redviper37

redviper37

Joined Member # 2381612
38 Posts 343 Replies 833 Reputation

[quote who="Theeannon" reply="3" id="3543931"] I also observed that the ai wasnt building anything. And if it built stuff, it doesnt group the same type of buildings to harvest adjecent tile bonuses. I am playing on the most difficult level with the godlike ais and they are still so stupid. Will that be further improved? [/quote] I think that the AI does a decent job on larger planet, before it gets to terraformed the tiles. As a player, I often build up with the space

29 Replies 85,983 Views

I'm pretty sure I saw Steam download something, twice, yesterday, but my game says 0.95, I have the right splash screen, no beta pop-up, yet everyone is talking about 0.95.3? I see nothing else than 0.95 in the betas opt-in of Steam, how do I know I have the correct version? (I validated the files with Steam, one failed to validate, but it changed nothing). Also, I'm still experiencing the freeze issues during planet invasion.

43 Replies 78,284 Views

First of, there's a typo: "Molecular fabricator[b]c[/b]", there's an extra 'c' that does not belong there. Second, both structures have the same graphics and similar bonus to research, manufacturing and population. One is +2 to all, the other +3. Both says "colony unique". Are they the one and the same? One being the improved building? If that is so, then it's a bug that I can build it twice. If not, it's a bug

2 Replies 5,082 Views

If I select the specialization tariff stations of trade focus , the description says: "All starbases now give a significant boost to the trade income of colonies with their area of effect" Then it says "Unlock: 10% research". Shouldn't it be 10% trade income?

15 Replies 11,427 Views

[quote]Fixed a bug in the starbase screen and pre-invasion screen did not display properly when bloom option was turned off. (running the low performance settings)[/quote] I don't think that solves all planetary invasion freeze... (see #HLP-566-14678).

19 Replies 17,544 Views

[quote who="Frogboy" reply="25" id="3543298"] It appears Jesse (coder) has found the issue. We should be able to put up a new file tomorrow that will fix it. [/quote] great work :)

36 Replies 118,036 Views

I'm not far enough in my game to test with a new shipyard, but with my starting one here is how it goes: As I expand, I do not colonize the planet immediatly next to my home world (same solar system). As I colonize new worlds, I add them as sponsors to my shipyard until there 5/5. Then I colonize that small planet right next to my homeworld and it is automatically added as a sponsor of my starting shipyard, so I get 6/5 sponsors.

11 Replies 20,865 Views

[quote who="c0der" reply="18" id="3543271"] Can you please post your prefs.ini file? (This file is located in /Documents/My Games/GalCiv3) This file will allow me to test with your exact settings, which may help reproduce the problem here. Thank you. [/quote] 1- the file is there. 2- Link to Prefs.ini: https://www.dropbox.com/s/858fsjezxxidl08/Prefs.ini?dl=0 <

36 Replies 118,036 Views

[quote who="c0der" reply="11" id="3543243"] I have a suggestion that may help. Please try deleting (or moving to a backup folder) the Atlas.dxatlas file in your /Galactic Civilizations III/Screens/Atlas folder. Then restart the game. If this still does not help, please send us your debug.err file. Thanks. [/quote] My bug is slightly different. Since beta 6.1 (.95), I can no longer see the i

36 Replies 118,036 Views

[quote who="ClanCeallach" reply="1" id="3543061"] Also the sound affect drop out after a while. The music continues but space battles are silent and there are no sounds when clicking buttons or building on tiles. [/quote] and it comes back on its own after a few turns, I've noticed.

2 Replies 1,966 Views

The last mining tech lets you specialize on resource extraction. It gives an extraction bonus specific to what you are mining. It should provide bonus to either: - Antimatter - Durantium - Elerium However, antimatter will always show up, even if not present. So I can have an antimatter extraction module that generates no bonus because it's sitting on a elerium and durantium mine.

0 Replies 1,907 Views

I knew I was forgetting something to report. It never appears. I have it, but I'm being shown tidal and biological warfare, never information, even if my likelyhood of success is 1 or 37 or 94. Most likely a bug, imho.

14 Replies 15,381 Views

Quite often in a game I conquer an AI developped planet that has specific tiles, like bonus to population, bonus to economy, etc, being misused. It may be that the AI was desperate and had to use these tiles for something else, or it may be that the AI is ignoring the tile's bonus. For example, a market center built on an influence tile. A research center built on a economy tile. Little stuff like that annoys me. I like efficiency, the AI doe

29 Replies 85,983 Views

It certainly does not work right away in beta 6. Haven't reached that far with 5.3, so I don't know. If you have a constructor in hand, send it to a starbase, you get the exact same number of construction points as before. If you build a new constructor of the same model you had, you get the exact same number of construction points as before. Once you get new techs and a new constructor model... than I think it works. O

7 Replies 3,001 Views