Playing my first game of Retribution and I noticed one of the AI has three hypergates all linked to one another. I am only able to link one hypergate to one other hypergate. Hoe are they able to do this?
dfriedman
is it just me or, shouldn’t the number of colonies you can govern without penalty in the government types scale with the size of the map? doesn’t make much sense to allow 24 colonies for example on a tiny galaxy versus a huge galaxy for the same government.
The Aid Research and Aid Economy projects are enabled while playing as the Yor, and they can be added to the build queue, but the turn after adding them, they are no longer queued up and no RP or credits were generated.
playing as the Yor, at war with the Altarians, went to make peace with them and the option was greyed out. hovering over it, a pop up indicated the option wasn’t available because they had embargoed me. a couple turns later they asked me for peace and i accepted. i went into the diplomacy screen and wanted to trade with them but the option was greyed out, saying they had embargoed me. if i couldn’t make peace or trade with them, how were they able to make peace with me if they had
since I installed the Intrigue upgrade ive noticed that the game starts me right on top of several AI players. in my recent game, I used a huge, tight galaxy with 6 AI and no minor races. my start position was a tight group of stars in the northwest quadrant, i'd say maybe 20% of the entire stars were in this one cluster. by turn 6 I discovered the home worlds of two of the 6 AI. so 42% of the races in the galaxy started in the same cluster of maybe 20% of all st
out of curiosity, I sent a spy to the planet in question and it acted like it countered an existing foreign spy. the espionage report cleared up, but that was all that happened, other than wasting a spy of my own.
conquered a planet that had a third civ's spy on it. Looking in the espionage screen it seems that the spy is still there but when I view the planet, there is no spy present, so I cant counter it. but what I think happens is the spy gets recalled when you conquer the planet but the espionage screen does not get updated to reflect that. see screenshots: <img src="https://cdn.stardock.us/forums/25/25/2525802/95089407-b3d9-4564-abf3-e27833e43a9e.jpg" alt=
have only these achievements not unlocked. 3 of them are crisis-related. one of them is the 'Successfully complete a crisis'. I've obviously completed several crises and yet that achievement didn't get unlocked. I cant imagine that only the 3 crises I haven't done yet are the only ones that would unlock 'successfully complete a crisis'. its obviously broken.<img src="https://cdn.stardock.us/forums/25/25/2525802/ac68f2cc-6345-403c-afaf-71c5472c79e0.png" alt="achie
here's my end-of-game military power graph. when I went to war with the terrans I was half their rating. also when I went to war with the torians I was under half their rating. but I handily destroyed them both. seriously this needs to be fixed. the AI uses this in their diplomacy and is factored into their decision to go to war, not only against human players but other AI players. <img src="https://cdn.stardock.us/forums/25/25/2525802/43
[quote who="ForesterSOF" reply="3" id="3724012"] The best solution I have found is to use the way points to make links to places you will want to revisit. [/quote] you sir and/or madame are a genius!
playing on gifted, huge galaxy with 6 AI opponents with the latest release as Onyx. so i’m watching the military power ranking chart because i’m trying to get strong enough before declaring war, and i’m seeing the terrans and the torians outpacing me by at least 2 to 1. no matter how or what ships i build or how fast i build them, they continue to outpace me. i get a galactic event that states the terrans are pissed at me for reason x or y, and they dec
if ive found a planet while exploring I should be able to 'go to' it on the map at any time. its not like planets ever move during the game.
so far none of them have unlocked a crisis manager... [quote who="shayvaan" reply="1" id="3723532"] Not all crisis solutions give a crisis manager. [Spoiler] Here are all the Crisis solutions, if you want them: http://wiki.galciv.com/index.php/Crises [/quote]
third game in which I successfully completed a crisis but no crisis manager was unlocked. what am I missing?
is there a way to 'go to' a planet you don't own? dragging the map around is not the best way to do this. would be very useful in planning wars.
please someone tell me theres a way to disable the Colony Build Queue Empty. setting a governor for the colony does not work, as I think it used to. late game it becomes a major annoyance to have to keep selecting 'aid xxx' ever 2 turns on many planets, as there is no way either to auto-start the same project.
im sure this has all been explained here before but the search feature on the forums doesn't work and I cant find it. how do you steal tech? ive had a spy gaining levels of access in a rival empire. my level is now ultra with them. I go to a planet in their empire and assign a spy to their capital hex (assigning the spy anywhere else will destroy the building I place it on I assume). is my approach correct? do I just now wait for the spy
is there a way to disable showing trade routes on the main map? all those damn lines really clutter up the map.
Huge map, 12 races, fairly standard settings, Promethion is nowhere to be found. its a pretty vital resource but I don't understand how the map got generated without any of it being placed?
got similar generic text on an event popup. below youll see 'TopFiveCivApproval_NewsDescription' and 'TopFiveCivApproval_NewsTitle placeholders.
Crusade, latest version, if youre on the non-tree tech screen, you have access to research techs that are unavailable on the tech tree for the specific race. as an example, I had access to farming techs and other techs that were not available in the tree mode when I played the Slyne.
when you've just colonized a planet and its population is 2.0/4 and its morale starts at 26% (unhappy), it would be nice to see what is making them unhappy. I don't really care about what the effect of the current morale has on production. I just want to see why they are so unhappy. playing as Slyne, settled on a precursor world, there were no modifiers due to the planet itself.
[quote who="lyssailcor" reply="3" id="3683776"] Quoting Gauntlet03, reply 2 I prefer it as it is mostly... It creates a consequence, and bear in mind that those resources are likely less about man,power and more about infrastructure (fortifications) that can't really be returned to a pool. </
don't want 10 legions stationed on some backwoods world when they can be of much better use at the front lines. but once you garrison a legion on a planet theres no way to disband it or recall it or move it into the general 'Empire Pool'.
manually I have no problem. it just happened again. I invaded earth with 14 legions to his 10, and by advantage was 127:16... I ran the quick battle and lost. I reloaded the game and manually placed my legions (I also noticed you can put as many legions as you want on any hex, not just one) so I doubled and tripled up on a half dozen hexes and didn't lose a single legion. definitely something wonky with the quickbattle logic.