Unknown_Hero

Unknown_Hero

Joined Member # 2876465
206 Posts 326 Replies 866 Reputation

@tesb [quote]@Unknown_Hero i can not reproduce that: e.g. population: 13, happiness: 100%, raw science: 27.5[/quote] joeball123 explained it well, thank to him. :) * My suggestion for the functioning of Projects: I would prefer a solution where the different projects are completely disassociated from the manufacturing production setting (the planet production "slider" setting (the "wheel") for % of manuf

94 Replies 3,090,419 Views

@Frogboy [quote]My thought is that maybe the projects should simply give a % boost to their target.[/quote] Yes, I made a similar suggestion here: Quote from this post: https://forums.galciv3.com/460912/get;3528019 [quote]The Research Project can simply give "flat" bonuses, or percentage bonuses, or both, or add levels/"flat"/percentage bonuses to all the research improvements built on

94 Replies 3,090,419 Views

@tesb The Population to Production ratio works this way currently: Quote from this post: https://forums.galciv3.com/462186/get;3528153 [quote]Yes, much simpler with the formula. ;-) 1B Pop gives 2 productions, 10B Pop gives 10 productions. You can play with the curve here: https://www.google.

94 Replies 3,090,419 Views

Beta ver 0.95.5.0 [quote]The "Weapons Systems" tech give only a beam weapon, the other two are missing.[/quote] Standard weapons are missing, prototype weapons are all present.

1 Replies 1,764 Views

Beta ver 0.95.5.0 [quote]Highlights are too high, per example, in the designer certain parts of the ship appear completely white with no details, it's too bright.[/quote]

5 Replies 11,348 Views

Beta ver 0.95.3.0 [quote]The game is not very reactive, for example, to move a ship, there is a latency of almost half a second before the ship move on the map, and this even for a move of only one hex.[/quote] The movement is jerky for each new destination tile. This even on a Tiny map.

3 Replies 2,291 Views

Beta ver 0.95.3.0 Crash with total reboot of the PC. Tried this time in a game with VSync set to "on". Ticket: #SFN-131-10619 * Do you still try to figure bugs with previous versions of the game (ex: Beta ver 0.95.3.0 vs current Beta ver 0.95.5.0), or is it completely useless to report?

18 Replies 11,677 Views

I agree with the OP here. On paper, they are great, but yes, as already said, they add rapidly a lot of micromanagement to monitor your ships on the map. Thankfully, and with several other settings, they can be set to "off", and it's what I do, but it also removes some possibilities for the game. It would be nice if we could trade with them so they can protect our ships instead of destroying them, and all kinds of other contracts, non aggression pact, hara

36 Replies 152,438 Views

I think the population should be taken into account at the time of the transaction. So, the cost of the ship AND the "price of the population", :) and this, for Colony ships and Transport ships.

7 Replies 6,395 Views