Now that we're all on the same page more or less and talking again about GC2 let me jolt your memories: On free lunch: Remember that in GC2 nothing was free in the sense that each point of research, production etc had a cost of 1bc. You could build planets with huge capacity for production, but you couldn't run them without the credits. That cost was extra on the running costs and building maintenance. So in GC2 pop fed taxes based on approval and taxes fed into all th
maniakos
Planet/Economy managenet is the core feature that drives all of the other game systems. And is the de-facto system that builds winner empires. Don't expect such passionate arguments for other changes. i.e. for invasions. Analytics can be useless, misleading or even entrap you: if the % of the people that used the wheel was in the single digit value, say 9% then you should consider the fact that the rest 91% doesn't have a clue what they are doing when playing your game. But yo
the idea that wealth generation is 100% taxation is null and void along with the idea that the wheel represents the entire activity on the planet. The game abstracts other productive forces behind the scenes: Where does the production comes to create a ship when you buy it with credits in a pure research or wealth world? 100% wealth generation means that all of the managed portion of the economy is dedicated to activities like investment or banking or whatever that generates cash, wit
[quote who="Frogboy" reply="29" id="3598459"] I really suspect you might be happier with a different game. I've seen a lot of your posts, you seem very unhappy. [/quote] How happy I am is irrelevant me thinks cause If we base forum talk on feelings we're lost. I understand that GC is your toy, but know that I was there with you from the start afte
[quote who="6cef" reply="27" id="3598446"] If it's so bad, why leave the wheel at the civ level but take it away at the planet level? Is it going to go away at the civ level as well? Is the AI going to get to tweak the resource levels in ways the players can't? I think specializing planets makes a lot of sense, and if it's half sim/half strategy, if you find yourself in an intergalactic war for survival, it totally makes sense that absolutely every ounc
Although I could say Yay, I'm afraid that things look grim. I am thankful for the prompt reply though. That's not to say that there's no pleasing me, but if the wheel is an optional modded/pref point, then this doesn't cut it: You either design the game with it or with out it. Having such a major system optional breaks/fragments the game & experience. And I'm not convinced that the AI has nothing to do with it at all. And it's not good at all to poi
[quote who="evldave" reply="8" id="3598218"] Also, many if not most people who play don't actually read these forums. Therefore changes like this come as a big shock. [/quote] Well I don't have time for betas as I used to anymore. I tend to me more selective and 1.4 missed that mark. I saw the change on the friday stream and I screamed! If you make changes to your product that "come as a big shock" to your customers, perhaps you shouldn't b
[quote who="antibor" reply="6" id="3598209"] [e digicons]:annoyed:[/e] What is done is done. But this was very poorly done. [/quote] People and game studios must live with their choices. Both good and bad.
[quote who="Larsenex" reply="4" id="3598188"] Willy, While I loved the wheel as well I understand why they did it. Remember GCII never had such planetary management. You could never set individual planets to specific production paths (research, production, economy). You had to do all of it via global sliders. Now fast forward to today. The reason we have the change is to put us the players on an even footing with the AI. The Ai as such was never ab
These were all things the AI couldn't do, now you can't either!! You see how strong that makes it?
Is Star Trek, Star Trek without Romulans Vulcans and Klingons? Without the federation or the distinctive nacelle designs? If you saw a film called Star Trek with races that looked like the original races and called differently like Klangoons or Ramulans and with new ship designs how would you feel? Cheap perhaps? If I were to buy rights to a franchise and then discover that I don't really have the rights to the race names, ship styles, lore etc I would have made an error w
A way to look at it: The devs didn't realise how difficult it would be for them to create an AI that could manage that circle and build queue at the same time with the efficiency and micro that a human can. In their old AI design they would never? set the circles on extremes 100/0/0 or 50/50/0 to make sure that things would never stop being built, or from having other AI side-effects. And this lead to huge AI planetary inefficiency compared to the player. So in order to eq
The way the game is built that you can only produce/buy 1 thing per turn makes production costs/maintenance irrelevant, and large overproduction a waste. hence the need to micro sliders depending on what you're building. Even if the those bonuses were x2 or x3 their listed amounts I would still pick miniaturization. Reason? As it was said, production points are cheap, the true resource is hulls/game turn. And credits are very easy to maximize on your empire. In fac
[quote who="marigoldran" reply="221" id="3578544"] GC2 DA didn't have very good AI either. [/quote] It knew how to play the game optimally. Granted you could game it like any other AI but you got your moneys worth for an opponent.
Great Mod! The problem with resources is that their ratios to one another are way different. Swimming in durantium but just a couple promethium nodes... Perhaps you should take that into account as well.
[quote who="mmeine" reply="12" id="3578116"] For what it's worth, I'd like to compliment Stardock for having it's heart in the right place. I bought the collectors edition of Elemental when it first cam out, and Brad later sent me an email apologizing for the condition the game was in, and gave me a free copy of Fallen Enchantress. Very classy. [/quote] For what its worth I was on the same boat as you. Classy as it was, FE needed more work and thay
The base game is horrible. I only play modded. I play a quick small - medium map if the changelog warrants it but my main games are always modded. I hate the choices that the devs are making so modding is the way out for me. If GC3 had no modding I wouldn't play it.
I mean we're moving farther away from GC2:DA... The best strategic AI is to have no AI at all, if you take into account Sorcerer King. At this point I would like to have an Overlord empire ala Arcen's AI WAR and call it a day if the devs can't be bothered anymore.
[quote who="naselus" reply="217" id="3578466"] Hmmm. Annoyingly, the game determines credits by faction . So it's not a single setting which impacts all races, but is rather determined during race creation. So pre-existing custom races (or third-party ones downloaded from the workshop) will have however many credits they were granted when first created - usually 3k. New races will be given whatever I tell them... but other stuff will need to be re-created. That's bloody i
funny how GC3 is supposed to be supperior AI wise.
Ok, but tier 3+ building bonuses need to be buffed.
* Building Level bonuses severely nerfed (now most offer just 1% increase). No tall empires anymore? Why? tbh I was expecting more.
Naselus: 1. I assume you play insane? 2. * All manufacturing, wealth and research hub buildings now give flat bonuses rather than modifiers. *LOVE* 3. * Trade routes gain value faster, cap out higher. *LOVE* 4. * Massively increased impact of tourism buildings. **LOVE** About time, cause I always ignore tourism, in all my games and mods. 5. If Brad doesn't add planet specialization strategy for the AI, everything is lost! Only AIs wit
[quote who="naselus" reply="126" id="3572827"] Quoting maniakos, reply 125 A: Bigger effect range helps with economy starbase placement, and more importance for military effects. B: It's about tall vs wide: same with the terraforming becoming repeatable, and pop scaling. If I can spend the hundreds on
[quote who="naselus" reply="122" id="3572701"] Quoting maniakos, reply 121 1. Can't commit to play this yet, I must wait for the finished mod. The mod will be finished sooner the more feedback I get, and feedback from those who have actually played is inherently more valu