redviper37

redviper37

Joined Member # 2381612
38 Posts 343 Replies 983 Reputation

Ok, tested the Ultimo save game on two computers. #1 AMD-A8 6600k 16gb RAM DDR3 Radeon 250x FPS: on average, 40fps. Sometimes a little higher, often a little under, closer to 37-38fps. As soon as I hit turn, the fps drop, and sometimes, ship movements were very jerky. Frame rate drops below 30fps when moving around full zoom out, until they stabilize again. #2: Intel Core i5 4670k

15 Replies 18,657 Views

I have a Radeon 290x at home and a R7 250x at the office. I shall see if I have the slowdowns there. At home, zero slowdowns. My video card may be more powerful, but not by so much it would make a difference in a non graphically intensive game such as GC3. Anyway, I'll test it this evening and report some feedback.

15 Replies 18,657 Views
Reply to bug in GalCiv III Support

Next time I see this, I will send you an autosave. Like the others, it's a rare occurence and recording it is kinda impossible unless I record the whole game. Due to the random nature of diplomacy though, it will be hard to reproduce (I could not, personally, but maybe you have ways to "force" it).

5 Replies 5,016 Views

[quote quoting="post"] * My general PC specs: Windows 10 pro 64 bits, Directx 12. AMD FX-8350 8cores@4Ghz , 16Gb ram, AMD Radeon R9 280x, SSD 840 EVO 500Gb. * My PC dxdiag: http://pastebin.com/CfvFtRDw [/quote] I'm leaning toward this for your problems. One other user, Seilor, has reported problems with AMD proc

15 Replies 18,657 Views

[quote who="00zim00" reply="11" id="3589071"] I am in the opt-in beta, it says opt-in v1.31 and the op-in was successful. However the game is stuck in 1.3 and wont update to the new one. It says 1.3 in the main menu and also the changes in the above change log have not been applied I verifying file integrity and it updated 7 files equaling 3.3mb but that didn't seem to actually update it to 1.31. If he helps, I haven't run the game since I was in the 1.3 opt

33 Replies 41,056 Views

[quote who="pshaw" reply="9" id="3589062"] redviper37 -- Can you send me your save game file so we can take a look? Thanks [email protected] [/quote] I already amended my support ticket with the relevant saves: Omniscient AI: #ERF-569-22130 Stuck turn: #PRX-868-82980 My save games are on my home computer and I won't have time until Thursday night to send an e-mail.

33 Replies 41,056 Views

Tried a new game tonight, with the new patch, and I got a stuck turn again :( Then I tried to retire and I got a CTD. https://www.dropbox.com/s/mnx24bily2tw3u2/stuckl_13_1.GC3Sav?dl=0 Also, clicking on "retire", than "mainmenu" gives me a CTD. It's too late for me to try anything else and I'm gonna see Metallica tomorrow night, so won't have time before the week-end to retest it. This game had some mods, my

70 Replies 319,411 Views

about b. If the AI does not react when you build/extend your influence and start flipping its colonies, than it becomes too easy. Yes, it's one way to win, but the moment your influence becomes really strong, there's no way the AI can compete, even with massive build of cultural centers, there's no turning back. And for a civiization like the Drengin, wich are better at war than spreading influence positively, if they were to simply stand by an

13 Replies 62,917 Views

I think you have a valid point about upgrading your current ships to the same newer model. If I design a medium ship with beams and shields, I want it to updage to the next version with more beams and more shields when I have the research. That would be great.

6 Replies 14,396 Views

You're supposed to use the ship designer, that's why! :P Seriously, I think the way it works, and as always worked, is that the auto ship builder will use defense for the best type you have considering costs, size and firepower. As for offenses, some ships seem pre-determined to use one weapon type, i.e. corvettes always use beam, frigates always use mass drivers, etc, etc. Anyway, I generally use pre-made ship models from Steam Work

6 Replies 14,396 Views

See it from another perspective: American movies may be allowed in many countries, but if the US gov was to start "bombing" tracts telling people of these countries that their governement is bad, their policies are bad, they should overthrow their government and bask in the glory of the USA as a new territory, these governments would not react too well. So, in my opinion, it may require tweaking, but at the same time, it's kinda expected that the AI will react badly if yo

13 Replies 62,917 Views

[quote who="pshaw" reply="32" id="3588686"] redviper37, We have a fix for that stuck turn for the next patch release. MottiKhan, The upcoming fix address the Altarian save game problem (same one as redvipers). However, I wasn't able to reprodu

70 Replies 319,411 Views

Still there as of 1.3. Again, to reproduce: from your homeworld, start colonizing and add planets to your shipyard until you have 5/5. Then colonize the second planet of your home star system. You get 6/5 sponsering planets. The exploits work only on colonizations, not when a planet shifts to your influence.

11 Replies 20,966 Views

[quote who="Frogboy" reply="63" id="3588473"] The AI definitely invades planets. I just load up and soak it and you can see massive invasions back and forth. Also, regarding the invasion distance thing. I did check on that in the code. What it does is set a max distance it will look to invade. However, in 1.3, it was changed to scale with the map size. So let's say it's 9. That 9 is what it is on medium maps. On larger maps it can be much much higher.

69 Replies 302,664 Views

If you want to attach a save game, the easiest way is to use Dropbox: https://www.dropbox.com/home You need to create an account, then upload your game, then share the link on the forum. But you should also submit a bug report to Stardock: https://esupport.stardock.com/index.php?/Knowledgebase/Article/View/496/0/general-galactic-civilizations-iii-troubleshooting

2 Replies 2,599 Views

MottiKhan , or anyone else, could you try this one please: https://www.dropbox.com/s/e4xj66s65v5ylhl/stuck1.GC3Sav?dl=0 This one got stuck 10-12 turns later, I submitted it to SD with other games since 1.2 in the hopes they could see what was going on before the game got s

70 Replies 319,411 Views

Stardock support gave me a test savegame with the Terrans on a smallish map. I tested this through 1100 turns and had zero CTD, zero stuck turn. They could not reproduce the problem with any of my saves, yet I was able to experience it on 2 different computers. At some point, I loaded an earlier save I made, to record AI behavior, and this one got stuck too, yet originally, I played beyond that.

70 Replies 319,411 Views

You could try refreshing files in Steam. Right-click the game in Steam, properties, local files, verify integrity of game cash. If it persists, make a report to Stardock: https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting%C2%A0

10 Replies 54,160 Views

Exhibit 1: https://www.dropbox.com/s/4ppe64pcosczv37/omniscient%20ai.GC3Sav?dl=0 The Drengin built Starbase Tomomaru 1 right between me and the Altarians. They knew exactly where to go from the beginning and immediatly sent a constructor there. They also have another hidden starbase right beside it, but we can see the influence. I have yet to discover the territory of the Dre

92 Replies 116,680 Views

[quote who="Frogboy" reply="88" id="3587976"] Now, on higher difficulty levels, I unhide FOW for them but at that stage, it's fair game imo. [/quote] Genius AI, no option to remove FOW, I have it myself. I thought it was removed for Godlike only, and the level before that (incredible, I think, I keep forgetting the names)? I thought you removed cheating bonus from Genius, as it is only 2 levels above normal. In my latest game, the Drengin and the Alta

92 Replies 116,680 Views

[quote who="RKade8583" reply="86" id="3587947"] You should document it in some way. Screenshots or a video or something. [/quote] I've already done it once, with screenshots, save games, locations. I'll do it again.

92 Replies 116,680 Views

The game stuck is a known issue here: forums.galciv3.com/471191/page/1/ but if you have any more date, please submit a support ticket to Stardock. For Ultra-terraforming, the tech was removed from the game in 1.3opt-in#2, so you have an older game. If you start a new game, the tech simply won't appear :)

16 Replies 16,809 Views