Markon

Markon

Joined Member # 3125191
19 Posts 43 Replies 14,542 Reputation

So, I did the special mission from a Shipyard to get me some Arnor spice (a couple of times), because I knew I was gong to need it for a few things. I got a few pop ups saying I had gotten some, and then the counter at the top of the screen for it started getting all weird. I wish I had more screen shots, at one point it said I was making .1 a day, but I'm not producing it on any of my worlds. Now the bar at the top of my screen shows 0, when I mouse over it says I have 1, b

1 Replies 7,879 Views

As much as I doubt it will happen, I actually like the idea to have one module instantly when a base is built. Then again, that would lower the value of a construction ship with multiple modules, so i guess I understand if it doesn't happen.

4 Replies 4,041 Views

Ditto the call for some sort of command like this, and also (as was mentioned a long time ago), if possible a wait button, where a ship is skipped for the moment, but you can come back to it later in the turn... I don't think the game has this, but it would be nice at times (obviously not as crucial, and I feel like maybe there is a way to do this.... very tired right now). "Fortify" would be the more useful of the two anyway, but both would rock.

7 Replies 5,031 Views

On the subject of bugs being repeated, is there a list of known bugs anywhere on this forum? Am I just being blind, or is this not a thing?

4 Replies 2,354 Views

[quote who="Echelion" reply="20" id="3488155"] You idiots [/quote] A little uncalled for dude :P. Probably said in good jest, but, you know, tone and body language don't translate to text well. And I'm very much looking forward to the game, in a more finished state. I found a few bugs and weird things so far, hopefully they will be fixed. :). It's not bad right now, just needs more polish (the g

84 Replies 458,566 Views

In regards to stuff like the interface not changing much... as far as I'm concerned, if it's not broke, don't fix it. In regards to the way ships move around the map? Actually, i've always thought that it does look a little funny (when you send them on a curved course, for example), but I don't know how easy it would be to change it, or if a change would rally look better. In regards to 8 directions being natural... last game I c

84 Replies 458,566 Views

I've had fine luck with both 2 and 3, but obviously there is something wrong if you can set it to "abundant" and still get nothing close to your home world at all. I think tweaking this is on the to do list, I've seen a complaint about this elsewhere.

2 Replies 2,551 Views

On a related note to the happiness issues, I forget if it was Civ 3 or Civ 4 that was the last to have a city "go into revolt" or whatever it was. They eventually realized the micromanagement to check each city was simply silly (and also not popular with players), hence why the newest games kind of have it be a global thing. Not saying to make happiness simply be global (though maybe that could help, but I think it would feel funny in GalCiv3), but at the very least, have it be mu

6 Replies 3,818 Views

Two very similar errors here. For the first one, I settled a type of planet that gives manufacturing bonuses (hooray!). I got a random even that involves giant worms (cool!). When I went to hover over my planets bonuses to things such as manufacturing, to double what the planet was best at now (due to all the cool things happening on it), the tooltip indicated that to worms give a manufacturing bonus (as you can see in my screen shot). I KNOW the worms event isn't

2 Replies 6,164 Views

So I just started a beta game, played for about an hour, and while upgrading locations on my planets, I saw an error twice. Once on my home planet (poor Southern Africa, giving bonus to research that I didn't even know about), and then again on the best planet I found so far (the spot just to the north east of the farm is Mineral rich). These spots have bonuses, but no indicator on the actual hex on the world map screen. I only noticed the bonueses when

0 Replies 4,737 Views

I disagree on point 3, and I think if they keep things the same way as in Gal Civ II, point 5 will be impossible (on a large scale). To explain, there was a button that you could hit to launch every ship which had been built that turn, the game wouldn't be able to auto select more than one ( though maybe it couple be programed to cycle through those ships first? I'm not sure) Also, if I have a planet with several ships at it, and I want to selectively launch off a fe

6 Replies 3,549 Views

I still remember one day in a great game of Civ 2 on a larger map, I was doing well, had just spent a LOT of time designing some new ships and micromanaging my economy over the course of several turns. I went to the diplomacy screen to demand the surrender of a minor race. I screwed up and accidentally surrendered to them. About 2 hours worth of work, just gone, because there was nothing that made it clear how badly I had screwed up. An "Are you sure you

2 Replies 13,883 Views

I realize Gal Civ II did this, it was one of the only errors I could ever truly find with that game. Like I said, it may be a bit silly of me to assume they would fix this.... but I really hope they do find a way to fix it. Even if they have to make a new command for it, simply called "Wait" for example (yes, I took that from the newest Dominions 4 patch, but it's a great idea). It doesn't take away your movement points, it simply makes the unit not appear in the cyc

21 Replies 20,934 Views

For what it's worth, a "fleet" is any amount ships that are grouped together, and back in Gal Civ 2, I would upgrade my survey ship, and build additional ones, because some of the bonuses got pretty sweet once you're grabbed a few. So in the first few turns, yeah, those bonuses might only affect a ship with no combat abilities, but over time they can actually matter... as long as you don't get the ship blown up first.

6 Replies 2,655 Views

Having to build new colony ships with greater range would suck, let it auto upgrade the ships range when you get the new techs. Also, I don't want it to feel like Civ in space, I want it to feel like Gal Civ, or in other words... the nebulae are a cool addition, they add tactical value. Something that couldn't be passed at all would be annoying, and would probably require more intelligent coding in order to make it not be something that messed up maps more than it ai

27 Replies 105,814 Views

Photo: https://dl.dropboxusercontent.com/u/59263671/Wrong%20tech%20showing%20up%20under%20mouse%20over.png I was able to move the mouse away and back and have this effect appear over and over. As far as I saw, this is the only tech it happened for. I can't remember if I had already researched, or had yet to research the tech that is app

0 Replies 1,766 Views

Also, and perhaps more relevant, I also got "breath of fresh air" and I'm 99 % sure it only works for any ships in the fleet that got it. In other words, it's not a global boost for all your ships, but only for the survey "fleet" (which is almost always only one ship).

6 Replies 3,705 Views

I know, but I just wanted to make sure they were tracking this, in case there IS supposed to be a (halfway) functional AI to fight against. It wouldn't surprise me at all if that wasn't implemented yet.

8 Replies 5,069 Views

Photo: https://dl.dropboxusercontent.com/u/59263671/Why%20does%20tooltip%20say%20it%20is%20boosting%20research.png So, nowhere in the description does the Cloning Institution say anything about research, but if you check the bottom of the mouse over tool-tip, it apparently gives a big research bonus. Is that intended? It see

0 Replies 1,697 Views