[quote who="Korahn" reply="160" id="3677435"] the [/quote] For regulard patches, it is done automatically. For opt-ins, go to your game properties (right-click), betas, select the opt-in you want.
redviper37
I got the same thing too. I think I read elsewhere they planned to fix it quickly. For now, clicking "continue" everytime seems to work.
it seems that all the tech have changed, but the existing icons are re-used for something else. Was that intended or is it a glitch?
[quote who="delwyn1" reply="3" id="3675658"] ok no campaign for a exspansion that big but is supposed to continue the story , is it me or is that totally wrong , a big thing like this should have a campaign so very disappointed may as well called it minor dlc and add on meet the slyn I personally do not consider this a great exspansion , even gal civ 2's add on had campaigns , real, real let down and a rip off for a major exspansion it
[quote who="Seilore" reply="16" id="3670480"] We have identified and fixed this issue, it will be updated in patch 2.11. ect... This would at least give us as customers a warm fuzzy that the issue was handled. [/quote] once the bugs are fixed, I usually receive this kind of message from tech support to my tickets.
Once you get your citizen on a colony ship, do you lose him forever or does he go back into a pool of unassigned citizens? 25 citizens that you must sacrifice to defend against spies or to colonize new planets, that's not much on an immense galaxy...
[quote who="Icemaniaa" reply="13" id="3670075"] I've done this dozens of times in many games. I've never seen the costs you mention. And I've posted a bunch of save games in the past showing examples of my experience. So it would be useful to get to the bottom of the difference in our experiences. When I play, relations with all AI are always very positive, and basically any time after Turn 50-60, I could claim an Alliance Victory if it was turned
[quote who="Icemaniaa" reply="11" id="3670027"] I'm amazed you haven't seen the option to get the AI to declare war. Just go to the diplomacy screen for any Malevolent race. Hit Declare War. The range for me is 3,000 to about 7,000 credits. Because you can milk the AI so much, there is plenty of cash available to do this, and you can use it to turn the galaxy into total chaos, then just mop up a target of your choosing. All I can think is that you ha
Totally agree. I've complained about it before, but not much has changed.
[quote quoting="post"] Would you give the AI awesome technologies just to get a bunch of weak ones in return?[/quote] It depends which ones. If they're specialization techs I don't have researched, maybe. [quote] Would you give the AI heaps of cash for a bunch of weak technologies? [/quote] Same as above. [quote] Would you give the AI 3,000 credits e
[quote who="canadian_rocker2008" reply="5" id="3669973"] It's not early game I am having issues. It's deep into play that I am. Nothing else is running, when I close GC3 my vid card usage drops to almost nothing. I have also tried without SLI with the problem being worse. It is almost like the game is using the GPU instead of the CPU to do the work [/quote] I have some issues too, but not always. I noticed that when a large AI is at war, it takes a toll on my s
[quote who="Avatar137" reply="4" id="3669241"] Quoting redviper37, reply 3 As I am at war with a race that invaded someone else's capital planet, is it possible to ever make peace under such conditions? I can't seem to be able to talk to that race anymore? Once
As I am at war with a race that invaded someone else's capital planet, is it possible to ever make peace under such conditions? I can't seem to be able to talk to that race anymore?
[quote who="courtneyme109" reply="1" id="3669154"] Their pragmatic ideology may have reached the point where anyone declaring war on them infuriates everyone else to the point of declaring war on you. Luceo Non Uro [/quote] yes, I just realized I invaded their capital planet and I figured it. Well, I'll have to leave it be for now :)
That is strange. I've never seen it happen before, but it's my first game at 'genius' difficulty level on 2.0. I was head of the United Planets. The most powerful race in the game (largest empire) attacked me (I never saw the DoW, and there wasn't even one of those annoying double messages that disapears instantly) and I retaliated. I later saw that AI was at war with everyone and they were a 'defiant race'. So ok, I strike b
there's a tendancy for the AI to use stacked but ungrouped ships and it's often making it weaker.
[quote who="mortili" reply="5" id="3669006"] Are there that many people who play with techtrading on? [/quote] I do...
You should submit a save game with a support ticket: https://esupport.stardock.com/index.php?/Default/Tickets/Submit/Index
[quote who="Island Dog" reply="2" id="3668936"] Regarding #2, it's been reported and erischild discovered that you only need to click on the planet's capitol then you can add a planet project, etc. Easier than exiting and going back in. [/quote] #LTU-544-66255 is another one I created a couple of weeks ago.
[quote who="Nuriko" reply="2" id="3668889"] Conversely, it would be nice to be able to see in the diplomacy screen if you already have one of the alternate techs to what the other player can offer / is offering. [/quote] yes, absolutely, a long, long requested feature :)
this should be tied with spying. You send a spy in an empire, and if not affected to anything particular, they will slowly learn the extent of their research. However, you could be aware that a tech is known by another player, but just not know who it is.
[quote who="shayvaan" reply="26" id="3668471"] Admin cap of 4? I hope that scales up on larger maps, otherwise playing on insane maps will be VERY interesting [e digicons]O:)[/e] [/quote] Imho, the beginning admin resource should be scaled by galaxy size. 4 is a lot of admins for a small map, but it will be crippling and needlessly extend game time on gigantic maps.
[quote who="The_Gear" reply="1" id="3667680"] Perhaps you can clear your browser cookies / cache out before trying again. I hope you were able to send in a ticket eventually. [/quote] I had to wait until the next morning, but I was able to submit the ticket. I'll see next time, thanks.
[quote who="EmperorDragon77" reply="3" id="3667310"] So basically the outcome of a battle is determined beforehand by calculations of the numbers involved, and then the battle viewer simply plays it out according to that predetermined outcome? [/quote] yes, that is how it works.
Hi, I often get this error message: "We encountered a problem (cross-site request forgery detected); please try again". I try, 3,4,5, sometimes 6 or 7 times before I can get my upload, sometimes, I have to wait until the next morning. What is it exactly?