redviper37

redviper37

Joined Member # 2381612
38 Posts 343 Replies 833 Reputation

[quote who="Seilore" reply="8" id="3633789"] Quoting Horemvore, reply 7 Haha "This Video contains content from CBS CID, who has blocked it in your country on copyright grounds" ROFL. Interesting being it's just the trailer (preview) for the episode. An advertisement to hopefully enti

10 Replies 35,690 Views

The game will report this nearly every time you use a non WHQL driver. I was told it wasn't an issue then. I understand it would do this for beta drivers, but for official, even non WHQL drivers, I think it's wrong. The latest AMD driver is a hotfix, you'd need to revert to the previous one ( Crimson Edition 16.3.2 ) to have the message disapear. Imho, you are better off living with the message than reverting to an

5 Replies 6,904 Views

[quote who="Larsenex" reply="3" id="3633098"] I would love to have the ai interupt me with just a bulletin saying, "hey you know proixima III over near the Torians is a craphole, how bout you sell it to me for XXX BN, I can do much more with it than you seem to be" [/quote] what would be even nicer is if the AI would assign priorities to some planet types it can exploit bette

9 Replies 24,649 Views

From the roadmap thread: [quote] the features on our roadmap: New espionage system (both for learning insider data for trading, sabotage, manipulating civilizations more effectively) New trade system (think galactic trading network with stock markets and commodity pricing) Political parties + Domestic politics (dealing with the senate, building a cabinet, etc.). Mod packs. This is essentially a system that allows players to vi

9 Replies 24,649 Views

[quote who="mormegil" reply="16" id="3632116"] In GC2, and early GC3, we had a cost per starbase that rose with each starbase built. I always found this annoying since it was arbitrary. Sadly this was probably a bad call on my part. But I do not want to simply bring back that system. I hope we can address these issues by just better balancing of the bonus, placement roles, and maintenance cost. [/quote] It's not that bad of an idea, but it can't be made as on

49 Replies 260,929 Views

[quote who="Larsenex" reply="57" id="3631487"] However if for whatever reason 10 capitals were in fleet WITH your survey ship when it got this event then all the ships in that fleet would benefit. [/quote] if you were to upgrade said ships later, do they keep this bonus?

74 Replies 199,063 Views

[quote who="Taslios" reply="2" id="3631467"] Have any of you ever opened a support ticket with EA, Activision, or God help you Ubisoft? [/quote] EA, yes. Ubisoft, yes. Ubisoft wasn't that bad. I got someone who understood the problem and fixed it quickly. EA... multiple times... They should just tell their customers to "fuck off", it would be quicker, since it's obviously what they intend. Stardock

4 Replies 22,895 Views

[quote who="Seilore" reply="16" id="3628490"] Quoting redviper37, reply 15 I will post my results here so that Stardock has a comparison base, if they can not reproduce it on their end. I did PM you the saved game and the youtube video so you can see what I'm trying to explain. Altho

19 Replies 10,110 Views

I did something similar on my Intel gaming rig and had no problems, aside that multiple constructors got stacked on my starbases. Can you PM me a link to your saved game? I would like to try it and compare the turn time on my gaming machine. I will post my results here so that Stardock has a comparison base, if they can not reproduce it on their end.

19 Replies 10,110 Views

do you have the same problem if you start a new game or only on loading the old one? Well, maybe Stardock will figure out some general optimization for AMD that would help alleviate the problem you are experiencing.

19 Replies 10,110 Views

[quote who="Seilore" reply="10" id="3628347"] Not to mention if AMD was so horrible than why don't I see huge slow downs on responses in other modern games, including Ashes (even though an RTS)? [/quote] Ashes is DX12 or Vulkan API, I believe. Better/different optimization. I have said it before, AMD has excellent CPUs, but most games aren't coded to use AMD performance improvement, so we have slower games, most of the time. I went from a similar

19 Replies 10,110 Views

[quote who="pshaw" reply="6" id="3628322"] I'm not sure about this. I loaded a insane map with 80+ factions from 1.61 and didn't notice a slow down when I loaded it for the first time. I'll run some more tests.... [/quote] I believe Seliore is gaming on a AMD machine. The game is significantly slower on AMD CPUs.

19 Replies 10,110 Views

Does anyone find himself unable to edit their old ship designs? I wanted to reuse my models&name, simply remove a few weapons to bring them back from over-capacity with the new changes, but I just can't click on my old ship design in the designer. Anyone else?

74 Replies 199,063 Views

[quote who="Ericridge" reply="2" id="3625398"] fuck this event. I was perfectly fine. Then powerful ships out of no where comes out and wipes out all my shit just cuz snathai can't beat me. And from what I'm seeing, Snathai isn't getting hurt by the event. [/quote] in my experience, they attack everyone at war. you and the AI.

12 Replies 35,358 Views

I don't really mind that DLC exclusive content, to be honest. If it lets them developps more content for the base game, I'm ok with it. I haven't bought it yet, I'll wait for the next price drop. With the CAN$ so low, gaming has once again become an expensive hobby.

20 Replies 54,608 Views

[quote who="bertranhalfwaite" reply="6" id="3624693"] Quoting redviper37, reply 3 I've reopened ticket #RCB-101-69356 because I'm seeing this behavior again. It seems your power resets to 0 when it goes to high, yours as well as the AI, prompting some ridiculous surrenders. Did you get

17 Replies 14,555 Views

File a support ticket here: https://esupport.stardock.com/index.php?/Default/Tickets/Submit/Index attached a save game, screenshot and your debug.err log.

1 Replies 9,668 Views

I've reopened ticket #RCB-101-69356 because I'm seeing this behavior again. It seems your power resets to 0 when it goes to high, yours as well as the AI, prompting some ridiculous surrenders.

17 Replies 14,555 Views

I encountered this bug, it seems as if your ships are considered transport ships and therefore can not attack anything. Reloading makes the issue disapears, so I can't report it.

4 Replies 6,357 Views

You send your ships to the same square (well, hex), they will merge together if you have the appropritate technology that increases your logistic. Search your tech tree for anything that increases "logistic" and you will be able to plan accordingly and build bigger fleets.

3 Replies 4,806 Views

[quote quoting="post"] Perhaps I'm not searching properly, but I can find nobody reporting this issue. I had it both before and after the 1.4 update (Steam version). Whenever I complete a turn and more than one notification pops up (such as multiple survey reports or multiple races making offers), the first one disappears in the blink of an eye before I can even read it and when I respond to the one that stays on the screen, I have absolutely no way of seeing what I missed. Most of t

11 Replies 7,789 Views