It's not that Galciv 2 didn't make any money at all, it's that the ones sold at retail made much much less. Stardock was selling the game and its expansions online in their own store and got pretty much full price on those ones!
Achronous
[quote who="Lucky Jack" reply="7" id="3425889"] Quoting carljm89, reply 6A feature that allowed you to increase the size of a small map in game would be nice so you can start off small and balanced but then suddenly new worlds! Wouldn't that make things quite difficult? Wouldn't you have to have all of the other civs near you with the new extended galaxy empty of habitation? Same for anomalies, resources, etc.? I think the game would have to have an ultimate des
EA bought and demolished my favourite games. To the point of, instead of being excited when those games are in development I go and say: "Another one bites the dust..."
Great, thanks! :) How long will the campaign be? Bigger than GalCiv2? Will there be an interactive campaign selector (such as a 'space map' to choose scenarios in the campaign) or will the campaign be one scenario after the other with only a small briefing in between?) Will there be cutscenes of quality such as the diplamacy screen we've seen or more on par with Galciv2? Are there going to be animated parts in the ship designer? I have many more but
[quote who="Space Voyager" reply="389" id="3425754"]But I do agree that microing the combats would kill the game in general. Having several combats in a turn, each lasting ten minutes, is not acceptable IMO.[/quote] Exactly! If you are going to be penalised for not choosing the full mode tactical battle and you want to instant resolve it it's not fun anymore anyway. Ship designer, you have fun when you are not time limited, you can even do it without playing the game! &nbs
I think what the others said covers almost everything. The one issue left is: Even though I'd like a physical copy as well, I'd rather have Galciv3 on Steam rather than no Galciv3 at all....
[quote who="admiralWillyWilber" reply="19" id="3425573"] Are Irc and Reddit a gaming site like steem. Where you download games from.[/quote] IRC is an old chat program. People used to chat to complete strangers, or friends they knew in real life. I suppose it was the facebook of its time if you can call it that. It was all text based of course and all you could do was chat. It was a great time-waster. No downloading of games. Reddit is "the frontpage of the internet" as i
No, it's not. But it's basically deciding the strength of your army/unit. Where you put the gun is insignificant and doesn't take a lot of time, you could just double click it and it's there. It's strategy how many guns and how many shields you can put. Deciding how flexible your units should be/how strong or how defended they are, is strategy.
Completely agree with NorseMan. This is a strategy game by definition. I wouldn't play the tactical combat to be honest. The strategy behind the combat is to send the correctly designed ship to be in the right place at the right time.
[quote who="Achronous" reply="20" id="3425490"] OMG, the stars, the stars!![/quote] Joking aside, I thought yellow star habitability was common knowledge, as Brad said. Searching in the forums (Galciv2) for it brings up a number of threads that I remember. I think it wad mentioned in the manual as well, but I can't vouch for it. The single most annoying thing wasn't the AI knowing where the stars were, it was knowing where all the resources were as it claimed all
OMG, the stars, the stars!!
I think the question we have to start asking now is how to pronounce it! My instinctive pronunciation is Akàri Malàra. Or is it Akarì Malarà?? Argh!
Hehehe I've seen some crazy stuff being done on those Cintiq. Game design must be the best thing to do on it!
In Dawn of War I really liked the Eldar. I played them to the exclusion of the others. When the Tau where added I played them for a while, but I went back to the Eldar. You can't beat technology so advanced that looks like magic! In Red Alert I went the opposite way, with the Soviets, just because I really liked the Kirovs. I really liked the Prism tanks though.... In other games I tend to choose the faction with the most magic /fantasy. I'm always a spe
[quote who="admiralWillyWilber" reply="9" id="3424928"] Great I look forward to hearing this.[/quote] Hearing what? I'm confused. I've posted it already.
[quote who="Frogboy" reply="28" id="3425060"] If you like 4x games you'd probably like Fe:legendary heroes. whst we would do with a wom remake is start it after the third elemental game is done and creste wom as a branch in that tree. It wouldn't be a major game project. More like a stand alone DLC level thing for players who wanted to see what awOM was supposed to be like.m what shipped, and even 1.4 is not even close to what was originally designed.[/quote]
To be honest I tried the game at a friend's but wasn't impressed, so I let the whole series slip. Didn't even have a look at fallen enchantress, although after reading more about it it sounds more interesting. I need more info.
I'm probably not going to write about Altarians or humans as Brad has covered it already anyway! But here's the final, small, concluding part: == The Torians, never thinking that other races would be evil, never set up any defences and would always accept other species with trust. Their neighbours the Drengin were of course the polar opposite as they would soon find out. The Torians were able to survive the Drengin occupation and slavery
I wouldn't be surprised if both were true!
Hah, thanks ;) So here is the second part: === The parasite was almost immediately at ease. It recognised the voice from somewhere. It seemed like it always knew it. Was this the saviour species? It was more than that in the mind of the parasite. This was the Great Being of Understanding itself. The parasites came to understand that they weren’t the only sentient species on the planet. The new species were sentient and in a different way to themselv
No, the Torians are nothing like the Trill. You will see why in the second part.
In the founders vault thread: I think the beta is going to be a pretty interesting experience. In the old days, we would have had what we have today out as the beta. But instead, we're going to see GalCiv III go through the same evolution as the series has. For example, the first beta won't have the ship design component in. Instead, it's going to play a lot like GalCiv I. Then Beta 2 is likely to be caught back up to what GalCiv II had. And then in
(The second part is, of course, better ;) )
[quote]The things I can do now are, well they’re just plain sick.[/quote] Well we are expecting sick things now then! [quote]So I can monkey around in real-time without it affecting other players. I can not only have every computer player have its own thread, I can have different components of the AI have their own threads and in multiplayer, I can distribute the work up across the different players.[/quote] One thing I'm not sure how it's
Ok, you all probably know that my favourite thing to do is to think up stories about our favourite races in Galciv. I like in particular to create origin, or evolutionary stories for them. I hope Frogboy won't think that I am trying to usurp his posts and I'm not really trying to. This is just my take on things, to let discussion flow and anyhow, have some fun :) If you guys don't like it, just tell me and I'll stop. If you do like it I'll go ahead and write some more.