dfriedman

dfriedman

Joined Member # 2525802
70 Posts 42 Replies 784 Reputation

1. a fleet having a commander attached to it gives it a bonus to logistics. trying to use the Merge Fleets screen to merge more than the base unmodified max logistics of your empire (i.e. without the commander's bonus logistics) fails to happen. currently you have to move the ships you want to merge onto the commander's fleet to get them to merge. 2. two fleets each with its own commander will not merge regardless of whether d

1 Replies 4,257 Views

I never use the recommended number of races. empires cant grow very big before conflict starts happening. and sad as it seems, I wont ever mod a game, which is why me posting hopefully gets the devs to modify the base game to either change the way starting positions are determined, or gets a slider added to the setup.

3 Replies 5,629 Views

was hoping the latest release would finally fix the starting position crowding issue. started half a dozen new games on gigantic/5 AI/Gifted/No minor races/uncommon planets/abundant stars, and literally in every one of them, by turn 20 I was boxed in by at least 3 AI civs even though there's this massive empty galaxy they could have started in instead.

3 Replies 5,629 Views

didn't there used to be a slider setting to change the popup timer delay? in the latest build (retribution, ver 3.96) the popups are instantaneous, and they happen over literally every object on the map.

2 Replies 13,588 Views

agreed - no open borders should mean no open borders. the AI is so quick to anger when you do it to them but we are supposed to let them do it to us? and when we go to war over it and wipe them out, the rest of the galaxy gets mad at us over that? the AI in this game is a joke. and game that needs to give AI bonuses at higher difficulties to make them 'tougher' instead of 'smarter' is a poor AI.

42 Replies 233,187 Views

im moving a single transport onto the stack, and also tried moving the stack onto the single transport. maybe it has something to do with it being a transport that im trying to merge into the fleet?

2 Replies 4,808 Views

having a basic commander in a fleet increases logistics by 25%, which is correct. but when trying to merge a ship into the fleet that would cause the logistics of the fleet to become more than the normal logistics rating allowed from tech, refuses to let the new ship into the fleet. if you need the save game file let me know how and where to upload it to you.

2 Replies 4,808 Views

[quote who="Moser_Alchemist" reply="1" id="3764060"] Your choices for frequency are causing this. Too many habitable planets can use up the available spawning locations leaving none for promethion. Try dropping the habitable planet frequency while leaving overall planet frequency alone. [/quote] ive tried everything

6 Replies 7,878 Views

the resource generator needs to be tweaked. yet another no-promethion map. one of the most vital resources for upgrading starbases and special buildings, how can there be literally zero promethion in a huge size galaxy with 8 AI gifted players, and both star and planet frequency set to abundant.

6 Replies 7,878 Views

i tried this yesterday. disconnected all my gates and reconnected them. didn’t work. then i unconnected them all again and daisy-chained them in series so that gate 1 connected to gate 2 connects to gate 3 etc. when i had 20 gates connected in sequence like this, the achievement popped. i think the achievement is for having 20 gates connected to 20 different gates, not for having 20 gate connections. there’s a subtle difference that’s misleading in the description of the ach

7 Replies 141,536 Views

i think im asking for this because its rare to find a random MP game and really I only want it so I can get the trophy for playing a MP game

3 Replies 8,328 Views

[quote who="SchismNavigator" reply="1" id="3762170"] I believe this can be done with mods. But if you meant to edit the save file I don't think there are any public or modder made tools for that to my knowledge. There ARE some exploits you can use though if you just want to cheat... [/quote] I don't want to cheat, no. and really don't want to use mods either. was hoping there was a base-game setting that would let you start at, say, turn 50 or some

8 Replies 53,304 Views

is it possible without the use of a save game to start a new game later in the tech tree? the first 100 turns of research get boring.

8 Replies 53,304 Views