maniakos

maniakos

Joined Member # 2411140
7 Posts 168 Replies 14,839 Reputation

I believe the AI is powerless against mass consules. it doesn't react at all to generate counter-culturen points. I've seen this even in taking over systems with 3 enemy colonies + a class 8 barren world. Even if the AI has 100 culture on each of the other 3 planets his culture generation is pathetic, while that class 8 with 5-6 consules reaches +12 to +22 and flips the entire system after some time.

9 Replies 4,639 Views

[quote who="ManiiNames" reply="1" id="3533063"] I think it -does- give +5, but only if you put 100% into research. If you put in 33% you get 5/3 instead. [/quote] That's not what the tooltip says. You should get +5 research even if you're 100% into whatever.

3 Replies 6,865 Views

Adding more from other threads: -dense trait bugged/error in race traits XML -abundant planets typo/error in game/galaxy setup xml -Adaptable trait bugged or tooltip is outdated, only colonizes barren worlds. -synthetic races get 4 traits for free: 2 from food production -2, 2 from pop growth -2, since they don't use food or pop growth mechanics.

7 Replies 12,554 Views

Can confirm that only baren type is colonizable by this trait.. Don't know if it's a bug or a feature though. Looking at the tooltips I would say a bug. Then again it could be a balace act and they forgot to change the tooltips.

16 Replies 18,059 Views

Created a custom race, with the adaptable trait. That is the yor trait that allows you to colonize 1st tier of extreme worlds without the reasearch. I can't colonize any of the extreme worlds. Am I missing something here or is it bugged?

3 Replies 2,682 Views

[quote who="BuckGodot" reply="33" id="3532430"] Quoting maniakos, reply 31 I was expecting a reply because there's been so many posts, so much yelling, so much misunderstanding, so much back and forth, so many half words and half truths, that by now I would have expected a front page blog post the size of 3 screens tall.<br

52 Replies 28,091 Views

[quote who="BuckGodot" reply="28" id="3532424"] Quoting maniakos, reply 27 For some strange reason there are no dev replies to this post at all.. There's no dev posts on a lot of threads. I'm not reading anything into it one way or another. Especially since they are probab

52 Replies 28,091 Views

I agree with the OP. Choosing between leaving the UP to declare war or staying with the races is a strategic choice that warmongers will consider and a valid one. But a silly fairy tale pick that makes you or the opponent imune to war for soo long is completely broken. Even if it was just 20 turns it's still op. I can imagine the diplomatic option of delaying war, by giving gifts, influence or slowing diplomatic processes, but preventing war for an entire galaxy ag

5 Replies 2,149 Views

I fully support the idea of region and sector lines. You do get lost in terms of location and scale without them. They were a major help in GC2, regardless of the starbases per sector mechanic, whick i didn't care about. As far as the geometry is concerned, hex regions are the easiest to do, they could be rectangular but that is harder to implement. If you ever worked with hex maps and algorithms you know what I mean. An

7 Replies 12,525 Views

[quote who="Franco fx" reply="20" id="3531175"] The only clue I heard on the B5 release was, to paraphrase, "As soon as we feel okay about it". I have been saying first week of April all along. I will stick with that, and not be surprised if it slips to the second week. I am as anxious as anyone and I am probably just trying to avoid disappointment. If it comes out sooner I will be as happy as a dead pig in sunshine. [e digicons]:)[/e] [/quote] <

29 Replies 105,543 Views

Many good Ideas here, let me add more: In the spirit of ideologies: Modules that add free "system ships" that appear whenever a battle is done within the influence of the base. They also appear when transports try to invade unprotected worlds so you have to escort those transports with combat ships. 4 modules that add: 1:1 small, 2:2 small, 3: 1 medium, 4: 2 medium. Designs are based off your most recently updated design.</p

30 Replies 137,761 Views