Achronous

Achronous

Joined Member # 2419092
25 Posts 500 Replies 1,388 Reputation

[quote who="naselus" reply="60" id="3585936"] Quoting Achronous, reply 58 Oh, how come? Adjacency is way OP, and a pretty major contributor to massive overproduction. [/quote] OK fair enough. I suppose it can also reduce micromanagem

92 Replies 116,307 Views

I know that I'm likely resurrecting an old thread, but I've only finished playing through all the races recently and started making my custom factions now. I miss the ability to specify exactly which colours I want my faction to be. The body, the trim, primary and secondary colours etc. Why limit to certain palettes only?

34 Replies 302,797 Views

I'm surprised to hear that custom races don't get played a lot. I usually play at least one game with each civ and then create a custom civ to pay with. Customisation is so important in GalCiv and we want more. Perhaps allowing complete customisation ( specifying everything from colours to combinations of ship parts) will encourage people to create more custom races? EDIT: I like the senator idea: if you have 100 planets you can ask a sector with

18 Replies 35,387 Views

More music is always welcome. I was going to mention before that the current music was getting old, but most people would complain that music is the least of their worries. I'm still a bit annoyed that the music changes whenever I open a different window. Sometimes continuity is better. (I'll try to find an example). At least it's not as bad as in GCII where the same track repeated itself whenever you pressed end turn (thankfully it was sorted out in a patch) <

92 Replies 116,307 Views

Fantastic, the game is improving with every patch. Contrary to some people I like the idea of governors. It's exactly what I wanted for planets I didn't want to waste time on, especially when I have a core set of planets I already built up. If people don't like them, then nobody forces you to use them. The production wheel may have helped to specialise each planet a bit more, but how much difference did it make in the end? I haven't used the per planet wheel at all, I stick wi

92 Replies 116,307 Views

I've seen this happening a few times. Hit TAB and it will go to the ship with movement points remaining. Usually after this movement is finished then the button will become available. I don't know why this happens though.

6 Replies 7,548 Views

Another thing that bugs me late game, but I don't know what others would say: When you are on streak, invading and taking other race's planet so fast that you don't know what to do with them, 2)I would like to have a governor to ask to build only e.g. manufacturying buildings or economy buildings etc.

68 Replies 339,527 Views

I'm glad you decided this is important. I'm going to repeat my number one peeve about shipyard micromanagement and the rest will come later: 1) Allow sorting the shipyard list by Hull Size, Weapon Type, Defence Type. Then once the ships are sorted by that, you can apply secondary sorting, by cost,size etc. As an example: http://i74.photobucket.com/albums/i269/achronous/Ship

68 Replies 339,527 Views

[quote who="RainDreamer" reply="1227" id="3560806"] Hey, first post here. I have designed 31 ships for my custom race, all of them hand crafted from scratch, and here are a few: [snip] The rest are on this imgur album, with annotations, because I know you won't like being spammed with images: https://imgur.com/a/CVLsd There are a lot of them so I don't have time to do multi angle shot f

1,569 Replies 7,897,077 Views

[quote]Increased the space for tech descriptions on the tech unlocked screen (some descriptions didn't fit) [/quote] I know this is a really small issue, but glad it's fixed. There's so much space on that screen it's mad to have to scroll down to read all of the text!

113 Replies 436,470 Views

Update: I installed the new 1.01 patch and started a new game and played for about 2 hours so far. I haven't got a crash. Hopefully that will continue!

27 Replies 28,034 Views

The answer to your first question is in the opening cinematic! Did you not see the Crusader emerging from the pocket universe, along with a fleet? Also there are blurbs in the first and second missions where they mention the pocket universe. Typos and grammar agreed, they need to be fixed throughout the game.

14 Replies 40,128 Views

Those are resources that contribute to building prototype weapons and components. Sorry I thought you were talking about something else... The dead planets thing is a separate issue, however for now they are just that, dead planets.

11 Replies 22,462 Views

There are plans for dead planets as per Stardock staff mentioned in live streams. Probably will be in an expansions though...

11 Replies 22,462 Views

I don't mind if they get saved. You get the added bonus of seeing your ships in the next game when the AI starts using them. If you have good sorting then you can find the offending ships easily and delete them anyway.

5 Replies 26,996 Views

I'm really rubbish at designing nice spaceships. Most are cobbled together random parts, then components added. Here's one that doesn't look completely ridiculous: (well it does but for other reasons!) This Eye of the Universe, a sensor ship for the Altarians:

1,569 Replies 7,897,077 Views