some gameplay questions

Hey guys the GalCiv3 beta is my first experience with the Gal Civ series and so far I have enjoyed it. I just have a few questions:

1) growth and food - so I seem to have noticed a planets population tops out at how much food you produce (8 food means you pop cap is 8). Does growth have a base rate? What affects it besides improvments? When I mouse over growth it doesn't give information like other traits. Population does seem to affect a planets ability to produce research, manufacturing, etc but no great tooltip to explain the ratio or %

 

2) production, what is it? There are space station modules and a pretty early tech that improves production of either manufacturing, research, or commerce. After building/researching it I didn't seem to see an increase in how much my planets were producing of anything.

3) planetary invasions - how is victory determined? A screen pops up with numbers but they don't seem to mean much. Last night I invaded a planet with 21 population with 1.5 population on my transport. I had a 118ish advantage while the defending population had just under 16. When I lose or win I don't know why. Also does the surviving population you bring now love on the planet?

 

Thanks guys I appreciate the help just a few things that have been annoying me

8,864 views 4 replies
Reply #1 Top


1) growth and food - so I seem to have noticed a planets population tops out at how much food you produce (8 food means you pop cap is 8). Does growth have a base rate? What affects it besides improvments? When I mouse over growth it doesn't give information like other traits. Population does seem to affect a planets ability to produce research, manufacturing, etc but no great tooltip to explain the ratio or %
End of quote

I'm not sure, but I think that the difference between your population and your food increases your growth as well. So an 8 pop planet with 12 food will grow slower than an 8 pop planet with 24 food.


2) production, what is it? There are space station modules and a pretty early tech that improves production of either manufacturing, research, or commerce. After building/researching it I didn't seem to see an increase in how much my planets were producing of anything.
End of quote

Production is the total amount of stuff (manufacturing, research, and wealth) your population can produce. Your base production equals your population which is then modified by any multipliers, the most common being approval, economy starbases, and colonizing events. Your production is divided among manufacturing, wealth, and research according to the production wheel. Then the production devoted to each area is modified by any modifiers you have in place. The easiest way to see the production of a planet is to set the wheel to 100% research or wealth and check the tool-tip for that area. The number listed as "raw production" will be your planet's production.

Reply #2 Top

1) The growth is tied to your approval and hospital/medical center bonuses as well as any planetary special traits. I am not sure about the level of remaining pop to cap giving you a growth bonus. I think it more applies to the approval for population. The closer you are to the pop cap, the more negatives for a crowded populace.

2) Production is mostly based on your pop, then modifiers as peregrine23 said. The same applies to research.

You can use the govern button on the lower left to move the slider around. So the higher up on wealth you go, the higher the approval, but lower manufacturing and science. The same applies in reverse or you can focus on two at the lose of the third. So a specialized planet you will want to slide it more toward that specialty to take advantage of a 50% bonus in manufacturing, etc.

You can also affect manufacturing for planets that have ships in the govern screen. I do this sometimes when I want the planet to focus on upgrades, etc and build say a colony or constructor 40 odd turns down the road. That way I make progress toward the ship, but get extra to increase the facilities bonuses of the planet, which feed back into more manufacturing through more population and/or higher level factories.

3) As to invasions, they are a bit obtuse right now. When you are done with the invasion, remaining troops are treated like regular colonists. I believe the advantage is based on tech levels, soldiering research bonuses, faction bonuses and probably a bonus for being troops instead of civilians. Perhaps invasion fleets are assumed to have support craft for the invasion. They haven't fleshed out many an info box, so it is hard to tell for sure. I don't like to mess around, so I invade with 5-10b depending on planet size so I can get it productive as fast as possible after taking it.

 

 

 

Reply #3 Top

1) I gathered (from a dev stream, I think) that Base Growth is 0.10 billion colonists per turn. It is then modified by Growth Bonus (traits, techs, hospital, approval...). As Blaze said, farms affects approval, which then affects growth.

I am not sure, I didn't test it myself.

Reply #4 Top

Thank you for the replys everyone excited to put the New information to good use