Beta ver 0.80.9.0 In the general screen, the tootip for the Population Growth seems to display the "potential Population Growth" instead of the "effective Population Growth".
Unknown_Hero
The change for the "green indicator" during movement is another problem. :) Here, sometimes, the green indicator can have, say, 6 hexes for moves, but the ship has only a movement of 3 hexes.
Yes, sometimes it can be three times, sometimes four times, do not remember with certainty for more than four times, but absolutely certain for four times.
I will see later, that's enough for today. :)
It's the role of the scout to discover new areas, and look at the second image, there is fog of war everywhere. And, it's the same for an already discovered area, and even if the full area is completely visible (all area discovered and monitored by sensor ships).
Beta ver 0.95.5.0 Program crashes to desktop (no total reboot of the PC). Ticket: #GHV-537-14200
Yes I know, it's a reminder so I can test it and update the report if it's still present in the game. :)
Beta ver 0.95.3.0 In the general screen, the tootip displays 10 turns (the first turn), then 4 turns (the second turn), then 7 turns (the third turn) for the remaining turns for the current research.
Beta ver 0.95.5.0 The first indicator for the path (in green) is too long compared to the effective distance that the ship can perform.
Beta ver 0.95.5.0 It seems Soldiering is not taken into account during invasion.
Beta ver 0.95.5.0 I was unable to use the Information Warfare in a game, and sometimes it's a different invasion tactics that it is not possible to use.
Beta ver 0.95.5.0 The tooltip for the command for the ship displays the shortcut instead of the description.
Beta ver 0.95.5.0 During a game against the Thalan civilization, I was unable to declare war on them. They only had 1 planet, so it can not be the Pragmatic Negociator I trait, there was no U.P. resolution, and I had no treaty with them.
Beta ver 0.95.5.0 [quote]The mouse wheel works when the mouse cursor is over the planets sprites zone and the window scroll bar zone (green rectangles) but don't works over the central zone (red rectangle). This occurs when a construction bar (improvement) is located under the mouse cursor during the list progression. [/quote] Link: http://img607.imageshack.us/img60
Beta ver 0.95.5.0 [quote]When I adjusts the planet production in the Govern Planet window, the improvement costs in the manufacturing queue list are not updated (Basic Factory, Research Laboratory, etc.).[/quote] Very old bug, present in alpha version of the game. Amazing. :)
Beta ver 0.95.5.0 [quote]The ship should take the direct path (red in example) instead of the detourned path.[/quote]
Beta ver 0.95.5.0 Wrong race names for the Minor races in the trade screen, the name of a Major race is displayed instead. This, since the introduction of the Minor races.
Beta ver 0.95.5.0 [quote]Old bugs, still there. All tech trees except the Terran (apparently right) have bugged boxes. What a mess. ;-) Square boxes instead of round boxes, round boxes instead of square boxes, "3 in 1" boxes have round boxes and square boxes at the same time, etc. A complete check is necessary.[/quote]
Beta ver 0.82.4.0 [quote]Growth per turn always displays +0.1.[/quote]
Beta ver 0.95.5.0 [quote]Old bug always present, ships disappear in the asteroids.[/quote]
Beta ver 0.82.4.0 [quote]Sometimes, it's not possible to build the "Planetary Soil Upgrade" improvement. This should never happen.[/quote]
Beta ver 0.95.5.0 [quote]The "auto adjust credit" system to make a deal, in the trade screen, is totally broken. Add a tech from the opponent list to the trade list, and then try to add credit to make the deal in your own list, it don't work, you have to click several times to get the right value.[/quote]
Beta ver 0.95.5.0 Sometimes, click a G.U.I. button (any one) reduces the sound level in the game.
Beta ver 0.82.4.0 [quote]In the available project list (planet screen), when there is a lot of different improvements in the list (ex: 30), the following is not accessible.[/quote]
Beta ver 0.82.4.0 [quote]The Galactic Event "+ 3 sensors range for all ships" doesn't work.[/quote]