While I can understand the interest in this game, I can't help but thinking back to the last Wing Commander game (4 I think) where the specs were so ridiculous it took 3 years for me to upgrade my computer to be able to play it. Those spending 1k (one thousand dollars!) for a game that isn't even remotely alpha blows my mind. I hope it is everything you guys want, but I will definitely hold on to my wallet for now.
Blaze of Glory
[quote quoting="post"] All you need is Farms... ...Farms is all you need! [/quote] LOL, nice reference to "All you need is love" if that was what you meant. Yeah, I have a bit of a problem with people=production/research/wealth. You only need to look at the modern economy to see population <> these things. Otherwise Bangledesh would be a world power, India would be much stronger and that doesn't even bother to talk about automation reducing the number o
[quote who="hroeder" reply="6" id="3489152"] I have the same problem. The video played fine. Your loading screen did not like my video driver/memory; but Sony controls that and has stopped making computers. It's clear I get to a start game screen, but there is no typing in any of the boxes. So I've purchased a game, through Steam, which I can't play on my 64bit quad processor machine that has run every other vers
I decided to play through to the bitter end to win. It really was the bitter end because it was a lot of whack-a-mole starport destruction until I could take every single planet. This was rather dull. [Suggestion] I liked in Gal Civ 2 when you were defeating someone, the would surrender and give their worlds to another faction they were close with. It really added a new dynamic to being a bully as your war could actually help your enemies. Hopefully that is part of the diplomacy build
[quote who="jorlass" reply="4" id="3489038"] Argh. I made sure the graphics drivers were up to date when I first encountered this problem a few months ago. I check now, and there's a new update, and now suddenly I have a working UI. So... it works now. [/quote] Glad to hear it, however your rant about wanting your money back was a bit much considering the game isn't due to be out until April. You got early access AND all expansion + DLC and som
It appears maintenance on the planet itself has a large effect on approval. You could research the commerce branch as there are some decent wealth bonuses there. The other thing you can do is not build some things as that increases your maintenance. Instead, but your govern slider to wealth. Also, more population = more money. When taking over planets, look at expensive things maintenance wise to destroy. It seems the ai can spam tech capital wonders, social matrix, Hyperion buildings and lik
Bio weapons, perhaps even specific research ones that only affect certain races.
[quote who="Larsenex" reply="5" id="3488756"] Ok, however it 'seems' that we would actually make MORE money via tourism and trade than trying to do straight wealth via direct tile bonuses. It worked that way in GC II and hope its like this in GC III. I imagine but not sure that if you have 'trade routes' from a planet with Tourism bonus tiles and tourism improvements on it, it would make MORE money than a route that is say just from your
I won't be able to make it, but this is something that drives me bananas! PLEASE do something with the resolve conflict dialog. It may as well not even ask me and do the combat because on a large map where the enemy does an ambush from out of sensor range, I have to clue what happened anyway. The same for faction encounters. Can someone please address this in the discussion? If I can get a second one in... Can we get something about the combat formulas? There seems
[quote who="Larsenex" reply="3" id="3488739"] Also there are tiles which give a bonus to wealth and another (which is more common) to Tourism. I would like to know how much better it is to research tourism techs. Also what are tourism buildings? As Altarians I cannot find them or perhaps I am not seeing them. I would appreciate a quick pointing and a name of the building. [/quote] I don't think tourism will get you much if anything until beta2 where diplomacy
I need a planetary screen where I can see the sliders of all my planets as the micro can get nuts at times. Perhaps let use have sliders "designer" (like the ship designer) where we setup basic manufacturing, research, wealth and production (improvement vs fleet) so we can just choose those to switch around instead of having to go planet by planet, hit govern, move sliders, go to next planet, rinse and repeat. So I can have a set of war sliders and peace sliders for plane
I don't mind some minor loss of production going to the next ship/improvement because of having to retool, resupply, whatever minor loss. However, if I am in the deep poop and need ships asap, I would like to crank out multiple cheap defenders. Perhaps one day a module for shipyards to get bonuses for production of small, medium or large ships? That way they would be specialized. So a shipyard building small vessels will be inefficient and the same in reverse for small shipy
1) The growth is tied to your approval and hospital/medical center bonuses as well as any planetary special traits. I am not sure about the level of remaining pop to cap giving you a growth bonus. I think it more applies to the approval for population. The closer you are to the pop cap, the more negatives for a crowded populace. 2) Production is mostly based on your pop, then modifiers as peregrine23 said. The same applies to research. You can use the govern button on the lowe
My only problem with it is the planet tile bonuses themselves. Having a manufacturing bonus on one side of the planet and another on the other side means I can't use a power plant as effectively. Or say, a food bonus on an isolated tile. Sure, a bonus is a bonus, but they seem a little random at times. Why am I getting research bonus tiles on a level 9 planet with manufacturing traits? Especially if there is a penalty to whatever the tile bonus is. Also, the way terr
[quote who="parrottmath" reply="24" id="3488387"] Quoting DARCA1213, reply 22 Bottom line I can't build the improvements I researched and its slowing me down and everyone. If they switch it they will add the production cost of all the previous buildings to the last one in the chain, so it
I totally get the RNG, but that RNG was at the galaxy far far away RNG [e digicons]\o/[/e]
Well, it is pretty impossible to colonize Jupiter itself. The moons are another matter. Distant Worlds does this very well, but it is more "spreadsheet" than the GC series. I haven't been able to play DW much, but it is really, really deep. You have little control over your economy as that is the private sector, but you can influence it. Every system has multiple planets with many have moons. The environments determine what species can colonize them, at least early on. It doesn't have
My bud and I started a new map. Large galaxy, random type, occasional everything except I think habitable planets were uncommon. It looks like it was a cluster map as there were large gaps through the middle and a few other spots. We both spawned on the lower half and found almost nothing worth much to colonize. I had 7 including 2 4 stars, he had something like 8 with 1/2 below 10. This was about one habitable planet per 5ish stars we explored. I teched up and got across the rift to
Well, I could see some kind of "dead zone" around the edges. Through in some anomalies and such perhaps. Do you really want to have to sentry more ships in areas that are usually empty? I could see this as perhaps an option. What would be really cool, at least to me, is the idea of that edge being vast spaces, but there are some small clusters at a looooooooooooong range. Those who have the tech can explore it before anyone else and get a flanking and production/research advantage. Al
I am amused that Drawnmix say octagonal maps are so easy and less than two hours later agrees it would be difficult to implement. Yet then implies it is just an overlay and implies it would be easy again! Also, calling him obtuse wasn't constructive at all. No game can be all things to all people. They said TC won't be in, yet a handful cannot let it go. To say the graphics look the same as GC2 is silly. There is much more detail and colors now. The older versions didn
If you hover over your credit total in the top right, it will show you +/- how much per turn you are making. The same with your population in the top right as well.
hold down the mouse button a move the mouse will move the map for you. hold down the middle mouse button and you can rotate the map (and ship in ship designer)
It is a PIA to juggle production of buildings/ships and/or the taxation wheel when you are close to finishing, then moving it back for new builds. All so you won't waste a bunch of production. This can really crimp multiplayer as each turn someone is messing with sliders on each planet to try to squeeze every advantage over the other player(s). Nobody wants to play "Slider Wars".
Well, really a large map looks like it was meant for 6ish factions. Only having four presents large amounts of space. A medium map for four factions seems to fit pretty well to up the action. You won't be able to ignore military as long on that map!
1) Edge of the galactic map will show the color of a faction if the are on the edge when you shouldn't see it 2) Auto-update doubles the updates for improvements in the que, wasting time and resources if you aren't paying attention (best to turn it off for now) 3) Can we get a wormhole to have a different icon? It is annoying that if I pass over normal anomaly it will not trigger an event, but even if I am moving past the wormhole it will trigger and send me who knows