Yes, the temperature increases when galciv3.exe is active, but, apparently, less in the lastest versions of the game. Also, I already had highest temperatures, without galciv3.exe active, and without any problem. And the game can crash after 5 minutes, or after 5 hours of play.
Unknown_Hero
I completely agree with your analysis. These are strong points of the game which need a serious thinking.
Beta ver 0.97.2.0 Crash with total reboot of the PC. Ticket: #TGJ-607-88677
I don't know how much time is needed to adapt alternative technology trees, either "manually", or with an "automatic program" (per example, "remove all the "3 in 1" boxes, and put the specialization techs in the trees as normal techs in new tech branches"), or any other solution. What is the best solution??? Consider an example. ( All numbers are for explanation only ) :) 25 % of people: I love it, great game! 25 % of
Just do both at the same time, per example, + 3 hp AND + 10 %, so good for small ships and large ships. :)
When I set a destination to a ship, it should take the direct path, so it discovers a new area between the origin and the destination (or it takes the direct path to avoid an enemy area, etc.). If I need to set a smaller path, per example, 8 tiles, then 8 tiles, then 8 tiles, etc., instead of directly select the destination located 100 tiles further, it becomes rapidly really annoying. In addition, I know it can do it, just look at this screen, the path is just as it should be
I think thrusters can give a bonus even if all the weapon types can be used simultaneously (and it would be simpler for the AI).
Not tested yet in the Beta ver 0.95.5.0, I will update the thread according to the results. :)
No, none of these, normal research, just one tech after another tech.
Perhaps for a better gaming experience (and a better behavior from the AI), the weapons fire distance should be removed, so all the weapon types can be used simultaneously. Basically, if the ship can stay out of range of the other weapons (with starbase in your example), they becomes useless.
Ticket: #WUO-157-85970
Must be functional in all conditions, should be adjusted or removed. This should be true for all techs in the game.
Ticket: #EZR-100-10338
Ticket: #SGG-869-69897
Ticket: #PXZ-726-77471
Ticket: #VPI-826-89539
Ticket: #IDO-483-56168
Ticket: #MXK-482-15221
Ticket: #PLW-404-13132
Ticket: #OVG-454-44440
Ticket: #QIN-636-43253
Ticket: #JTJ-657-80542
Ticket: #BEX-868-72396
Ticket: #YIS-205-33930
Ticket: #OUZ-900-26482