Beta ver 0.95.5.0 [quote]In the starbase tooltip, the precursor relics are not listed.[/quote]
Unknown_Hero
Beta ver 0.95.5.0 [quote]The short name displayed for the "Yor Singularity" is "YOR" (all caps) instead or "Yor".[/quote]
@tesb [quote]@Unknown_Hero i can not reproduce that: e.g. population: 13, happiness: 100%, raw science: 27.5[/quote] joeball123 explained it well, thank to him. :) * My suggestion for the functioning of Projects: I would prefer a solution where the different projects are completely disassociated from the manufacturing production setting (the planet production "slider" setting (the "wheel") for % of manuf
@Frogboy [quote]My thought is that maybe the projects should simply give a % boost to their target.[/quote] Yes, I made a similar suggestion here: Quote from this post: https://forums.galciv3.com/460912/get;3528019 [quote]The Research Project can simply give "flat" bonuses, or percentage bonuses, or both, or add levels/"flat"/percentage bonuses to all the research improvements built on
@tesb The Population to Production ratio works this way currently: Quote from this post: https://forums.galciv3.com/462186/get;3528153 [quote]Yes, much simpler with the formula. ;-) 1B Pop gives 2 productions, 10B Pop gives 10 productions. You can play with the curve here: https://www.google.
Beta ver 0.95.3.0 Texts cut in tech boxes.
Beta ver 0.95.3.0 Strip cut.
Beta ver 0.95.5.0 Garbage displayed for the hexes near the Influence border.
Beta ver 0.95.3.0 Smiley.
Beta ver 0.95.3.0
Beta ver 0.95.3.0 [quote]Minors offer techs I already own.[/quote]
Beta ver 0.95.5.0 [quote]If a ship is selected, the influence tooltip is not displayed on the map.[/quote]
Beta ver 0.95.5.0 [quote]The "Weapons Systems" tech give only a beam weapon, the other two are missing.[/quote] Standard weapons are missing, prototype weapons are all present.
Sometimes it works sometimes it does not work.
Beta ver 0.95.5.0 Bug still present.
Beta ver 0.95.5.0 For Iconian (Farmers +1 (Pop Cap +15%), the bonus is not displayed in the planet screen.
Beta ver 0.95.5.0 For Iconian (Craven -1 (Resistance -0.2), the penalty is not displayed in the planet screen.
Beta ver 0.95.3.0 [quote]Approval relic is yellow when the map is zoomed in, and green when zoomed out.[/quote]
Beta ver 0.95.5.0 Unable to "Alt Tab" the game, the game always stays at the foreground.
Beta ver 0.95.5.0 [quote]Highlights are too high, per example, in the designer certain parts of the ship appear completely white with no details, it's too bright.[/quote]
Beta ver 0.95.3.0 [quote]The game is not very reactive, for example, to move a ship, there is a latency of almost half a second before the ship move on the map, and this even for a move of only one hex.[/quote] The movement is jerky for each new destination tile. This even on a Tiny map.
Beta ver 0.95.3.0 Crash with total reboot of the PC. Tried this time in a game with VSync set to "on". Ticket: #SFN-131-10619 * Do you still try to figure bugs with previous versions of the game (ex: Beta ver 0.95.3.0 vs current Beta ver 0.95.5.0), or is it completely useless to report?
@Nathan E Yes, ver 0.95.3.0, not tested yet. :)
I agree with the OP here. On paper, they are great, but yes, as already said, they add rapidly a lot of micromanagement to monitor your ships on the map. Thankfully, and with several other settings, they can be set to "off", and it's what I do, but it also removes some possibilities for the game. It would be nice if we could trade with them so they can protect our ships instead of destroying them, and all kinds of other contracts, non aggression pact, hara
I think the population should be taken into account at the time of the transaction. So, the cost of the ship AND the "price of the population", :) and this, for Colony ships and Transport ships.