[quote who="Nogodexist" reply="14" id="3476547"]Paypal sucks, I never use paypal. Credit card is faster and more reliable and safe.[/quote] That's strange. PayPal must be working differently in other countries then, because I've been using it for a little over six years now and never had a single issue.
Gaunathor
[quote who="Larsenex" reply="5" id="3476391"]You can 'base' ships on a starport just like star bases. I have not tested to see if it prevents the destruction of the port, (It should) if it does not.[/quote] Docked ships do prevent the destruction of the starport/starbase. The only problem is getting armed ships built before the enemy attacks. Especially if the Drengin are that enemy, because they start out with weapons. Even more so, if their starting location is right next to
[quote who="sulley1" reply="9" id="3476377"]Will there be a map designer for GC3?[/quote] Most likely yes. [quote who="sulley1" reply="9" id="3476377"]but I remember the map designer for GC2 was not very user friendly and took vast amounts of time to design even a star cluster in a galaxy.[/quote] Well, you could use the Randomize All option to create a map until you've found something you like, and then manually edit it further. This reduces the time required to m
[quote who="DARCA1213" reply="5" id="3476315"]That's what I said![/quote] Not exactly. I probably should have explained it more clearly. In my idea, each galaxy would be an individual map. The content of each galaxy would be total content of the selected map-size divided by the amount of galaxies. So a Huge map with two galaxies would turn into two Medium-size maps, for example. The only question is, how would you get from one galaxy to the next? Both from a lore-s
[quote]Perhaps the "hypergates" could be used here? You have to drag one to the other galaxy and build one at a specific spot in your own in order to travel.[/quote] How though? Frogboy already explained that hyperdrive can't handle the gulf between galaxies , because there is no mass there. So you wouldn't be able to use it to transport the hypergate. Still, I'm not quite sure if adding mul
The Planetary Defense System currently provides a +50% Research-bonus and a +2 Adjacency-bonus to Military and Research improvements. However, neither the description of the Militarization tech nor of the improvement itself says anything about improved research. The Military Academy, from the Malevolent Ideology tree, only provides a +1 Adjacency-bonus to Military. However, Military Studies explicitly states, that it is about researching new ways to wage war. In my opinion, th
[quote who="Larsenex" reply="1" id="3475559"]You let your colonists volunteer of course.. You did not 'force' those awful pods on everyone eh?[/quote] Of course, I'm a benevolent leader. I voluntarily decided for them to join with the pods. [e digicons];)[/e]
I just colonised a planet with the Desert Planet trait. During the colonisation I had the Research Pods event. Once that was over, I took a look at the manufacturing and noticed that the bonus from the Desert Planet shows up as Pods. The tooltip for Influence, however, doesn't show the
Agreed, that would be really helpful.
[quote who="Larsenex" reply="7" id="3475528"]Also do we have 'asteroid mining' yet?[/quote] Not as far as I can tell.
[quote who="Larsenex" reply="1" id="3475532"]Do you randomly pick a weapon and focus there or try to move all three up evenly?[/quote] For the above list, I simply took a look through the tech tree. For actual play, I prefer to focus on one weapon. However, this usually isn't the one I'm starting out with. In GalCiv 2, I either bought or researched the weapon type my enemy was using, and equipped my first ships with them. Shortly after war broke out, I upgraded my ships with m
The following weapon-specialisations provide their respective Range-bonus twice: Edit 2: This is due to an incorrect tooltip. One of the Range-bonuses is for ships, the other for starbases. Focused Beam Weapons Beam Amplifications Warhead Acceleration Kinetic Range Extention Frictionless Acceleration The following defence specialisations provide their respective Defense-bonus twice: <span style="color: #f
[quote who="Larsenex" reply="3" id="3475505"] Gaunathor, this is great but what would help is if I hover over Orbital Manufacturing in the tool tip it would say "Unlocks Constructors".[/quote] Well, it already does. If you hover it, the tooltip says "Component: Constructor Module" under Unlocks.
[quote]Yes we need to build a starbase but, nothing tells me how or what tech I need to do so. In fact I could find NOTHING on our tech tree that says, enables the building of Constructors. In fact I could find NOTHING on our tech tree that says, enables the building of Constructors. [/quote] You need Orbital Manufacturing to unlock the Constructor module. It's one of the first techs in the Engineering tree. The Terrans and Iridiums start out with it.
I've noticed several Missing Info entries when looking at some Tooltips: 1. The bonus for Enhanced Production (fixed) 2. Influence bonus (This changed to Missing Info(2) once I've unlocked the first tier of the Benevolent ideology.)
[quote]4. Planetary bonus icons still broken, wrong mini icon for wrong bonuses.[/quote] They aren't broken. Those icons are just used as placeholders until the real ones are finished.
[quote who="EleventhStar" reply="4" id="3475419"]The others?[/quote] The other "changes/makeovers"? At least, that's how I read it.
[quote who="Larsenex" reply="2" id="3475396"] Sorry i am trying to drag n drop a photo. I do not know how to upload via a link as I do not have a cloud based photo dump.[/quote] You can't drag 'n drop pictures on this forum. Take a look at Dropbox . It's free and easy to use.
[quote who="Campaigner" reply="1" id="3475399"]It's true that they can't grow (since they rely on old games).[/quote] That hasn't been true since they've changed from Good Old Games to just GOG in 2012. They're selling indie and newer games too, and had several day 1 releases. Anyhow, I consider myself a loyal GOG-customer. Yet, I wasn't bothered by their plans to add regional pricing, because I understood the reasons behind them. The biggest problem wa
[quote who="perigrine23" reply="12" id="3474868"]From what has been said in dev streams, it sounds like the current plan is 2 kinds of mine-able planets (gas giants and small, rocky planets similar to Mercury) Paul said this outright last week.[/quote] He also mentioned it in a post over on Steam a while ago. [quote] There will be rings and moons, and t
Stargates are a part of the backstory for GalCiv. They are no longer used, because hyperdrive made them obsolete. The primary reason for this is, that, unlike in other games and popular fiction, stargates in GalCiv do not work instantaneously. In fact, they are much slower than hyperdrive. However, there apparently exists a much more advanced stargate-variant called "hypergate". Based on a <a href="http://steamcommunity.com/app/226860/discussions/2/558751813543022668/#c558751813544247
[quote who="EleventhStar" reply="1" id="3474172"] Are the other races scheduled to be added before beta?[/quote] I certainly hope so, but, as Adam said before , they'll be added [quote who="abiessener" reply="3" id="3451750"]When they're ready! [/quote] (I was wondering when I could finally use that quote. [e digicons]}:)[/e] )
[quote who="ParagonRenegade" reply="7" id="3474066"]Should probably get it again and direct quote...[/quote] I found it. It's on page 27 (Planets and Colonies): "Tiles with yellow borders require certain technologies before they're available for use, at which point their borders will turn orange." No wonder I couldn't remember this. It's been over eight years since I've read the original manual. Still, I know that manuals can become quickly outdated once pa
[quote who="ParagonRenegade" reply="4" id="3473951"]If I'm not mistaken, Stardock had something like this in an early GC2 DL build, where soil enhancement, habitat improvement and terraforming all worked on yellow tiles, and turned them orange. Or something like that, that was a long time ago.[/quote] Must have been in the beta, because I don't remember anything like that from the release version. Or did you perhaps mean that, once you've finished researching Soil Enhancem
[quote who="Schaefespeare" reply="32" id="3473488"]it wasn't until the "Twilight" expansion that the starport-range mechanic was scrapped, it was definitely there in "Dread Lords".[/quote] No, there was no such mechanic in DL. Nor was it in DA. If you don't want to believe me, then start up the game and see for yourself. [quote who="Schaefespeare" reply="32" id="3473488"]It was also in "Dread Lords" that Starbases were weak. In "Twilight" once you'd completed