[quote who="Rhonin_the_wizard" reply="1" id="3844553"] That's how it works. Bellow is a Hot Springs built next to a Market Center, it gets a bonus from being adjacent to it and is at Level 1. Reduced 94% <div cla
dfriedman
ok, ive played this game since 2015 and have well over a thousand hours invested in it. and yet, i still do not understand approval adjacency bonuses for buildings adjacent to buildings that generate morale. so for example, as the torians, if i have a hot springs that generates morale and i build a marketplace that has a +1 approval adjacency bonus, shouldnt that increase the morale that the hot springs outputs?
i just looked at the last auto save and you're 100% correct! wow never had that happen to me before. [quote who="Rhonin_the_wizard" reply="1" id="3843093"] The most likely explanation is that one of the remaining civs had alliances with all the others and thus won a diplomatic victory. If you would upload a savegame file to a cloud service, I can take a look at it to get a better idea of what happened. [/quote]
the terran resistance was at war with the thalans. they surrendered but gave me their remaining planets. immediately after getting the screen telling me this, the cut scene displayed saying i was defeated and my game ended? that should have been literally impossible with the victory conditions i had set for this game. latest version used. seems like a major bug.
i always move to a part of the map where fog of war is so that i know updates to the screen won't happen. then the turn goes extremely quickly.
when someone you are at war with cedes the rest of their planets to someone, that enemy is removed from the game, as expected. however, the at-war stte is not removed and the empire they ceded to still has that trait listed in the diplomatic adjustments that determines their stance towards you. the iridian were at war with me. they ceded their empire to the iconians, their ally. 2 turns after the iridian were eliminated, i still see this in the diplo screen. <i
think i know why it doesnt work. if you have custom ships created, those dont save to the cloud either. so even if your savegames did, you wouldnt be able to build any of your custom designed ships from a different computer.
Steam setting enabled for Galciv3 to use cloud for save games, but games arent getting saved to the cloud.
is there a setting in the Galciv3 config file that will let me tone DOWN the negative race relations factor for opposing ideologies, or eliminate it altogether? i'm tired of always running pragmatic and still getting triple-negatives with literally every race (even ones that are pragmatic...)
latest release, ships seems to have major issues finding paths to destinations using hyperlanes. they will bounce on and off of the lane never reach their destinations. something is not right with the algorithm.
i have never been able to determine how a planet's population factors into how much production, science, and income the planet produces. can anyone enlighten me please.
how does it get triggered? the Wiki says only if you have an imperial government but its never triggered for me.
Civilization Command, Ships of Type, Should Go To.. does nothing. I selected my ships of type transport should go to a waypoint and they didnt move. they were in orbit of planets and several turns later they were still sitting there.
well, not exactl trade, more like play a game with someone in such a way that you allow each other to get the achievements. [quote quoting="post"] i'd like to find someone to trade a couple achievements with. in particular, the ones for winning a multiplayer game, and for reconquering your homeworld. [/quote]
i'd like to find someone to trade a couple achievements with. in particular, the ones for winning a multiplayer game, and for reconquering your homeworld.
Although at first I thought this would solve the problem, it doesnt work unless your transports are not part of a fleet, as the fleet name appears in the ship list instead. I was hoping but it doesnt help. thank you for the suggestion though. I'll keep trying to think of ways to do this. [quote who="Davabled" reply="1" id="3786564"] I wish! The best I've been able to do is to always name my fleets that contain certain types of ships, th
is there any way to filter your existing ships in the list by type? it would be nice to easily find all ships of the same type and to cycle through them, like scout, transport, survey, constructor, etc. its a pain going through each fleet for example, to find troop transports when staging for a war etc.
had a non aggression treaty that i was waiting to expire so i could declare war. got to the last turn of the treaty and i get a message about another empire surrendering to the intended target. ended the turn and tried to declare war, but the option was greyed out in the diplomacy screen with the tooltip telling me i have a non aggression treaty with them. weird. so i go into the diplomacy screen and look in the Treaty Details screen....and now it says i have a non agg
they have been doing that for several turns. the freighters will exit the planet tile then go right back onto the planet tile and block me again from attacking the planet. [quote who="Rhonin_the_wizard" reply="1" id="3785627"] Sorry to hear you are having trouble. I took a look at your savegame. What's happening is that there are some freighters belonging to the Iridium on the same tile as the Korath colony, not sure how that happened. They will mo
it's been this way for at least a full version. well over 2 years. i know because i raised the same question probably in 2018 and got the same answer.
at war with the Korath, have a non-aggression with the Iridium. Trying to move a fleet onto a Korath planet and I get a popup saying 'i cannot attack the planet because i have a non-aggression with the Iridium.' save file link below: https://drive.google.com/file/d/1MeA49jhmZKvzU2T6sAYi4KPiknn8fhaD/view?usp=sharing
noticed a couple of game balance issues inherent to GalCiv3. playing on normal difficulty. at least one AI always builds a massively larger military than any other civ. maintenance for them never seems to be an issue. AI always goes aggro randomly and for absolutely no reason. game always snowballs into an arms race because of these.
3.96 official release build - had a full transport attack an undefended planet. my transport got disbanded and all the legions on it ended up getting stationed to the conquered planet instead of remaining in orbit on the transport.
i just reread the promotion pop up description and it states ‘promoting an administrator will give you 5 MORE administrators’, not a net 5 minus the one for the administrator. it should be you get 5 more. period. 🤷🏼♂️
if that were the case then promoting a general should only give you 4 legions but it gives you 5.