The great combination of empire building, heroes leveling, b eing immersed in this rich world with so many creatures and unique quests, the hard fight to survive and grow your kingdom (I'm loving the hardest of the settings/difficulties). I also like that the art style is not exaggerated or excessive looking like in many other modern RPG/Fantasy Strategies. It looks believable and charming.
NorsemanViking
Yeah, I agree. It's incredible how alot of Margaritha drinking by the devs can improve a games atmosphere so much. A big + for the Frog and his team drinking more Margarithas.
It's also important that the logistic system don't get broken by massive amounts of ships possible in a fleet. There needs to be a fine tuned balance there.
Making it harder to follow each individual ship by making the battles "epic" doesen't sound like a good idea. The point of the visual battles is to get an idea of how your unit designs performs.
[quote who="NorsemanViking" reply="12" id="3438909"] Both battles (how they work and are calculated + shown in cinematics), and not at least warfare on the strategical level, is going to be more interesting then in any other space strategy ever. That's my impression so far.[/quote]Both battles (how they work and are calculated + shown in cinematics), and not at least warfare on the strategical level, is going to be more interesting then in any other space strategy ever. That's m
Both battles (how they work and are calculated + shown in cinematics), and not at least warfare on the strategical level, is going to be more interesting then in any other space strategy ever. That's my impression so far.
[quote who="cardinaldirection" reply="72" id="3438372"] Quoting Frogboy, reply 71speaking of which, would you guys be willing to give up the rotating camera in LH in exchange for a massive boost in performance and visual quality? yes![/quote] +! I never use it. It's not at all needed.
Too me GalCiv2 still looks fantastic today. Will be exciting to see what these new artists come up with to improve upon it. :)
I'm so glad constructors are kept. They add alot to strategy and planning. Also very exciting to try to sneak them out during wars. :)
Even though I'm soon 37 years old I didn't play GalCiv before the second edition; GalCiv2. I had been a great fan of the Civilization-games and some Fantasy 4X-games, but had never played those Space 4X's before. GalCiv2 was just so awesome it blew me away. I couldn't stop playing, and the expansion packs made it even more amazing. For me GalCiv2 isn't just the best Space Strategy out there, it's also among the very best 4X games ever made. It
We love the Frog day!
[quote who="Lord Xia" reply="20" id="3318462"] I've never been a fan of real time strategy. There was a time when there seemed to be tons and tons of these RTS games coming out and I was begging for a TBS. [/quote] Oh yes, I remember those days with horror. Seemed like only the Civilization-series was the last man standing those days, and the future looked worrisome indeed.
[quote who="joasoze" reply="1" id="3318265"] Total Annihilation is still the best RTS ever made! [/quote] And it's follow up: Supreme Commander. Just a shame Supreme Commander 2 had other developers and tasted more like cow shit then honney.
What, there can be good things about evil? Evil don't excist? That's what evil wants you to think, my young chap.
[quote who="Ryat" reply="1" id="3434949"] So basically turn this game from a strictly TBS game to one similar to the games that made Total War series. I would love that but it would mean that kind of a change. We will see if the devs thinks this is a good idea.[/quote] They won't....
GalCiv3 will rock the Galaxy!
The 4X game is dead! Long live the 4X game! :)
I was right! :D
[quote who="ParagonRenegade" reply="42" id="3425304"] Quoting Gaunathor, reply 40 Quoting admiralWillyWilber, reply 39Does that mean there will be no heroes like Wintersong suggested. Unless Frogboy changed his mind, there will be heroes. I don't want to give away too much of what will be in future versions of the game other than to say that any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in
[quote who="admiralWillyWilber" reply="39" id="3425253"] Quoting Frogboy, reply 24 Quoting glupor, reply 14 Quoting Frogboy, reply 13 This isn't like Elemental where there's magic and champions and such. Does that mean there will be no heroes like Wintersong suggested.[/quote] There might be heroes I guess, but they won't in any case be spellcasters. I guess what Brad meant is that there won't b
It seems some people have a hard time accepting that tactical combat means less strategy. I guess it's the same people that would argue Europa Universalis 4 would be a better strategy game if it had Total War-style combat. They would write posts in the forums there saying: Wouldn't that be awesome to combine EU4 and Total War? Wow, it would be the best game ever made dudes...." They don't seem to understand tactical combat has a cost, and it's not only the cost of deve
[quote who="Frogboy" reply="24" id="3424136"] Quoting glupor, reply 14 Quoting Frogboy, reply 13I am penalizing the dumber AIs by giving them less stuff. This is a significant change from stardocks age old philosophy of a non 'cheating' ai except at extreme difficulties. Not really other than in the sense that the AI is being cheated against (i.e. getting less stuff). I'll be somewhat surprised if people are able to beat the
We are excited too, Brad. This will be an exciting ride towards the final release Anno Domini 2015. I can't wait to be a part of the alpha/beta of this game.
[quote who="NorsemanViking" reply="87" id="3424205"] Quoting WIllythemailboy, reply 84 Quoting Frogboy, reply 79For instance, the way star bases are being handled (we don't like the constructor spam so we're tying the star bases to their planets). Can't say I'm happy to hear that. I'll wait to see how it is implemented, but I can't see how any tied system can match the speed and flexibility of the constructor system. It's going to
[quote who="WIllythemailboy" reply="84" id="3424163"] Quoting Frogboy, reply 79For instance, the way star bases are being handled (we don't like the constructor spam so we're tying the star bases to their planets). Can't say I'm happy to hear that. I'll wait to see how it is implemented, but I can't see how any tied system can match the speed and flexibility of the constructor system. It's going to feel like bases have been nerfed pretty hard