I just read on steam forums that researching the tech allows you to colonize all except barren worlds like the INVERSE of the racial pick. check: http://steamcommunity.com/app/226860/discussions/1/618457398965751569/ Something is very broken!
maniakos
I believe the AI is powerless against mass consules. it doesn't react at all to generate counter-culturen points. I've seen this even in taking over systems with 3 enemy colonies + a class 8 barren world. Even if the AI has 100 culture on each of the other 3 planets his culture generation is pathetic, while that class 8 with 5-6 consules reaches +12 to +22 and flips the entire system after some time.
[quote who="ManiiNames" reply="1" id="3533063"] I think it -does- give +5, but only if you put 100% into research. If you put in 33% you get 5/3 instead. [/quote] That's not what the tooltip says. You should get +5 research even if you're 100% into whatever.
Adding more from other threads: -dense trait bugged/error in race traits XML -abundant planets typo/error in game/galaxy setup xml -Adaptable trait bugged or tooltip is outdated, only colonizes barren worlds. -synthetic races get 4 traits for free: 2 from food production -2, 2 from pop growth -2, since they don't use food or pop growth mechanics.
ouch again!!! My race in my current game is already burnt out in 2 racial picks: Adaptable and dense
Can confirm that only baren type is colonizable by this trait.. Don't know if it's a bug or a feature though. Looking at the tooltips I would say a bug. Then again it could be a balace act and they forgot to change the tooltips.
ouch... that explains it...
How much GB of ram do you have? I'm playing on large and I think the game has some memory leaks still.
Yes, it was switched so that you (and the yor) can only colonize barren extreme worlds.
Ok, before anything else, fix the ui so that it's apparent!
Created a custom race, with the adaptable trait. That is the yor trait that allows you to colonize 1st tier of extreme worlds without the reasearch. I can't colonize any of the extreme worlds. Am I missing something here or is it bugged?
Check last devstream they showcased the first implementation of ground combat
[quote who="BuckGodot" reply="33" id="3532430"] Quoting maniakos, reply 31 I was expecting a reply because there's been so many posts, so much yelling, so much misunderstanding, so much back and forth, so many half words and half truths, that by now I would have expected a front page blog post the size of 3 screens tall.<br
[quote who="BuckGodot" reply="28" id="3532424"] Quoting maniakos, reply 27 For some strange reason there are no dev replies to this post at all.. There's no dev posts on a lot of threads. I'm not reading anything into it one way or another. Especially since they are probab
Well let's wait and see... :)
For some strange reason there are no dev replies to this post at all... And tech inflation like this makes the racial picks for research useless.
https://www.youtube.com/watch?v=qFjw6Lc6J2g&feature=youtu.be LOL for the stick... technology at it's finest point!
http://themindunleashed.org/2015/02/scientists-discover-another-earth.html It has no jovian giants protecting the planet so the planet won't be protected from asteroids.
I agree with the OP. Choosing between leaving the UP to declare war or staying with the races is a strategic choice that warmongers will consider and a valid one. But a silly fairy tale pick that makes you or the opponent imune to war for soo long is completely broken. Even if it was just 20 turns it's still op. I can imagine the diplomatic option of delaying war, by giving gifts, influence or slowing diplomatic processes, but preventing war for an entire galaxy ag
I fully support the idea of region and sector lines. You do get lost in terms of location and scale without them. They were a major help in GC2, regardless of the starbases per sector mechanic, whick i didn't care about. As far as the geometry is concerned, hex regions are the easiest to do, they could be rectangular but that is harder to implement. If you ever worked with hex maps and algorithms you know what I mean. An
not just manuever bonuses, but also chance to miss per hull size.
[quote who="Franco fx" reply="20" id="3531175"] The only clue I heard on the B5 release was, to paraphrase, "As soon as we feel okay about it". I have been saying first week of April all along. I will stick with that, and not be surprised if it slips to the second week. I am as anxious as anyone and I am probably just trying to avoid disappointment. If it comes out sooner I will be as happy as a dead pig in sunshine. [e digicons]:)[/e] [/quote] <
And the yor are nerfed as far as starbases are concerned... too bad!
Just so we understand one another... optimal sb placement with upgrades max overlap = 10 on the center: http://imgur.com/a/pRP78 Have fun!!!
Many good Ideas here, let me add more: In the spirit of ideologies: Modules that add free "system ships" that appear whenever a battle is done within the influence of the base. They also appear when transports try to invade unprotected worlds so you have to escort those transports with combat ships. 4 modules that add: 1:1 small, 2:2 small, 3: 1 medium, 4: 2 medium. Designs are based off your most recently updated design.</p