Hi, I've got used to "Hexes" although i still don't really like them and I gave up commenting during the Founder's Beta stage. I do like the change to the strategic resources needing to be harvested and used to build Ship Components or Improvements that came with V2.7.x which is more realistic than previously but it does tend to water-down my enjoyment levels because of the choice you have to make on using t
Schaefespeare
I liked the way research worked in GC2, you could research the next-level of any tech whenever you wanted/needed to. I'm not ready to write-off the new tech tree with it's "ages" yet but it does make game-play more complex because of the sheer volume of techs there are to research, especially when the Branch-Headings are somewhat of a m
Thanks for the support guys. May take you up on that Edlander but not just yet okay. Thanks for correcting my spelling mistake Darca [NO sarcasm intended], and in the same enlightenment mode the phrase is "Lop-sided" meaning asymetric or biased. <span style="font-family: book antiqua,palatino; font-size: medi
I've just read through all 3 pages and realise my comment was obsolete.
I just can't get to grips with the new Ship Designer. There doesn't seem to be any tech which improves miniturization significantly, all pre-designed ships seem already maxed out to capacity; perhaps this is why the Hard-points don't seem to work for me. Even when trying to design a vessel from scratch. <span style="font-family: book antiqua,palatino; font-size: med
Your original points 1 & 2 need attention although I believe spelling mistakes are a low priority. Regarding your edit point 2, in my experience it seems that the colonists originate from the first Sponsoring Planet; I would like to see this altered so that we could choose from which sponsoring planet(s) the colonists come from, ideally w
GC2 had to wait until "Twilight" before a very good moding tool kit was available, I don't remember whether GC1 had any moding capability but I don't believe that it did. In other words, while we all probably would Love to have a Mod Kit for GC3 now, it's just too early and unbalanced a game experience to implement now [IMHO].
Uhmmm . . . . . . . . I really don't know !
This would really help when you're on a large or larger map and you're wondering around to see where the best place to send your currently selected ship will be. I can't believe it wasn't a feature of previous GC games and expansions. <span style="font-family: book antiqua,palatino; font-size: small
I haven't found this a problem because I've played only on scattered or spiral Galaxy choices, but I can see how this is a problem with tight clustered choices, especially on the largest map settings which I believe a lot of us prefer despite needing more than 50-hours [and probably longer] play before you can even sniff the possibility of winning. <span style="font-family: book antiqua,palatino;
This is one feature I have not tried/tested and possibly won't ever use or alter from the default value. To me the way you specialize planets is by choosing what improvements you want, or probably just by trying to make the most of Hex/Tile Bonuses and Adjacencies. Perhaps it may be needed when the game becomes even mor
Guys, these 'projects' are not supposed to be workable in Beta1; however they do have some effect and apart from choosing any one of them for the automatic-upgrade benefit, the 'Fiesta' [something like that anyway] one does give a bonus to Approval of anything between 10% to 70% [probably depends on population levels]. <br
I suspect that it's probably something like the size of the choices screen being hardcoded as a fixed size. although the "cultural standing" window is more perplexing.
I suspect that Credits will be more useful when the Diplomacy mechanics are implemented, so that you can buy influence and/or research from the other races including minor ones. And don't forget that you may also have to pay "Danegeld" to the Drengin or Yar when you're not ready to go to war yet. Remember it's o
Presumably this is still the Nvidia driver issue.
I would never leave planetary improvement selection to the AI, it still puts stuff inappropriately on the AI controlled planets, which you find out when you conquer them. I do not expect this to improve even when Frogboy tackles the AI come October. It seems to me that the Adjacency Bonuses are just too randomly placed for anyone let alone the AI to take full advantage; for example, you frequently see two [o
Thanks Rhonin, so it's just a case of not being implemented in Beta1 version0.40 .
I find these commands not quite working as I like, as well as you do. however my experience is that "Sentry" means you cycle to that ship every turn needing to reset the "Sentry" command; whereas the "Guard" command never ever wakes the ship even when there is a 'hostile' a few hexes away [3 or 4 tiles]. <span style
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I wonder whether this is connected to the Super Projects and Galactic Wonders not having a category listing of their own, so that they are mixed up with and treated as the run-of-the-mill stuff ? Another baby chucked out with the bathwater perhaps ?
Hi raelalt, if you choose the planetary screen of where you don't want starport production, you then select the option from the top of the screen that gets you the new Economic "slider"/triangle mechanism, below that there is a proper slider to choose how much production you want to apply between starship production and planetary productio
There is one tech which reduces population pressure but they have it disabled in version 0.40, called something like "Supportive Population", although I think they only set it to give a 10% reduction if I remember when it was active in Beta1's first download. What I can't understand is why building monetary improvements gives negative m
Although the "Projects" are marked "N/A", apart from the Build Starport command, they do have an effect on your approval rating I believe, never-the-less I do agree with your comments, especially having to always be building a ship. Any Starport not linked to a planet will not have any production, although if you've built it with a C
Hi Lars, It's this Key ' , the apostrophe key below the @ symbol, which opens the Console and to close it it's easiest to use the "Esc" key although you can otherwise left-click on the top right-hand corner of the Console box border. Took me a while to figure out trawling through the old Podcasts and then getting some help via
has anyone else noticed that : making ships obsolete in the ship designer has absolutely no effect on what you can build in the starports. and maybe it's me but : when you hav