jmccorm

jmccorm

Joined Member # 2486288
0 Posts 0 Replies 5,301 Reputation

I just purchased the game. Online, I upgraded it to v1.03. I ran the tutorial. A little ways into the tutorial, it tells me to zoom in/out with my mouse wheel. But this laptop does not have a built-in mouse wheel. I can't find any way to go forward in the tutorial without accomplishing this task, so I'm kind of screwed unless I can get some good advice here. (I checked the mouse settings, and there also is no mouse wheel emulation.) FWIW, this is a Compaq (HP) nc6400 laptop. <br

5 Replies 3,914 Views

I've brought up this error in another thread. Actually, I've brought up bugs in so many of my threads that Stardock people do not acknowledge. I think I'm wasting my time pointing out these errors. If you win a CONQUEST victory in regular mode, and not metaverse mode, you don't get the ending movie. PS: STARDOCK, can you please go through my forum messages and pick up the dozens of bugs I've reported?

7 Replies 4,436 Views

Real galaxies don't wrap? EDIT: Bracing for impact from exo-solar experts in 5... 4... 3...

12 Replies 9,440 Views

When I first started playing the game, I made combination transport/attackers. Imagine my surprise when my new hybrid fighter/transport disappeared after invading a planet!

6 Replies 5,559 Views

If I recall, with zip, if you can come up with an identical file as one that is in the zip archive, you can undo the zip encryption (because the tool will work backwards to unencrypt when it has the original to compare against).

5 Replies 9,421 Views

bump LOL -- did you just bump your own post in the very same minute you posted the original? Bravo, sir. Bravo! I only wish that I had such iron balls.

11 Replies 8,223 Views

REQUEST: Have the "build time" take into account any factories that are in the build queue, and their cummulative effect (once built) that they would have on the build time of items further down the production queue. As mentioned in another post, the game claims that 8 basic labs followed by 4 enhanced factories claim to take the same time to build as 4 enhanced factories followed by 8 basic labs. Or, in other words, the game lies on how many turns it'll take to build 4 enhanced facto

0 Replies 1,876 Views

I dunno... a cheesy game won by a cheesy tactic? I mean, you're out there to expand, explore, colonize and conquer. You neutered half of the game, and then an unexpected twist neutered you!

6 Replies 6,157 Views

Some people think the Stardock team are morons, they think Stardock don't know what's going on. Are you kidding ? If anything, they are genius. (genii?) If the rest of the market doesn't understand it, it is their loss , and their customer's loss. (Loss? For the company? For the customer? I'll explain below.) Stardock has

28 Replies 11,973 Views

Okay. Here's a more concrete example. I've got a planet that I've colonized. I've set the tiles in the following order: 4 Factories 1 Starport 1 Entertainment Network 8 Basic Labs Now, fast forward a bit. I've built the 4 factories and the 1 starport. I'm starting work on the Entertainment Network. But now, I've discovered Enhanced Factories. So now my build queue looks like this... 1 Entertainment Network 8 Basic Labs 4 Factories ->

10 Replies 8,484 Views

I see it all the time. Wave of ships. Then wave of transports. Its just too bad the status of the ships aren't monitored before the transports are sent out. [ouch]

3 Replies 4,225 Views

Mysteriously enough, the Dread Lords are highly similar to both Humans and Altarians, for reasons that are not clearly understood. Except the Dread Lord race suffers from chronic acne, which develops into acne scarring and crater marks which consume the entire face. It is hoped that, with their recent introduction to the Humans, the Humans will allowed by the senate to use bottles of Proactiv® Solution as an official trade good. Those Dread Lords could really use that Proactiv®.

12 Replies 10,017 Views

Under all circumstances (with rare manual tweak exceptions), I want my colonies to develop empty squares into industry tiles, and to upgrade existing industry tiles. How do I tell the game to do this? (Both in normal upgrading/building, and also on freshly conquered planets?) Or is this best left as a feature request? Now that the Neutrality Learning Centers are fixed, this is the next item that most consumes my time with manual tweaking to reorder the build queues.

10 Replies 8,484 Views

I personally think it is a bit of both. My feeling is that the numbers aren't random, but rather, they randomly float up and down by smaller increments. So that if you see a good advantage in the numbers, clicking as soon as possible would reduce the amount by which it could float away from those numbers. Of course, this may be complete bulls**t on my behalf. A dev would have to say.

14 Replies 12,760 Views

The unlimited deficit spending (with penalty past -500) really comes in handy at the start of the game if you've got to crank out just one colony ship / constructor to thwart a competitor.

11 Replies 4,353 Views

Reminds me of the controls inside of the spaceship when they left the Planet at the End of the Universe and found it was pre-programmed to head straight into the sun.

34 Replies 9,133 Views