It is hard or soft limit? I.e. I cannot build stuff over limit, or I can but I get production, approval etc. maluses? The admin points get increased by technology, with opportunity costs coming out of missed military/econ research. Ok. But will it suf

93 Replies 594,306 Views

[quote who="Nethog61" reply="5" id="3662480"] Ok thanks. I am a little disappointed that a game that has been out for quite a while now still has broken gameplay, especially from a company like Stardock. [/quote] Yeah. Surprisingly, Stardock would be precisely the kind of company I would expect to strongly focus on Diplomacy aspect of the game. Yet believe me, some of the issues (useless alliances) are being discussed since Fallen Enchantress, which is maybe l

6 Replies 19,223 Views

It is utterly broken, like most of the diplomatic contracts. Treaties are doing something different than described, non-agression can be broken any time, when your allies are attacked you don´t even get a dialogue prompting you to join them or break the alliance. Even Total War games have this and in Stardock games diplomacy is broken in this regard since FE [e digicons];P[/e] Hopefully it gets fixed some day...

6 Replies 19,223 Views

[quote who="erischild" reply="26" id="3661245"] Don't let anyone but yourself rush you. Us forum folk can wait. Take the time to do it right and avoid the stress of yet another patch for a patch. Holidays have enough stress in them as it is. Have you ever had to run a Secret Santa with a bunch of psychics? You don't know holiday stress until you do. [/quote] Yeah, but having admin systém in before Christmas would be a very nice present from Brad and Stardock

53 Replies 329,834 Views

[quote who="Frogboy" reply="23" id="3661236"] Re Admin system: IF I can do it myself, then yes. It's the UI that's the problem. I have no idea how to modify the screens and we're a little short-handed right now (Christmas and illnesses). [/quote] Okay, fair enough. Thanks for the hard work, hopefully your staff gets better soon! I would help myself but as a finance guy, I guess could only supply tea and coffee for those sick :)

53 Replies 329,834 Views