maniakos

maniakos

Joined Member # 2411140
7 Posts 168 Replies 14,839 Reputation

[quote who="Bamdorf" reply="18" id="3528174"] Quoting maniakos, reply 16 Quoting Bamdorf, reply 9 <br

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[quote who="Bamdorf" reply="9" id="3528079"] Quoting maniakos, reply 6 The way the production bonuses are aplied, makes high morale and the production racial pick imba since it is applied multiplicatevly and not additive with all the rest of the resource bonuses. Also since it's applied to all specialization

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The way the production bonuses are aplied, makes high morale and the production racial pick imba since it is applied multiplicatevly and not additive with all the rest of the resource bonuses. Also since it's applied to all specializations, all of your planets benefit from it, in constrast to the racial bonuses to specific resources. In my book that will always be a mandatory pick in all custom races.

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[quote who="peregrine23" reply="3" id="3527920"] There are two major things confusing you here: 1) Population no longer gives you 1:1 production it has diminishing returns, and so gives you more at low pop and less at high pop. 2) You are confusing production with manufacturing at times. Production is the base number that all your other numbers modify. So first we find your production which is (flatbonus+pop)*1+multiplier. In your case 4 for capital and +

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I don't have the entire solution, but you seem to be confused about manufacturing and production. They are seperate and your economy slider determines what becomes of your production. So in this instance 7.9 * 1.35 = 10.7 is correct. I don't think pop to production is a 1 to 1 ratio, it might be something else, however at this stage you get production * 1.25 from high morale, so your base production must be 6.32 = 4 from colony capital an

20 Replies 22,542 Views