maniakos

maniakos

Joined Member # 2411140
7 Posts 168 Replies 14,839 Reputation

1. Can't commit to play this yet, I must wait for the finished mod. 2. Now that starbases can have all rings, any chance for you to increase the starbase effect range and reduce the placement limmit range (now 5)? 3. Now that pop scales to 100, you should also buff invasion modules to carry more.

735 Replies 1,238,851 Views

[quote who="naselus" reply="101" id="3571811"] Quoting maniakos, reply 100 Btw, are you the same naselus that did the PDM mod in Vicky 2? Yep, that's me. [/quote] It was an excellent mod. I still play it. Can't wait to see what you will do with GC3 in t

735 Replies 1,238,851 Views

[quote who="admiralWillyWilber" reply="97" id="3571237"] You know anyone that wants a mod for lets say large maps like this maybe should make a mod for this. [/quote] That's actually a good Idea!

735 Replies 1,238,851 Views

[quote who="marigoldran" reply="87" id="3571076"] Quoting maniakos, reply 85 And now that we don't need durantium anymore for hulls what should we do with it? The stuff's all over the place!! ffs... You trade them to the AI like junk bonds

735 Replies 1,238,851 Views

I did saw the sign on the door, but insane is insane!!! I'm playing on gigantic and the vanila game *needs* your mod. Yarlen (developer) on steam says 1.1 comes out tomorrow btw...

735 Replies 1,238,851 Views

Any chance of removing the silly tech specializations? Feel free to balance them out. Also, future techs ala MOO2 should be added, with small bonuses i.e. 5%

735 Replies 1,238,851 Views

[quote who="naselus" reply="81" id="3570952"] On starbases - the AI does upgrade them, but absurdly rarely. I'm gonna see if I can dig out the modifier effecting this this week. Thulium archive (and the others too, tbh) could probably use a nerf; I do want the resource buildings to be some of the only buildings that give +flat resources but they're presently a bit OTT. They are way more expensive than normal ones, though. Partly, this is left

735 Replies 1,238,851 Views

[quote who="node10" reply="3" id="3550114"] Quoting , quoting post Due to missile reload bonuses being additive... Most stacking bonuses in this game start to come apart at the higher end of the range; sensors, engines, manufacturing, shrinkage... It's as if no-one tested how linear additive stac

9 Replies 57,831 Views

The spec system is ba-roken anyway you see it. After all the good ideas your scientists had about better, smaller, cheaper lasers now that they researched smaller lasers they get mind worms in their heads thinking about their old ideas... meanwhile a friend or an enemy gives you a gift that no matter how many empire resources you have, you can never aquire on your own... ba-roken It breaks immersion, suspension of disbelieve, 4x player exp

12 Replies 10,363 Views

[quote who="Lavitage" reply="15" id="3547360"] not gonna be bothering with any optimizations like this until the numbers and formulae stay the fuck still for more than a few weeks [/quote] Aye, Frogboy is making changes left and right like crazy.

21 Replies 49,803 Views

[quote who="tesb" reply="4" id="3547156"] there is only one reason for all of the above: The game is called galactic civilizations 3. can you elaborate on this? are you saying you are content with the current diplomacy because this game's predecessor was galciv2? Brad could elect to implement what you are asking, but then he should also change the name of t

21 Replies 108,794 Views

[quote who="Nathan E" reply="17" id="3547055"] Does anyone find this tedious planetary build up micro management fun? Are you going to want to keep doing all of this, on really large maps, with hundreds of planets? How are you going to complete multiplayer games with this required time sink? [/quote] You won't. Unless the multiplayer rules state that all management of planets is done with advisors, or there's a strict time limit for all players and you manage

27 Replies 9,634 Views

[quote who="Moogle65535" reply="87" id="3545992"] Looking at the xml, the planetary projects now give a 5% bonus to the target per 10 manufacturing points funneled in. [/quote] Without even thinking about it very hard, that's soo meh, you'd have to cut my arm before selecting a project like that on any of my planets. So we're back to building 100% specialized worlds and rush buying labs and markets everywhere else, cause m

94 Replies 3,090,794 Views

I saw the changelog on the latest version changed the system, yet chengelog documentation doesn't say how the new system works. Can anyone tell me how the new system works now in game? Judging by the scope of the latest changes (tech specializations, production model, trade resource stacking etc) I would say that Brad is having a great nerf party given that he can't make the AI follow his original game design. [no offense meant]

94 Replies 3,090,794 Views

If it's indeed 1 per player then it's a very sad thing... I was soo looking forward to stacking those... why take that fun away from the game? The Ai already gets cheaty bonuses at high diff levels, why can't we have some good stuff?

13 Replies 16,459 Views

If you want to add specializations, technology is the wrong place to do it. Comming from the post that made the american sniper analogy, the sniper indeed used the right tool for the right job. But he wasn't locked out from having all equipment at his disposal. Similarly, since most of the weapon tech are about components. the choice should be in the components themselves and not in the tech. You reasearch all techs but the cheap shields are a different component than the

58 Replies 256,384 Views

I am totaly against collapsing specializations. And if they are added in I will mod them out. reasons: 1. It makes no sense in the game: It is supposed to be research, there's no justification for it. Even racial techs are borderline here, but it is passable that a race is more inclined to reaserach specific things and that other techs are taboo or go against their nature. 2. Specialization is already implemented in the sense that I choose what to reasearch. Foreve

58 Replies 256,384 Views

[quote who="ManiiNames" reply="6" id="3533162"] Seeking advice on how to actually fix this. As my first attempt at a mod/fix in GC3m I ... Copied the RaceTraitDefs.XML file to \Documents\My Games\GalCiv3\Mods\Game Modified the Dense traits to change Colony to Ship </l

10 Replies 14,886 Views

[quote who="jmccrea" reply="3" id="3533099"] Love that MoM icon Maniakos!! [/quote] You will find even more in the FE forums, they are a mix of MOM and Elemental runes.

10 Replies 14,886 Views